Knowledge, Practices, and Acceptance of Physiotherapists About the Use of Immersive Virtual Reality in Clinical Practice.

August 19, 2024 updated by: Université Catholique de Louvain

Knowledge, Practices, and Acceptance of Physiotherapists About the Use of Immersive Virtual Reality in Clinical Practice: An International Online Survey.

Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive virtual reality (VR) in clinical practice in physiotherapists.

Methods: Physiotherapists from different French-speaking and Dutch-speaking countries will be recruited using non-probability sampling. The survey will be available online on LimeSurvey software for a period of 4 months. The questionnaire will include questions about: general data; knowledge about immersive VR; immersive VR usage in clinical practice; intention to use immersive VR; attitudes towards immersive VR; perceived usefulness of immersive VR; perceived ease of use of immersive VR; social influence on using immersive VR.

Discussion: This study will be the first to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists from different countries around the world. This investigation could lead to a better understanding of the current (non-)implementation of this means of rehabilitation in physiotherapy, and help develop ways to better implement it in physiotherapists' clinical practice.

Study Overview

Status

Completed

Detailed Description

Background: For several years now, the use of immersive virtual reality (VR) has been studied as an intervention in physiotherapy. This new means of rehabilitation, which can be used not only in hospitals but also at home and in private practice, is promising and appears to be as effective as established treatments. Although the number of studies demonstrating the effectiveness of immersive VR in physiotherapy is growing, its implementation in clinical practice remains relatively low. At present, we do not know the reasons for the lack of use of immersive VR in clinical practice among physiotherapists. Various hypotheses could be envisaged, such as a lack of knowledge or negative attitudes towards it. Conversely, we don't know the exact reasons why some physiotherapists decided to use immersive VR in their clinical routine.

Objective: The aim of this online cross-sectional survey is to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists.

Methods: Physiotherapists from different French-speaking and Dutch-speaking countries will be recruited using non-probability sampling. The survey will be available online on LimeSurvey software for a period of 4 months. The questionnaire will include questions about: general data; knowledge about immersive VR; immersive VR usage in clinical practice; intention to use immersive VR; attitudes towards immersive VR; perceived usefulness of immersive VR; perceived ease of use of immersive VR; social influence on using immersive VR.

Discussion: This study will be the first to investigate the knowledge, practices, and acceptance of use of immersive VR in clinical practice in physiotherapists from different countries around the world. This investigation could lead to a better understanding of the current (non-)implementation of this means of rehabilitation in physiotherapy, and help develop ways to better implement it in physiotherapists' clinical practice.

Study Type

Observational

Enrollment (Actual)

155

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

      • Brussels, Belgium, 1200
        • Université Catholique de Louvain

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult
  • Older Adult

Accepts Healthy Volunteers

Yes

Sampling Method

Non-Probability Sample

Study Population

French-speaking or Dutch-speaking graduates in physiotherapy currently practicing as physiotherapists.

Description

Eligibility Criteria:

  • To have a degree in physiotherapy
  • Currently practicing as a physiotherapist
  • To speak French or Dutch

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

Cohorts and Interventions

Group / Cohort
Practicing physiotherapists
French- or Dutch-speaking physiotherapists currently practicing their profession

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Knowledge about immersive virtual reality
Time Frame: Baseline (at the time of completing the questionnaire)
General knowledge about immersive virtual reality will be assessed using closed questions.
Baseline (at the time of completing the questionnaire)
Use of immersive virtual reality (practice)
Time Frame: Baseline (at the time of completing the questionnaire)
Use of immersive virtual reality will be assessed using closed questions (e.g., duration and frequency of use, pathologies treated, age of patients treated, system used, type of rehabilitation,...).
Baseline (at the time of completing the questionnaire)
Intention to use immersive virtual reality
Time Frame: Baseline (at the time of completing the questionnaire)
Intention to use immersive virtual reality will be assessed using closed questions (e.g., research performed by oneself, readiness to invest,...).
Baseline (at the time of completing the questionnaire)
Attitudes towards immersive virtual reality
Time Frame: Baseline (at the time of completing the questionnaire)
Attitudes towards immersive virtual reality will be assessed using Likert-scale questions (e.g., desire to find out more, perceived suitability for different people,...).
Baseline (at the time of completing the questionnaire)
Perceived usefulness of immersive virtual reality
Time Frame: Baseline (at the time of completing the questionnaire)
Perceived usefulness of immersive virtual reality will be assessed using Likert-scale questions (e.g., general usefulness in physiotherapy, usefulness for different clinical outcomes, usefulness as a means of rehabilitation,...).
Baseline (at the time of completing the questionnaire)
Perceived ease of use of immersive virtual reality
Time Frame: Baseline (at the time of completing the questionnaire)
Perceived ease of use of immersive virtual reality will be assessed using Likert-scale questions (ease of use for oneself, patients, and other physiotherapists).
Baseline (at the time of completing the questionnaire)
Social influence on using immersive virtual reality
Time Frame: Baseline (at the time of completing the questionnaire)
Social influence on using immersive virtual reality will be assessed using Likert-scale questions (influence of people inside and outside the workplace on using immersive virtual reality in clinical practice).
Baseline (at the time of completing the questionnaire)

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Laurent Pitance, PhD, Université Catholique de Louvain

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

February 23, 2024

Primary Completion (Actual)

July 23, 2024

Study Completion (Actual)

July 23, 2024

Study Registration Dates

First Submitted

February 1, 2024

First Submitted That Met QC Criteria

February 1, 2024

First Posted (Actual)

February 9, 2024

Study Record Updates

Last Update Posted (Actual)

August 20, 2024

Last Update Submitted That Met QC Criteria

August 19, 2024

Last Verified

August 1, 2024

More Information

Terms related to this study

Other Study ID Numbers

  • VR-PHYSIO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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