Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games
Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games: A 3-arm Randomized Controlled Trial
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Singapore - No State
-
Singapore, Singapore - No State, Singapore, 119613
- Wang Pan
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Age≥65 years
- Has neurological disorders (e.g. cerebrovascular accident) with the need of upper limb rehabilitation;
- Able to stand or sit unsupported for 10 minutes;
- Discharged from hospital and living in community;
- Able to communicate either in English or Mandarin; and
- Able to provide informed written consent.
Exclusion Criteria:
- Has severe cognitive impairments (Mini-Mental State Examination (MMSE) score <10),
- With serious cardiorespiratory conditions,
- With capacity but do not wish to sign the consent form.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Active Comparator: traditional wooden checkerboard
upper limb training with traditional wooden checkerboard
|
upper limb training with traditional wooden checkerboard
Other Names:
|
|
Experimental: gaming board with single-player games
upper limb training with a LED-based interactive gaming board equipped with single-player games
|
upper limb training with a LED-based interactive gaming board equipped with single-player games
Other Names:
|
|
Experimental: gaming board with two-player games
upper limb training with two LED-based interactive gaming boards equipped with two-player competitive games
|
upper limb training with two LED-based interactive gaming boards equipped with two-player competitive games
Other Names:
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change from baseline motivation at 12 weeks
Time Frame: week 1, week 12
|
Intrinsic Motivation Inventory (IMI) - psychological measurement of motivation questionnaire
|
week 1, week 12
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change from baseline function of manual dexterity at 12 weeks
Time Frame: week 1, week 12
|
Measuring gross manual dexterity Block and Box Test (BBT)
|
week 1, week 12
|
|
Change from baseline function of finger dexterity at 12 weeks
Time Frame: week 1, week 12
|
Measuring finger dexterity with Nine-Hole Peg Test (NHPT)
|
week 1, week 12
|
|
Exercise duration
Time Frame: week 1 to week 12
|
Overall exercise duration over12 weeks
|
week 1 to week 12
|
Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Investigators
Investigators
- Principal Investigator: Pan Wang, National University of Singapore
Publications and helpful links
General Publications
- McAuley E, Duncan T, Tammen VV. Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: a confirmatory factor analysis. Res Q Exerc Sport. 1989 Mar;60(1):48-58. doi: 10.1080/02701367.1989.10607413.
- Popovic MD, Kostic MD, Rodic SZ, Konstantinovic LM. Feedback-mediated upper extremities exercise: increasing patient motivation in poststroke rehabilitation. Biomed Res Int. 2014;2014:520374. doi: 10.1155/2014/520374. Epub 2014 Jun 2.
- Mathiowetz V, Volland G, Kashman N, Weber K. Adult norms for the Box and Block Test of manual dexterity. Am J Occup Ther. 1985 Jun;39(6):386-91. doi: 10.5014/ajot.39.6.386.
- Oxford Grice K, Vogel KA, Le V, Mitchell A, Muniz S, Vollmer MA. Adult norms for a commercially available Nine Hole Peg Test for finger dexterity. Am J Occup Ther. 2003 Sep-Oct;57(5):570-3. doi: 10.5014/ajot.57.5.570.
- McDonnell M. Action research arm test. Aust J Physiother. 2008;54(3):220. doi: 10.1016/s0004-9514(08)70034-5. No abstract available.
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- NUSingapore_WP
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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