A Novel Auditory Application for Distraction in Pediatric Patients (Mystic Pet)
A Novel Auditory Application for Distraction in Pediatric Patients: A Pilot Feasibility and Acceptability Study
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Hospitalized children often experience emotional distress related to medical procedures, unfamiliar environments, and limited control over their situations. Existing distraction techniques, such as traditional videos and gaming, often rely heavily on visual interfaces, which can be limiting in clinical contexts. Current immersive technology software and hardware for procedural distraction rely on partial to complete immersion in a computer-generated environment to the real world. While immersive technology can reduce emotional distress with distraction, some patients experience increased distress due to loss of visual connection with their surroundings and/or caregivers. Using a head-mounted device and hand-gesture inputs, Mystic Pets maintains visual contact with a person's surroundings while gameplay is advanced through audio input and hand-gestures.
This research will significantly contribute to the growing field of digital therapeutics by providing early-stage data on a novel, immersive technology tailored to pediatric clinical care. If proven feasible, Mystic Pets could expand the toolkit available for procedural distraction, enhance patient comfort, and reduce the reliance on pharmacological interventions for emotion distress management.
The study also aims to establish preliminary engagement and usability benchmarks to guide future development and deployment of similar technologies in hospital environments.
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Thomas Caruso, MD, PhD
- Phone Number: 6504970927
- Email: tjcaruso@stanford.edu
Study Contact Backup
- Name: Man Yee Suen, MMedSc
- Phone Number: 6504970927
- Email: smy822@stanford.edu
Study Locations
-
-
California
-
Palo Alto, California, United States, 94304
- Lucile Packard Children's Hospital Stanford
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Contact:
- Thomas J Caruso, MD, MEd
- Phone Number: 650-723-5728
- Email: tjcaruso@stanford.edu
-
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Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Between 4-17 years
- English speaking participants
Exclusion Criteria:
- Legal guardian not present to obtain consent
- Child with hearing impairment
- Child with a significant neurological condition, or major developmental disability
- Child with facial abnormalities or injuries prohibiting use of headsets
- Nausea at the time of recruitment,
- A history of severe motion sickness,
- A history of seizures
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: N/A
- Interventional Model: Single Group Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Mystics Pets group
|
Participants will receive the game intervention and be instructed to wear a Oculus Quest 2 headset (Meta, Inc., Menlo Park, CA) and participate in Mystic Pets software game (Stanford Chariot Program, Palo Alto, CA) that is specifically designed to promote overall distraction and emotional distress reduction.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Feasibility of Mystics Pets, based on an unpublished focus group interview guide at the Department of Anesthesiology, Stanford University
Time Frame: immediately after intervention
|
Participants will provide qualitative feedback on the acceptability and feasibility of the use of Mystics Pets.
Example question will include: "Can you please tell me about your experience?"
|
immediately after intervention
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
ISO Ergonomic scale
Time Frame: immediately after intervention
|
The scale has 6 items.
Scores ranges from 1-5 (1 = strongly disagree and 5 = strongly agree)
|
immediately after intervention
|
|
System Usability Scale (SUS) Score
Time Frame: immediately after intervention
|
The scale has 10 items.
Scores ranges from 1-5 (1 = strongly disagree and 5 = strongly agree)
|
immediately after intervention
|
|
Game Engagement score
Time Frame: immediately after intervention
|
Game Engagement score measured by Game Engagement Questionnaire.
The scale has 16 items.
Scores ranges from 1-5 (1 = strongly disagree and 5 = strongly agree)
|
immediately after intervention
|
|
Evaluate awe levels measured by Awe Experience Scale - Short Form
Time Frame: immediately after intervention
|
The scale has 12 items.
Scores ranges from 1-7 (1 = strongly disagree and 7 = strongly agree)
|
immediately after intervention
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Estimated)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
Other Study ID Numbers
- 80354
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
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