- ICH GCP
- US Clinical Trials Registry
- Klinisk forsøg NCT07646236
Gamification Versus E-Learning for Electrocardiogram Education
Comparing the Effectiveness of Gamification Educational Method and E-learning Educational Method
Studieoversigt
Status
Betingelser
Intervention / Behandling
Detaljeret beskrivelse
Electrocardiogram (ECG) interpretation is an essential competency for nursing students and novice nurses. Traditional educational approaches, including lecture-based and self-directed e-learning methods, may not fully engage learners or promote active participation. Gamification has emerged as an innovative educational strategy that incorporates game elements into learning activities to enhance motivation, engagement, and knowledge acquisition.
This randomized controlled study was conducted to compare the effectiveness of a gamification educational method with a conventional e-learning educational method for ECG education. Participants were assigned to either a gamification group or an e-learning group. The gamification intervention incorporated interactive learning activities designed to facilitate active participation and reinforce ECG learning concepts, whereas the comparison group received self-directed e-learning instruction.
The study was designed to evaluate whether gamification could improve learning outcomes and provide evidence for the application of innovative educational strategies in nursing education and clinical training programs.
Undersøgelsestype
Tilmelding (Faktiske)
Fase
- Ikke anvendelig
Kontakter og lokationer
Studiesteder
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Taiwan
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Tainan, Taiwan, Taiwan, 709
- Tainan Municipal An-Nan Hospital, China Medical University
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Deltagelseskriterier
Berettigelseskriterier
Aldre berettiget til at studere
- Voksen
- Ældre voksen
Tager imod sunde frivillige
Beskrivelse
Inclusion Criteria:
- Nursing students who completed medical-surgical nursing coursework
- Newly graduated nurses undergoing clinical orientation
- Able to understand study procedures
- Willing to provide informed consent
Exclusion Criteria:
- Previous participation in the study
- Failure to complete study questionnaires
- Declined participation
Studieplan
Hvordan er undersøgelsen tilrettelagt?
Design detaljer
- Primært formål: Andet
- Tildeling: Randomiseret
- Interventionel model: Parallel tildeling
- Maskning: Ingen (Åben etiket)
Våben og indgreb
Deltagergruppe / Arm |
Intervention / Behandling |
|---|---|
|
Eksperimentel: Gamified ECG Education
Participants received electrocardiogram education through a gamification educational method that incorporated game-based learning activities designed to enhance learner engagement and participation.
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Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.
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Aktiv komparator: E-learning ECG Education
Participants received electrocardiogram education through a self-directed e-learning educational method using online instructional materials.
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Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.
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Hvad måler undersøgelsen?
Primære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
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Electrocardiogram Knowledge Questionnaire Score
Tidsramme: Immediately before and immediately after the intervention
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Measured using a 20-item electrocardiogram knowledge questionnaire.
Scores range from 0 to 20, with higher scores indicating greater ECG knowledge.
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Immediately before and immediately after the intervention
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Sekundære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
|
Learning Confidence Scale Score
Tidsramme: Baseline and immediately after completion of the educational intervention
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The Learning Confidence Score Scale consists of 5 questions, designed to measure a participant's confidence in interpreting ECGs and applying them clinically after completing an ECG course.
A 0-100mm line is divided into 100 divisions, marked with a scale from 1 to 100, where 0 represents no confidence and 100 represents full confidence.
The test subject quantifies their self-perceived visual score from 0 to 100.
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Baseline and immediately after completion of the educational intervention
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Learning Satisfaction Questionnaire Score
Tidsramme: Immediately after completion of the educational intervention
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This questionnaire includes key evaluation points for teaching effectiveness, such as lesson planning, teaching material presentation, teaching strategies, teaching assessment, and teaching atmosphere.
It comprises 13 questions and uses a Likert scale, with 1 point for "very dissatisfied" and 5 points for "very satisfied."
The total score ranges from 13 to 65 points, with higher scores indicating higher course satisfaction.
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Immediately after completion of the educational intervention
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Samarbejdspartnere og efterforskere
Datoer for undersøgelser
Studer store datoer
Studiestart (Faktiske)
Primær færdiggørelse (Faktiske)
Studieafslutning (Faktiske)
Datoer for studieregistrering
Først indsendt
Først indsendt, der opfyldte QC-kriterier
Først opslået (Faktiske)
Opdateringer af undersøgelsesjournaler
Sidste opdatering sendt (Faktiske)
Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier
Sidst verificeret
Mere information
Begreber relateret til denne undersøgelse
Andre undersøgelses-id-numre
- TMANH109-REC001(CR-1)
Plan for individuelle deltagerdata (IPD)
Planlægger du at dele individuelle deltagerdata (IPD)?
IPD-planbeskrivelse
Lægemiddel- og udstyrsoplysninger, undersøgelsesdokumenter
Studerer et amerikansk FDA-reguleret lægemiddelprodukt
Studerer et amerikansk FDA-reguleret enhedsprodukt
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