Projecte Benestar 2026: Virtual Reality Program for Healthcare Workers (BENESTAR)
Projecte Benestar 2026: Multicenter Study of the Effectiveness and Implementability of an Immersive Educational Program for Workers in Healthcare Settings
Projecte Benestar 2026 is a multicenter randomized controlled study evaluating a brief immersive educational program delivered through virtual reality for healthcare workers. The program is designed to support emotional well-being, self-care, mindfulness, and emotional regulation in professionals working in healthcare settings.
Participants will be active healthcare or healthcare-support workers from participating centers. They will be randomly assigned to one of two groups. One group will receive the virtual reality program at the beginning of the study, while the other group will continue usual activity and receive the same program later, after a wait-list period.
The main objective is to evaluate whether the program reduces emotional exhaustion, measured with the Maslach Burnout Inventory. Secondary objectives include evaluating changes in depersonalization, personal accomplishment, work engagement, usability, satisfaction, adherence, and tolerability of the virtual reality program.
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
This is a multicenter randomized controlled trial with a delayed-start wait-list control design. The study will evaluate Projecte Benestar, an immersive educational virtual reality program designed to support emotional well-being, self-care, mindfulness, emotional regulation, and self-compassion among workers in healthcare settings.
The study population will include active professionals working in participating healthcare organizations, including clinical and non-clinical staff with direct healthcare contact or support functions. Participating institutions may include primary care, hospital, and intermediate care settings. Recruitment will be conducted among eligible workers who voluntarily agree to participate and provide informed consent.
Participants will be randomized in a 1:1 ratio, stratified by center, to one of two study groups. Group A will receive the intervention during the first weeks of the study. Group B will continue usual activity during the initial period and will receive the same intervention after a wait-list period of approximately 6 months. This delayed-start design allows comparison between immediate intervention and usual activity while ensuring that all participants are eventually offered the program.
The intervention consists of eight brief individual virtual reality sessions delivered through autonomous virtual reality headsets. Each session lasts approximately 9 to 15 minutes and combines short educational content with guided immersive practice. The contents include mindfulness, breathing exercises, body scan practices, emotional regulation strategies, the RAIN technique, self-compassion, and a final integration session. Sessions may be delivered in a standard 8-week format with one session per week, or in an intensive 4-week format with two sessions per week, depending on local logistical capacity.
The virtual reality content is fixed and non-adaptive. All participants receive the same sequence of sessions. The application does not require internet connection during use and does not collect automatic data from the device. Participants complete sessions seated in a quiet institutional space, with a local study reference person available for technical support or in case of discomfort.
The primary outcome is change in emotional exhaustion measured with the Maslach Burnout Inventory-Human Services Survey. Secondary outcomes include the other burnout dimensions of depersonalization and personal accomplishment, work engagement measured with the Utrecht Work Engagement Scale, usability measured with the System Usability Scale, participant satisfaction, adherence to the sessions, and tolerability or incidents related to virtual reality use.
Data will be collected at baseline, after the first intervention cycle, at 6 months, after the delayed intervention cycle, and at 12 months. The main analysis will compare changes in outcomes between the immediate intervention group and the wait-list control group, with additional within-group pre-post analyses and follow-up assessments over time.
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: José Ferrer Costa, MD, MSc
- Phone Number: +34937407482
- Email: jfcosta@bsa.cat
Study Contact Backup
- Name: Rosa García Sierra, RN, PhD, MSc
- Phone Number: +3493 741 53 38
- Email: rgarciasi.mn.ics@gencat.cat
Study Locations
-
-
Barcelona
-
Badalona, Barcelona, Spain, 08911
- Recruiting
- Badalona Serveis Assistencials
-
Contact:
- Jose Ferrer, MD, MSc
- Phone Number: +34937407482
- Email: jfcosta@bsa.cat
-
-
Tarragona
-
Valls, Tarragona, Spain, 43800
- Recruiting
- ABS Valls Urbà | Gerència d'Atenció Primària i a la Comunitat
-
Contact:
- Jessica Bofarull
- Phone Number: +34977602000
- Email: jbofarull.tgn.ics@gencat.cat
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Active permanent or temporary staff member at a participating healthcare center where the program is implemented
- Age 18 years or older
- Able to understand, accept, and sign the informed consent form
- Willing to complete the study procedures, attend the planned weekly sessions, and complete the study questionnaires
Exclusion Criteria:
- Photosensitive epilepsy or history of seizures triggered by visual stimuli
- Severe motion sickness or previous intolerance to immersive devices
- Visual or hearing impairment that prevents adequate use of the virtual reality headset
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Immediate Intervention: Projecte Benestar VR Program
Participants randomized to this arm will receive the Projecte Benestar virtual reality educational program during the first intervention period.
The program includes 8 individual immersive sessions focused on mindfulness, breathing, body scan, emotional regulation, RAIN, self-compassion, and integration.
Sessions last approximately 9 to 15 minutes and may be delivered over 8 weeks or 4 weeks depending on center logistics.
|
Projecte Benestar is an immersive educational virtual reality program focused on mindfulness, emotional regulation, and self-compassion for workers in healthcare settings.
The program includes 8 individual sessions delivered through autonomous virtual reality headsets.
Each session lasts approximately 9 to 15 minutes and includes guided audio and immersive 3D content.
Sessions may be delivered over 8 weeks or in an intensive 4-week format, depending on local logistics.
|
|
Other: Wait-list Control: Delayed Projecte Benestar VR Program
Participants randomized to this arm will continue usual activity during the initial wait-list control period.
After approximately 6 months, they will receive the same Projecte Benestar virtual reality educational program, consisting of 8 individual immersive sessions focused on mindfulness, breathing, body scan, emotional regulation, RAIN, self-compassion, and integration.
|
Projecte Benestar is an immersive educational virtual reality program focused on mindfulness, emotional regulation, and self-compassion for workers in healthcare settings.
The program includes 8 individual sessions delivered through autonomous virtual reality headsets.
Each session lasts approximately 9 to 15 minutes and includes guided audio and immersive 3D content.
Sessions may be delivered over 8 weeks or in an intensive 4-week format, depending on local logistics.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in Emotional Exhaustion Score on the Maslach Burnout Inventory-Human Services Survey
Time Frame: Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
Emotional exhaustion will be assessed using the Emotional Exhaustion subscale of the Maslach Burnout Inventory-Human Services Survey.
The subscale includes 9 items scored from 0 to 6, with total scores ranging from 0 to 54.
Higher scores indicate greater emotional exhaustion.
Changes will be compared between the immediate intervention group and the wait-list control group during the first intervention period, and will also be assessed after the delayed intervention group completes the program.
|
Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in Depersonalization Score on the Maslach Burnout Inventory-Human Services Survey
Time Frame: Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
Depersonalization will be assessed using the Depersonalization subscale of the Maslach Burnout Inventory-Human Services Survey.
The subscale includes 5 items scored from 0 to 6, with total scores ranging from 0 to 30.
Higher scores indicate greater depersonalization.
|
Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
|
Change in Personal Accomplishment Score on the Maslach Burnout Inventory-Human Services Survey
Time Frame: Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
Personal accomplishment will be assessed using the Personal Accomplishment subscale of the Maslach Burnout Inventory-Human Services Survey.
The subscale includes 8 items scored from 0 to 6, with total scores ranging from 0 to 48.
Higher scores indicate greater personal accomplishment.
|
Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
|
Change in Vigor Score on the Utrecht Work Engagement Scale-9
Time Frame: Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
Vigor will be assessed using the Vigor dimension of the Utrecht Work Engagement Scale-9.
This dimension includes 3 items scored from 0 to 6.
The dimension score will be calculated as the mean of the items, ranging from 0 to 6. Higher scores indicate greater vigor, reflecting higher energy and mental resilience at work.
|
Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
|
Change in Dedication Score on the Utrecht Work Engagement Scale-9
Time Frame: Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
Dedication will be assessed using the Dedication dimension of the Utrecht Work Engagement Scale-9.
This dimension includes 3 items scored from 0 to 6.
The dimension score will be calculated as the mean of the items, ranging from 0 to 6. Higher scores indicate greater dedication, reflecting a stronger sense of significance, enthusiasm, inspiration, pride, and challenge at work.
|
Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
|
Change in Absorption Score on the Utrecht Work Engagement Scale-9
Time Frame: Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
Absorption will be assessed using the Absorption dimension of the Utrecht Work Engagement Scale-9.
This dimension includes 3 items scored from 0 to 6.
The dimension score will be calculated as the mean of the items, ranging from 0 to 6. Higher scores indicate greater absorption, reflecting being more fully concentrated and deeply involved in work.
|
Baseline, approximately 4 to 8 weeks, and approximately 7 months
|
|
System Usability Scale Score After the Virtual Reality Program
Time Frame: After completion of the intervention: approximately 4 to 8 weeks for the immediate intervention group and approximately 7 months for the delayed intervention group
|
Usability will be assessed using the System Usability Scale, a 10-item questionnaire that provides a global usability score ranging from 0 to 100.
Higher scores indicate greater perceived usability of the virtual reality program.
|
After completion of the intervention: approximately 4 to 8 weeks for the immediate intervention group and approximately 7 months for the delayed intervention group
|
|
Participant Satisfaction With the Virtual Reality Program
Time Frame: After completion of the intervention: approximately 4 to 8 weeks for the immediate intervention group and approximately 7 months for the delayed intervention group
|
Satisfaction will be assessed using 2 ad hoc visual analog scale items scored from 0 to 10.
The items assess perceived usefulness of the intervention and willingness to recommend the experience to colleagues.
Higher scores indicate greater satisfaction.
|
After completion of the intervention: approximately 4 to 8 weeks for the immediate intervention group and approximately 7 months for the delayed intervention group
|
|
Adherence to the Virtual Reality Program
Time Frame: From intervention start to intervention completion, approximately 4 to 8 weeks
|
Adherence will be calculated as the percentage of completed virtual reality sessions out of the total planned sessions.
The program includes 8 planned sessions.
Higher percentages indicate greater adherence to the intervention.
|
From intervention start to intervention completion, approximately 4 to 8 weeks
|
Other Outcome Measures
Other Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Tolerability of the Virtual Reality Program
Time Frame: Immediately after Sessions 1 through 8 and at intervention completion, up to 8 weeks
|
Tolerability will be assessed immediately after Sessions 1 through 8 and at intervention completion by recording symptoms related to virtual reality use, including eye fatigue, blurred vision, headache, dizziness, nausea, disorientation, anxiety, or ergonomic discomfort.
Symptoms will be rated using an ad hoc 4-point scale from none to severe.
Lower scores indicate better tolerability.
|
Immediately after Sessions 1 through 8 and at intervention completion, up to 8 weeks
|
|
Incidence of Virtual Reality-Related Adverse Events or Session Interruptions
Time Frame: From intervention start to intervention completion, approximately 4 to 8 weeks
|
Virtual reality-related incidents will be recorded after each session using a session incident log.
Events may include dizziness, cybersickness, headache, anxiety, visual discomfort, or other symptoms leading to session interruption or withdrawal.
The outcome will be summarized as the number and proportion of participants with any recorded incident.
|
From intervention start to intervention completion, approximately 4 to 8 weeks
|
Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Investigators
Investigators
- Principal Investigator: Jose Ferrer Costa, MD, MSc, Badalona Serveis Assistencials - Universitat Oberta de Catalunya
Publications and helpful links
General Publications
- Maslach C, Jackson SE, Leiter MP. Maslach Burnout Inventory Manual. 4th ed. Mind Garden; 2018.
- Dominguez-Salas S, Rodriguez-Dominguez C, Arcos-Romero AI, Allande-Cusso R, Garcia-Iglesias JJ, Gomez-Salgado J. Psychometric Properties of the Utrecht Work Engagement Scale (UWES-9) in a Sample of Active Health Care Professionals in Spain. Psychol Res Behav Manag. 2022 Nov 30;15:3461-3472. doi: 10.2147/PRBM.S387242. eCollection 2022.
- Ferrer Costa J, Moran N, Garcia Marti C, Colmenares Hernandez LJ, Radu Ciorba Ciorba F, Ciudad MJ. Immediate Impact of an 8-Week Virtual Reality Educational Program on Burnout and Work Engagement Among Health Care Professionals: Pre-Post Pilot Study. JMIR XR Spat Comput. 2024 Apr 25;1:e55678. doi: 10.2196/55678. eCollection 2024.
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- BENESTAR-26/085-P
- 26/085-P (Other Identifier: CEIm IDIAP Jordi Gol Approval Code)
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
IPD Sharing Time Frame
IPD Sharing Access Criteria
IPD Sharing Supporting Information Type
- STUDY_PROTOCOL
- SAP
- ICF
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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