The Effectiveness of Gamification vs. Traditional Teaching in Undergraduate Medical Education
The Effectiveness of Gamification-Based Learning Versus Traditional Classroom Teaching in Acute Cholecystitis and Pancreatitis Education Among Medical Students: A Quasi-Experimental Study
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Amirhesam Moosazadeh, MD
- Phone Number: 00982186703349
- Email: drmoosazadehamirhesam@gmail.com
Study Contact Backup
- Name: Somayeh Delavari, PhD (Medical Education)
- Email: delavariso@gmail.com
Study Locations
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Tehran Province
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Tehran, Tehran Province, Iran
- Iran University of Medical Sciences
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Medical students in their clinical externship in the general surgery ward.
- Willingness to participate voluntarily.
Exclusion Criteria:
- Previous knowledge or exposure to acute cholecystitis and pancreatitis.
- Lack of consent or inability to attend the sessions.
- Medical students not currently assigned to general surgery clinical rotations.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Non-Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Gamification group
The gamification group will consist of teams of three to four members, who will engage in the board game under the supervision of the supervising investigator for one hour.
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A three- or four-player board game will be designed to teach acute cholecystitis and pancreatitis.
The game has two stages: educational (houses 1-9) and reinforcement (houses 10-30).
Players roll dice and move their pieces to answer various questions such as multiple-choice, true/false, matching, puzzles, and scenario-based problem-solving.
Each player starts with three hearts, and if they land on one of the three red "trap" spaces and answer incorrectly, they lose one heart.
Yellow spaces introduce random events like gaining or losing hearts.
One space features a general knowledge question for variety.
Players must achieve a point threshold in the educational section to move to the reinforcement section, and the highest scorer at the end of the hour wins.
Groups of 3 or 4 students will play for one hour under the supervision of the investigator.
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Active Comparator: Class group
The class group will consist of individuals who will attend a one-hour traditional, lecture-based session led by a faculty member in general surgery
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Students will attend a standard one-hour lecture delivered by a general surgery faculty member, covering the same topics.
PowerPoint presentations prepared by the research team will ensure consistency with the game content.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in knowledge of acute cholecystitis and pancreatitis
Time Frame: Baseline (pre-intervention) and immediately after the intervention
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Change in Test Scores from Pre-test to Immediate Post-test, Containing 20 Multiple-Choice Questions and 10 Short-Answer Questions, Assessing Knowledge of Acute Cholecystitis and Pancreatitis: A Comparison Between Two Groups
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Baseline (pre-intervention) and immediately after the intervention
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Retention of knowledge on acute cholecystitis and pancreatitis
Time Frame: 6 weeks after the intervention
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Retention of Knowledge Assessed by Test Scores 6 Weeks Post-Intervention, Containing 20 Multiple-Choice Questions and 10 Short-Answer Questions, on Acute Cholecystitis and Pancreatitis: A Comparison Between Two Groups
|
6 weeks after the intervention
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Estimated)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- IR.IUMS.REC.1403.896
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
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