The Effect of Aerobic Exercise and Gaming on Cognitive Performance

July 9, 2016 updated by: Peter Douris, New York Institute of Technology
Many studies have examined the effects of aerobic exercise and playing video games effects on cognitive performance, which results of which have shown to increase cognitive performance. Presently, there is limited research regarding the effects of the combination of gaming and exercise on cognitive performance. The purpose of our study is to investigate the effects of playing video games, aerobic exercise, and a combination of gaming and aerobic exercise on cognitive performance. Forty healthy subjects, males and females (18-30 years old) who perform moderate exercise at least two times a week will comprise our sample. The study will be a randomized clinical trial with four independent variables: playing video games, aerobic exercise, a combination of simultaneous gaming and aerobic exercise and a control condition. Aerobic exercise will be performed at an intensity of 60 to 70% of maximum heart rate on a Monarch Lower Body Ergometer. Brain Age Game: Train Your Brain in Minutes a Day! will be played on Nintendo 3DS. Executive function will be measured using the Stroop test and Trails B pre and posttest. Analysis of variance for Stroop test and Trails B will be used. In the event of significant F statistics, a post hoc test analysis will be used. The investigators hypothesize a combination of aerobic exercise and simultaneous gaming will produce the greatest increase in cognitive performance. Furthermore, these beneficial changes can be utilized in rehabilitation protocols designed to improve cognitive functioning.

Study Overview

Status

Completed

Conditions

Intervention / Treatment

Detailed Description

This study will include 40 subjects, males and females, aged 18-30 years old. Subjects will consist of trained individuals whom log at least two days/week of moderate exercise. The source of participants will come from New York Institute of Technology community. Participants will be selected according to the inclusion/exclusion criteria.Inclusion Criteria:

  1. Age range: 18-30 years
  2. Good overall health
  3. Exercise at least two days/week

Exclusion Criteria:

  1. Any cardiopulmonary conditions including asthma within the last 6 months.
  2. Any major musculoskeletal injuries (i.e. torn ligaments, bone fractures, etc.) over the last 6 months.
  3. Any other health issues that would interfere with a subject's safety during exercise.
  4. Any auditory/vestibular impairments.
  5. Uncorrected visual problems.

Dr. Douris will be taking the medical history for each prospective subject in order to evaluate for the presence of any of the exclusion criteria. We will use the Physical Activity Readiness Questionnaire (PAR-Q) and our own medical questionnaire. All volunteers will sign the informed consent before participation in the study.

Each subject will require one hour to be tested and to undertake their specific condition which will be randomly assigned. Upon consent form completion subjects will be instructed on how the Stroop and Trails B tests will be administered. The Stroop tests: the subject will be asked to read words of colors, state the colors of various letters to test processing speed, and state the color of the font of a word when the actual word describes a conflicting color to test response inhibition (executive functioning). The Trails B test: the subject is instructed to connect a set of 25 dots as fast as possible while maintaining accuracy. This test provides information about visual search speed, scanning, speed of processing, mental flexibility, and executive functioning. Both tests take approximately 5 minutes to administer. They have both been utilized extensively in the literature to measure changes in executive function as a result of exercise. The subjects will also familiarize themselves with the Brain Age game at the time of consent. Detailed instructions for each testing day are as followed: Pre and Post testing of the Stroop and Trails B tests will occur after each of the four conditions:1) Aerobic exercise only 2) Aerobic exercise and Gaming simultaneously 3) Gaming only 4) Control condition of sitting quietly for 30 minutes. All testing will take place in the School of Health Professions Research Room, Room 507 of the 500 Building.

Acute Bouts of Aerobic Exercise:Participants will perform 30 minutes of cycling at an intensity of 60 to 70% of maximum heart rate based on 220 - their age. The aerobic exercise will utilize a Monarch 818E Monarch Lower Body Ergometer (Monark Exercise, Stockholm, Sweden). Participant's heart rate will be monitored using Polar heart rate monitor.

Acute Bouts of Video Game:Participants will play Brain Age: Train Your Brain in Minutes a Day! on Nintendo 3DS for 30 minutes in a seated resting position.

Acute Bouts of both Aerobic Exercise and Video Games :Participants will perform 30 minutes of cycling at an intensity of 60 to 70% of maximum heart rate based on 220 minus their age on a Monarch ergometer while playing Brain Age: Train Your Brain in Minutes a Day! on a Nintendo 3DS. Participant's heart rate will be monitored using Polar heart rate.

Study Type

Interventional

Enrollment (Actual)

40

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • New York
      • Old Westbury, New York, United States, 11568
        • New York Institute of Technology

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

18 years to 30 years (ADULT)

Accepts Healthy Volunteers

Yes

Genders Eligible for Study

All

Description

Inclusion Criteria:

  1. Age range: 18-30 years
  2. Good overall health
  3. Exercise at least two days/week

Exclusion Criteria:

  1. Any cardiopulmonary conditions including asthma within the last 6 months.
  2. Any major musculoskeletal injuries (i.e. torn ligaments, bone fractures, etc.) over the last 6 months.
  3. Any other health issues that would interfere with a subject's safety during exercise.
  4. Any auditory/vestibular impairments.
  5. Uncorrected visual problems.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: BASIC_SCIENCE
  • Allocation: RANDOMIZED
  • Interventional Model: PARALLEL
  • Masking: SINGLE

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
EXPERIMENTAL: Aerobic Exercise
Participants will perform 30 minutes of cycling at an intensity of 60 to 70% of maximum heart rate based on 220 - their age. The aerobic exercise will utilize a Monarch 818E Monarch Lower Body Ergometer (Monark Exercise, Stockholm, Sweden). Participant's heart rate will be monitored using Polar heart rate monitor.
The research design used will be a randomized control trial using a Latin square in order to randomize the treatment conditions. Subjects will take one of four conditions: 1) Aerobic exercise only 2) Aerobic exercise and Gaming simultaneously 3) Gaming only 4) Sitting quietly. All the conditions will take 30 minutes. The independent variables are the four conditions and the dependent variables are the Stroop test and modified Trails B which measure executive function.
EXPERIMENTAL: Video Gaming
Participants will play Brain Age: Train Your Brain in Minutes a Day! on Nintendo 3DS for 30 minutes in a seated resting position.
The research design used will be a randomized control trial using a Latin square in order to randomize the treatment conditions. Subjects will take one of four conditions: 1) Aerobic exercise only 2) Aerobic exercise and Gaming simultaneously 3) Gaming only 4) Sitting quietly. All the conditions will take 30 minutes. The independent variables are the four conditions and the dependent variables are the Stroop test and modified Trails B which measure executive function.
EXPERIMENTAL: Aerobic Exercise and Video Gaming
Participants will perform 30 minutes of cycling at an intensity of 60 to 70% of maximum heart rate based on 220 minus their age on a Monarch ergometer while playing Brain Age: Train Your Brain in Minutes a Day! on a Nintendo 3DS. Participant's heart rate will be monitored using Polar heart rate.
The research design used will be a randomized control trial using a Latin square in order to randomize the treatment conditions. Subjects will take one of four conditions: 1) Aerobic exercise only 2) Aerobic exercise and Gaming simultaneously 3) Gaming only 4) Sitting quietly. All the conditions will take 30 minutes. The independent variables are the four conditions and the dependent variables are the Stroop test and modified Trails B which measure executive function.
PLACEBO_COMPARATOR: Control
Participants will sit quietly for 30 minutes
The research design used will be a randomized control trial using a Latin square in order to randomize the treatment conditions. Subjects will take one of four conditions: 1) Aerobic exercise only 2) Aerobic exercise and Gaming simultaneously 3) Gaming only 4) Sitting quietly. All the conditions will take 30 minutes. The independent variables are the four conditions and the dependent variables are the Stroop test and modified Trails B which measure executive function.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
The Stroop test
Time Frame: 10 minutes
: the subject will be asked to read words of colors, state the colors of various letters to test processing speed, and state the color of the font of a word when the actual word describes a conflicting color to test response inhibition (executive functioning).
10 minutes
The Trails B test
Time Frame: 10 minutes
: the subject is instructed to connect a set of 25 dots as fast as possible while maintaining accuracy. This test provides information about visual search speed, scanning, speed of processing, mental flexibility, and executive functioning.
10 minutes

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Sponsor

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start

June 1, 2015

Primary Completion (ACTUAL)

June 1, 2016

Study Completion (ACTUAL)

June 1, 2016

Study Registration Dates

First Submitted

May 5, 2015

First Submitted That Met QC Criteria

May 6, 2015

First Posted (ESTIMATE)

May 7, 2015

Study Record Updates

Last Update Posted (ESTIMATE)

July 12, 2016

Last Update Submitted That Met QC Criteria

July 9, 2016

Last Verified

July 1, 2016

More Information

Terms related to this study

Other Study ID Numbers

  • BHS-1115

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

Clinical Trials on Cognitive Performance in Healthy Volunteers

Clinical Trials on Aerobic exercise

Search Similar Trials