Active Video-game Playing and Food Intake in Children
Active Video-game Playing and a Glucose Preload on Food Intake Regulation in Children
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Ontario
-
Toronto, Ontario, Canada, M5B 2K3
- School of Nutrition, Ryerson University
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
healthy boys with no emotional, behavioral or learning problems
Exclusion Criteria:
- Exclusion criteria are children with significant behavioral or emotional difficulties, those with dietary restrictions, or those taking medications.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: Randomized
- Interventional Model: Crossover Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Glucose Beverage
50 g of glucose in solution
|
|
|
Experimental: Control Beverage
Sucralose in solution
|
|
|
Experimental: Glucose beverage and active video game playing
50 g of glucose in solution and 30 min of active video game playing
|
|
|
Experimental: Control Beverage and active video game playing
Sucralose in solution and 30 min of active video game playing
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Food Intake (kcal)
Time Frame: 30 minutes after treatment
|
30 minutes after treatment
|
|
|
Subjective appetite (mm)
Time Frame: baseline and then 15, 30, and 60 minutes after preload consumption
|
subjective appetite assessed by motivation-to-eat visual analogue scale.
The scale range is between 0 and 100 mm.
Higher scores represent higher appetite
|
baseline and then 15, 30, and 60 minutes after preload consumption
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Subjective Mood (mm)
Time Frame: baseline and then 15, 30, and 60 minutes after preload consumption
|
Measured using visual analogue scale (mm).
Each VAS is a 100 mm line where they will place a pencil mark to describe their feelings.
|
baseline and then 15, 30, and 60 minutes after preload consumption
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
Other Study ID Numbers
- REB: 2012-120-1
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
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