ExerCube Training on Executive Functions in Young Athletes
The Influence of a Ten-week ExerCube Training on Executive Functions as Well as on Training Motivation, Enjoyment and Mental Well-being in Young Athletes
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
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-
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Zürich, Switzerland, 8093
- Institute of Human Movement Sciences and Sport, ETH Zürich
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Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Female and male
- Age between 15 to 20 years
- Young athletes (game sports)
- Healthy (self-reported)
- Able to provide written informed consent and understand instructions
Exclusion Criteria:
- History of cardiovascular issue that would prevent training participation
- Asthma (not controllable)
- Musculosceletal injuries that would prevent training participation
- Pain that would be reinforced by sportive activities
- Pregnancy
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Non-Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: ExerCube group
The ExerCube is an immersive fitness game setting that combines innovative soft- and hardware designs with state of-the-art training concepts.
The ExerCube has three walls which serve as virtual reality projection screens and haptic interfaces.
The ExerCube is a playful physical-cognitive exergame training.
The user navigates a virtual environment/reality via whole body exercise.
The video game navigates the user and triggers various cognitive functions.
The used physical exercises are functionally and elicit the improvement of endurance and strength components.
Via different monitoring systems (points and heart rate), the game adapts to the individual abilities and training level to tailor workout intensity.
The ExerCube training consists of two sessions a week each session will last about 30 minutes of which 25 minutes will be pure playtime
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An exergame combines exercise and gaming in a holistic approach.
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No Intervention: Control group
The control group does not have any additional ExerCube training.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
FitLight
Time Frame: Before and after the intervention, within two weeks
|
FitLight Trainer™ (Sports Corp. Ontario, Canada) is a commercially available product and consists of eight LED powered lights controlled by a wireless connection via a tablet.
The tablet is running on android version 4.2.2 and has in advance a FitLight Trainer™ software to interact with the lights.
With this software, it is possible to generate new specific light sequences.The FitLight allow the testing of executive functions depending on the programmed sequences.
The participants use whole-body movements of arms and legs to solve the programmes sequences.
Before the participants execute the main test, they perform a pre-test to minimize the learning effect and to get familiar with the test environment
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Before and after the intervention, within two weeks
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Test for Attentional Performance
Time Frame: Before and after the intervention, within two weeks
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Initially the TAP (D-TAP 2.3 VL, PSYTEST, Psychologische Testsysteme, Herzogenrath, Germany) was developed to assess attentional deficits in a cerebral impaired population.
The participants perform a simple reaction task.The stimuli are presented on a screen of a personal computer.
Before the participants execute the main test, they perform a pre-test to minimize the learning effect and to get familiar with the test environment.
|
Before and after the intervention, within two weeks
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Situation Motivation Scale
Time Frame: Before and after the intervention, within two weeks
|
The Situation Motivation Scale was designed to assess the constructs of intrinsic motivation, identified regulation, external regulation and amotivation in field and laboratory settings. - 16 items graded on a 7-point Likert scale, a higher score means a better outcome |
Before and after the intervention, within two weeks
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|
Flow Short Scale
Time Frame: Before and after the intervention, within two weeks
|
The first 10 items measure the components of Flow-Experience as first described by Mihaly Csikszentmihalyi 1975. The items 11 - 13 measure Worry someone may have in the situation the measurement is made. - 13 items graded on a 7-point Likert scale, Item 1-10: a higher score means a better outcome, Item 11-13: a lower score means a better outcome |
Before and after the intervention, within two weeks
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|
Physical Activity Enjoyment Scale
Time Frame: Before and after the intervention, within two weeks
|
The Physical Activity Enjoyment Scale was developed to measure physical activity enjoyment using college-aged students. The scale is a reliable and valid measure of enjoyment in physical activity environments. - 18 bipolar statements and a 7-point continuum, a higher score means a better outcome |
Before and after the intervention, within two weeks
|
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Warwick-Edinburgh Mental Well-being Scale
Time Frame: Before and after the intervention, within two weeks
|
This mental well-being scale is a valid measurement at a population and on an individual level.
The questionnaire consists of 14 items and covers following aspects of mental health: positive affect (feelings of optimism, cheerfulness, and relaxation), satisfying interpersonal relationships, positive functioning (energy, clear thinking, self-acceptance, personal development, competence and autonomy).
A minimum score of 14 and a maximum score of 70 can be achieved, whereas a score from 51 can be assumed normal.
The higher the score is, the higher the level of mental well-being.
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Before and after the intervention, within two weeks
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Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- EK 2019-N-161
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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