- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT05860660
Screens, Virtual Reality and Digital Addiction (EVADD) (EVADD)
Assessment of Screen Use and Impact of Excessive Smartphone Use on Adult Health
This is an observational study questionnaire-based. This study will be carried out to evaluate the methods of consumption (work/outside work), the characteristics of the tools used, the addictive risk, the consequences on mental and physical health and the impact on quality of life of people exposed to screens and smartphones.
A sample of 800 000 people will be used to learn about the entire French population. Participants will be asked to respond to an anonymous digital survey.
The ultimate goal of this work is to have quality information to help facilitate therapeutic efforts in support of those who may need it.
Study Overview
Detailed Description
Inappropriate use of the smartphone is defined as excessive use of the technological tool interfering with social and/or professional activities causing negative consequences such as the alteration of certain cognitive functions such as attention. In addition, the excessive use of smartphones has generated a new form of digital symptoms such as NOMO or nomophobia (addiction to mobile phones by compulsive checking of new messages or social networks) and FOMO (fear of being excluded enriching social experiences, Fear of Missing Out).
From the perspective of social media addiction, research has shown that there is a fine line between habitual, frequent, unproblematic use and problematic and possibly addictive use of social media. Users who express symptoms and consequences traditionally associated with substance addiction (salience, mood changes, tolerance phenomenon, craving, withdrawal, relapse) could be addicted to social media.
Nowadays, abstinence from digital media and consumption cannot realistically be achieved in the context of SR addiction, as the internet and social media have become essential parts of our lives. Rather than shutting down social media altogether, therapy should focus on establishing controlled social media use and digital media awareness.
This study will be carried out to evaluate the methods of consumption (work/outside work), the characteristics of the tools used, the addictive risk, the consequences on mental and physical health and the impact on quality of life of people exposed to screens and smartphones.
A sample of 800 000 people will be used to learn about the entire French population. Participants will be asked to respond to an anonymous digital survey.
This is an observational study questionnaire-based. The ultimate goal of this work is not to overpathologize daily behaviours, but to have quality information to help facilitate therapeutic efforts in support of those who may need it.
Study Type
Enrollment (Actual)
Contacts and Locations
Study Locations
-
-
Ile-de-France
-
Levallois-Perret, Ile-de-France, France, 92300
- Institut Rafael
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Sampling Method
Study Population
Description
Inclusion Criteria:
- 18 years old or older (adult)
- members of the PRO-BTP insurance (email list)
- understanding French language
Exclusion Criteria:
- less than 18 years old
Study Plan
How is the study designed?
Design Details
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
percentage of participants with addictive behaviour
Time Frame: 6 months
|
Percentage (%) of participants with more than 5 positive answers (YES) in the Smartphone Questionnaire containing 15 questions which suggests addictive behaviour
|
6 months
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
percentage of participants using video games
Time Frame: 6 months
|
Percentage (%) of participants who answered YES to the use of video games and analysis of the "Gaming Disorder-20 items" questionnaire from a scale of 1 (strongly disagree) to 5 (strongly agree)
|
6 months
|
|
Percentage of participants using online gambling
Time Frame: 6 months
|
Percentage (%) of participants who answered YES to the use online gambling and and analysis of the "online gambling - 9 items" questionnaire on a scale of 0 to 3 (0: Never, 1: Sometimes, 2: Most of the time, 3
|
6 months
|
|
Percentage of participants using social media networks
Time Frame: 6 months
|
Percentage (%) of participants who answered YES to the various questions on social networks , and analysis of the questionnaire "time spent on social media networks"
|
6 months
|
Collaborators and Investigators
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- IR-2023/0001
- 2023-A00312-43 (Other Identifier: National Agency for the Safety of Medicines and Health Products (ANSM, France))
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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