Learning Through Gamification in Higher Education

November 3, 2020 updated by: Daniel Ángel García, Universidad Católica San Antonio de Murcia

Learning Through Play in a University Degree: a Randomized Controlled Trial

"Health care legislation, management and administration" is a basic subject offered in the physical therapy university degree. The juridical features of this subject usually provokes a lack of motivation between students. Although not commonly used in university teaching, gamification could provide further affordances for improving students' engagement which provokes better assistance and learning outcomes.

Study Overview

Detailed Description

  • 51 students of "Health legislation, management and administration" subject of the Physical Therapy University Degree of the Catholic University of Murcia will be recruited.
  • Participants will be randomly assigned into two groups: control group (traditional teaching methods) and intervention group (gamification).
  • Class attendance and academic results will be register for future analysis.

Study Type

Interventional

Enrollment (Actual)

106

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

      • Murcia, Spain, 30107
        • Catholic University of Murcia

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

18 years and older (Adult, Older Adult)

Accepts Healthy Volunteers

No

Genders Eligible for Study

All

Description

Inclusion Criteria:

  • Students enrolled in the subject during academic year 19-20.
  • Students included must not have taken the subject before.
  • Students must be able to understand and speak the Spanish language.

Exclusion Criteria:

-

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Other
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Double

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Gamification group
Problem solving based methodology
Teaching through gamification
Active Comparator: Traditional teaching group
Master lesson methodology
Teaching through master lesson methodology

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Class attendance
Time Frame: Time-to-Event measures: from date of randomization until the end of academic period for a total of 16 week (including two holiday weeks)
Number of days students attend class. This outcome will be registered each day by the teacher using a standardized attendance sheet template.
Time-to-Event measures: from date of randomization until the end of academic period for a total of 16 week (including two holiday weeks)
Total score
Time Frame: Outcome measures at the end of the academic period, for a total of 16 week (including two holiday weeks)
Average score of first and second partial exams. This outcome will be obtained through qualifications in test type exam.
Outcome measures at the end of the academic period, for a total of 16 week (including two holiday weeks)
Partial score
Time Frame: Outcome measures at the end of the academic period, for a total of 16 week (including two holiday weeks)

Score achieved in questions related to topics taught in the four intervention classes.

This outcome will be obtained through qualifications in test type exam.

Outcome measures at the end of the academic period, for a total of 16 week (including two holiday weeks)

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

January 27, 2020

Primary Completion (Actual)

November 3, 2020

Study Completion (Actual)

November 3, 2020

Study Registration Dates

First Submitted

January 28, 2020

First Submitted That Met QC Criteria

February 24, 2020

First Posted (Actual)

February 25, 2020

Study Record Updates

Last Update Posted (Actual)

November 4, 2020

Last Update Submitted That Met QC Criteria

November 3, 2020

Last Verified

November 1, 2020

More Information

Terms related to this study

Other Study ID Numbers

  • UCAM-Gamification (PID-12/19)
  • CE012001 (Registry Identifier: UCAM Institutional Ethics committee)

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

Clinical Trials on Engagement, Patient

Clinical Trials on Gamification

Subscribe