- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT07646236
Gamification Versus E-Learning for Electrocardiogram Education
Comparing the Effectiveness of Gamification Educational Method and E-learning Educational Method
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
Electrocardiogram (ECG) interpretation is an essential competency for nursing students and novice nurses. Traditional educational approaches, including lecture-based and self-directed e-learning methods, may not fully engage learners or promote active participation. Gamification has emerged as an innovative educational strategy that incorporates game elements into learning activities to enhance motivation, engagement, and knowledge acquisition.
This randomized controlled study was conducted to compare the effectiveness of a gamification educational method with a conventional e-learning educational method for ECG education. Participants were assigned to either a gamification group or an e-learning group. The gamification intervention incorporated interactive learning activities designed to facilitate active participation and reinforce ECG learning concepts, whereas the comparison group received self-directed e-learning instruction.
The study was designed to evaluate whether gamification could improve learning outcomes and provide evidence for the application of innovative educational strategies in nursing education and clinical training programs.
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Taiwan
-
Tainan, Taiwan, Taiwan, 709
- Tainan Municipal An-Nan Hospital, China Medical University
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Nursing students who completed medical-surgical nursing coursework
- Newly graduated nurses undergoing clinical orientation
- Able to understand study procedures
- Willing to provide informed consent
Exclusion Criteria:
- Previous participation in the study
- Failure to complete study questionnaires
- Declined participation
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Gamified ECG Education
Participants received electrocardiogram education through a gamification educational method that incorporated game-based learning activities designed to enhance learner engagement and participation.
|
Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.
|
|
Active Comparator: E-learning ECG Education
Participants received electrocardiogram education through a self-directed e-learning educational method using online instructional materials.
|
Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Electrocardiogram Knowledge Questionnaire Score
Time Frame: Immediately before and immediately after the intervention
|
Measured using a 20-item electrocardiogram knowledge questionnaire.
Scores range from 0 to 20, with higher scores indicating greater ECG knowledge.
|
Immediately before and immediately after the intervention
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Learning Confidence Scale Score
Time Frame: Baseline and immediately after completion of the educational intervention
|
The Learning Confidence Score Scale consists of 5 questions, designed to measure a participant's confidence in interpreting ECGs and applying them clinically after completing an ECG course.
A 0-100mm line is divided into 100 divisions, marked with a scale from 1 to 100, where 0 represents no confidence and 100 represents full confidence.
The test subject quantifies their self-perceived visual score from 0 to 100.
|
Baseline and immediately after completion of the educational intervention
|
|
Learning Satisfaction Questionnaire Score
Time Frame: Immediately after completion of the educational intervention
|
This questionnaire includes key evaluation points for teaching effectiveness, such as lesson planning, teaching material presentation, teaching strategies, teaching assessment, and teaching atmosphere.
It comprises 13 questions and uses a Likert scale, with 1 point for "very dissatisfied" and 5 points for "very satisfied."
The total score ranges from 13 to 65 points, with higher scores indicating higher course satisfaction.
|
Immediately after completion of the educational intervention
|
Collaborators and Investigators
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
- TMANH109-REC001(CR-1)
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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