The Effect of Gamified Instructional Material on Nursing Students' Aggressive Patient Management

February 13, 2025 updated by: Yadigar Ordu, Necmettin Erbakan University

The Effect of Gamified Instructional Material on Nursing Students' Therapeutic Communication Skills and Perception of Nursing Diagnoses in Aggressive Patient Management: A Randomized Controlled Trial

Purpose: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

Material Method: The data of the study will be collected from senior nursing students in the 2024-2025 Academic Year using the "Participant Information Form, "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students". The study is planned to be conducted in a randomized controlled trial design.

H.1. Subject: The effect of game-based learning on aggressive patient management of nursing students H.2. Purpose of the Study: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

A case example for the management of an aggressive patient has been prepared by the researchers. The experimental group students will play the game prepared at https://genially.com/, which will be based on the prepared case. The control group students will handle the same case in class using the standard method.

Data will be collected using the "Participant Information Form", "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students".

Study Overview

Status

Completed

Conditions

Intervention / Treatment

Detailed Description

Purpose: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

Material Method: The data of the study will be collected from senior nursing students in the 2024-2025 Academic Year using the "Participant Information Form, "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students". The study is planned to be conducted in a randomized controlled trial design.

H.1. Subject: The effect of game-based learning on aggressive patient management of nursing students H.2. Purpose of the Study: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

A case example for the management of an aggressive patient has been prepared by the researchers. The experimental group students will play the game prepared at https://genially.com/, which will be based on the prepared case. The control group students will handle the same case in class using the standard method.

Data will be collected using the "Participant Information Form", "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students".

The data of the study will be collected face-to-face with senior nursing students in the 2024-2025 Academic Year. Senior nursing students received theoretical training on the nursing process in the Fundamentals of Nursing course and on communication with specific groups in the Self-Awareness and Communication Methods course. The students also have clinical experience. Therefore, the study will be conducted with senior students. Within the scope of the study, the students will be given a theoretical training of a reminder nature by the responsible and assistant researcher on the nursing process and therapeutic communication. After the theoretical training, all randomly assigned class and play group students will be given the Participant Information Form, the Nursing Diagnosis Perception Scale and the Therapeutic Communication Skills Scale for Nursing Students and asked to fill it out (Pre-test). One week after the theoretical training, the students in the control group will process the cases and questions prepared by the researchers with the assistant researcher in class using question-answer, discussion and explanation methods. The cases and questions prepared by the researchers are given below. Expert opinions on the cases and questions are also obtained.

The case example that needs to be discussed in the classroom with the control group will be prepared as a game. https://genially.com/ will be used in the gamification of the case. Genially is a free platform that helps create interactive learning and communication materials with an easy-to-use content creation tool. Researchers have registered on this platform as instructors. They can create their own educational areas by using free content on this platform. With this method, the case example given above will be gamified with a GIF of an aggressive patient that can be accessed for free. Students will be presented with options and will be faced with guiding stimuli (such as "think again") in the answers they give incorrectly. Some questions in the game will be presented to students by dragging the answer options and placing them in the correct area. The prepared game link code will be created and sent to the students from the WhatsApp group that will be established. Students will be able to log in to the game by sharing the link. When the control group discusses the case, the experimental group will first be informed about the game and the link will be shared so that they can play the game. Then, students will be given the Nursing Diagnosis Perception Scale and the Therapeutic Communication Skills Scale for Nursing Students and asked to fill them out (Post-test). After the study is completed, the game link will be sent to all students in the control group and the other students in the class.

Data will be analyzed using the IBM SPSS 22 software package.

Study Type

Interventional

Enrollment (Actual)

80

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

      • Konya, Turkey
        • Necmettin Erbakan University

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult

Accepts Healthy Volunteers

Yes

Description

Inclusion Criteria:

Having knowledge about the nursing process and therapeutic communication techniques

Exclusion Criteria:

Failure to participate in any research steps

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Basic Science
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Double

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Other: CONTROL
Students in the control group will be given a case discussion in a classroom environment.
In the study, a case study prepared for the management of an aggressive individual will be discussed in a classroom environment.
Experimental: EXPERIMENTAL
The students in the experimental group will play the game prepared for the case at https://genially.com/.
In the study, an educational intervention will be prepared with the https://genially.com/ program, which is one of the interactive learning methods.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Nursing Diagnosis Perception Scale (NDPS)
Time Frame: to two months
Students' perception levels of nursing diagnoses will be determined.The maximum score that can be obtained from the scale is 5 points and the minimum score is 1. A low total score obtained from the scale indicates that nursing diagnoses are perceived positively.
to two months
Therapeutic Communication Skills Scale for Nursing Students (TCSSNS)
Time Frame: to two months
Therapeutic communication skill levels of students will be determined. The highest score that can be obtained from the scale is 112, the lowest score is 16. An increase in the score obtained from the scale indicates an increase in therapeutic communication skills.
to two months

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

November 19, 2024

Primary Completion (Actual)

November 30, 2024

Study Completion (Actual)

December 13, 2024

Study Registration Dates

First Submitted

October 16, 2024

First Submitted That Met QC Criteria

October 17, 2024

First Posted (Actual)

October 18, 2024

Study Record Updates

Last Update Posted (Actual)

March 25, 2025

Last Update Submitted That Met QC Criteria

February 13, 2025

Last Verified

February 1, 2025

More Information

Terms related to this study

Other Study ID Numbers

  • Aggression Management

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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