Don't Go There: A Geospatial mHealth App for Gambling Disorder
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Jeremiah Weintock, PhD
- Phone Number: 314-977-2137
- Email: jeremiah.weinstock@health.slu.edu
Study Locations
-
-
Missouri
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St Louis, Missouri, United States, 63108
- Saint Louis University
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Currently meets DSM-5 criteria for gambling disorder
- At least 4 non-online gambling episodes in past 60 days
- Wagering at least $100 total over past 60 days
- Willingness to accept random assignment
- English speaking
- Android phone user
Exclusion Criteria:
- Age <18 years old
- Severely disruptive behavior
- Serious uncontrolled psychiatric behavior that requires acute psychiatric care
- Decline permission to collect zero permission data from smartphone.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: mHealth App
Participants will receive the gambling disorder mHealth app.
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The app uses smartphones' global positioning software (GPS) that recognizes a user's location to within 15 feet.
The app will construct a customizable geofence (e.g., 3 miles) around a gambler's favored gambling venue (e.g., casino, gas station).
If the individual crosses the fence boundary his or her phone will raise the alarm with a personalized motivational message.
|
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No Intervention: Wait List Control
Participant will be placed on a wait list for 12 weeks, after which they will be offered the gambling disorder mHealth app.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
App usage (feasibility)
Time Frame: From baseline to post-treatment (12 weeks)
|
Number of days the app is active on a user's smartphone.
Days can range from 0 to 84.
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From baseline to post-treatment (12 weeks)
|
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Patient satisfaction with the gambling app
Time Frame: From baseline to post-treatment (12 weeks)
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Investigator derived patient satisfaction self-report questionnaire.
Five items, using a 7-point Likert scale from very dissatisfied (1) to very satisfied (7).
Higher scores indicate a better outcome.
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From baseline to post-treatment (12 weeks)
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Gambling behavior via Timeline Followback (Weinstock, Whelan, & Meyers, 2004)
Time Frame: From baseline to post-treatment (12 weeks)
|
Self-report gambling frequency and intensity as assessed by the Gambling Timeline Followback - a retrospective self-report calendar.
Gambling frequency can range from 0 to 84; gambling intensity is measured in $ and time (hours).
Dollars wagered can range from $0 to unlimited $.
Time is measured in hours and can range from 0 to >1,000 hours.
Higher scores indicate a worse outcome.
|
From baseline to post-treatment (12 weeks)
|
|
Gambling-related harms (Browne et al., 2018)
Time Frame: From baseline to post-treatment (12 weeks)
|
Self-reported gambling harms as assessed by the 72-item Gambling-Related Harms Questionnaire (yes/no responses).
Scores range from 0 to 72.
Higher scores indicate a worse outcome.
|
From baseline to post-treatment (12 weeks)
|
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Quality of Life Inventory (Frisch et al., 1994). A self-reported quality of life measure assessing 17 domains of life for importance and satisfaction.
Time Frame: From baseline to post-treatment (12 weeks)
|
Self-report quality of life questionnaire.
Participants rate 17 domains on importance (range not at all important [0] to extremely important [2]).
The 17 domains are then rated on how satisfied the individual is regards to his or her life (-3 [very dissatisfied] to 3 [very dissatisfied]).
A total score is then generated by summing the product of importance multiplied by satisfaction.
Scores range from 0 to 102.
Higher scores indicate a better outcome.
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From baseline to post-treatment (12 weeks)
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Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Investigators
Investigators
- Principal Investigator: Jeremiah Weinstock, PhD, St. Louis University
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Estimated)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 30494
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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