The Effect of the Game on Students' Intramuscular Injection Skills
The Effect of Computer Aided Game on the Development of Intramuscular Injection Application Skills of Nursing Students
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Maltepe
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Istanbul, Maltepe, Turkey, 34857
- maltepe University
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Being a first year nursing student
- To be taking the basics of nursing course for the first time
- To have at least 50 points from the IM Injection Information Form
Exclusion Criteria:
- Graduated from Health Vocational High School
- Having a communication problem related to vision and hearing
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Active Comparator: Students receiving computer game support in intramuscular injection learning
After learning intramuscular injection with demonstration, a group of students reinforcing intramuscular injection training for 1 week with a computer-assisted game designed by the researcher.
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It is an educational game that can only be opened from the computer, with questions and answers and cases.
The game is currently under development by the developers.
The researcher will be able to see how many times the students entered the game and how many points they got.
|
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No Intervention: Group of students learning intramuscular injection only by demonstration
Group of students learning intramuscular injection by demonstration method without computer-assisted games
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Computer-assisted games change students' knowledge about IM injection.
Time Frame: 2 week
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1 week after playing the game, the level of knowledge will be evaluated by an independent observer with a practice exam.
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2 week
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- MaltepeU_DemirelN
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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