Virtual Reality for Pain Management Study
Studieoversigt
Status
Status
Betingelser
Betingelser
Intervention / Behandling
Intervention / Behandling
Undersøgelsestype
Undersøgelsestype
Tilmelding (Faktiske)
Tilmelding
Fase
Fase
- Ikke anvendelig
Kontakter og lokationer
Studiesteder
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Texas
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Austin, Texas, Forenede Stater, 78712
- University of Texas at Austin
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Deltagelseskriterier
Berettigelseskriterier
Berettigelseskriterier
Aldre berettiget til at studere
Tager imod sunde frivillige
Køn, der er berettiget til at studere
Beskrivelse
Inclusion Criteria:
- Between the ages of 18 and 65
- Reports experiencing current pain not typical of day-to-day experience during Pre-Treatment Pain Questionnaire at the onset of study visit by answering "Yes" to the first question of the questionnaire. There is no specific threshold of how much pain the participant must be in to be eligible for this study. The participant must be experiencing current pain that is not related to day-to-day, normal experiences (such as minor headaches, sprains, and toothaches).
- Scores a 15 on the Glasgow Coma Scale and a 7 or above on the abbreviated Mini Mental Status Exam.
- Patient in the acute and critical palliative care units, post surgical units, or acute care orthopedic units at University Medical Center Brackenridge in Austin, TX.
- Willing and able to provide informed consent and participate in the study visit and study follow-up questionnaire.
Exclusion Criteria:
- Hearing or visually impaired where participant cannot use the Samsung Gear VR.
- Does not report experiencing current pain during Pre-Treatment Pain Questionnaire at the onset of study visit.
- Scores below a 15 on the Glasgow Coma Scale and/or below a 7 on the abbreviated Mini Mental Status Exam
- Limited mental competency and the inability to give informed, voluntary, written consent to participate.
Studieplan
Hvordan er undersøgelsen tilrettelagt?
Design detaljer
- Primært formål: Behandling
- Tildeling: Randomiseret
- Interventionel model: Parallel tildeling
- Maskning: Enkelt
Antal våben
Våben og indgreb
Deltagergruppe / ArmDeltagergruppe / Arm |
Intervention / BehandlingIntervention / Behandling |
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Eksperimentel: Live-Action 360° Video Virtual Reality
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360° Video Virtual Reality (VVR) is made by filming with multiple HD cameras carefully arranged to capture all angles in a 360° area of a live action event.
Then those angles are stitched together in post-production into a 360-degree texture sphere and the sphere is then mapped to the head tracker on the users head mounted display (HMD).
Leading to the effect that when a user turns his head, the user's view of the live action video footage turns with them in real time allowing the user to look around anywhere in the 360 degrees of filmed footage of the live action event.
Participants randomized to the Live-Action 360° VVR group will be outfitted with a Samsung Gear VR HMD and will view a 9-minute live-action 360° VVR video.
The 9 minutes of footage will be alternating 30 second clips of central Texas locations.
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Aktiv komparator: CGI 360° Video Virtual Reality
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Participants randomized to the CGI 360° VVR condition will also be outfitted with a Samsung Gear VR head mounted display.
Participants will view the same content for the same duration as in the Live-Action 360° VVR condition, but the footage will be animated instead of live-action footage.
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Ingen indgriben: Waitlist
Participants randomized to the waitlist group will complete all study procedures except the VR exposure.
After completion of the study visit, participants in the waitlist condition will be given the option of viewing either the Live-Action 360° 3D HD VVR or the CGI 360° 3D VVR.
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Hvad måler undersøgelsen?
Primære resultatmål
Primære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
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Post-Treatment Pain Questionnaire
Tidsramme: Immediately following intervention
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The Pain Questionnaire was used to assess the participant's pain prior to receiving VR treatment, following VR treatment, and at the ten-minute follow-up assessment.
It was derived from the Brief Pain Inventory (BPI) and contains the Numerical Rating Scales (NRS) to assess the participant's pain as outlined by recommendations for outcome measures in clinical pain trials.The NRS was also chosen because it could be administered orally if patients could not use their hands to write or use the iPad.
Scores start at 0 being no pain at all and 10 being pain as bad as you can imagine.
Pain is current
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Immediately following intervention
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Sekundære resultatmål
Sekundære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
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Follow-Up Pain Questionnaire
Tidsramme: Every 10 minutes for 40 minutes following intervention and 1 week following intervention. Meaned.
|
The Pain Questionnaire was used to assess the participant's pain prior to receiving VR treatment, following VR treatment, and at the ten-minute follow-up assessment.
It was derived from the Brief Pain Inventory (BPI) and contains the Numerical Rating Scales (NRS) to assess the participant's pain as outlined by recommendations for outcome measures in clinical pain trials.The NRS was also chosen because it could be administered orally if patients could not use their hands to write or use the iPad.
Scores start at 0 being no pain at all and 10 being pain as bad as you can imagine.
Pain is current
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Every 10 minutes for 40 minutes following intervention and 1 week following intervention. Meaned.
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Presence Inventory
Tidsramme: Immediately following intervention
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Self-report measure that assesses the degree of spatial presence, involvement, ecological validity, overall presence, and negative effects experienced during the VR intervention.
Questions are asked on a scale of 0-10 with 0 being strongly Disagree and 10 being strongly agree.
Spatial presence has a total of 3 questions for a total score of 30, and higher values mean increased spatial prescence.
Ecological Validity has a total of 4 questions for a total score of 40 and higher values mean increased ecological validity.
Higher for these two subscales indicate a better outcome.
Negative Effects has a total of 4 questions for a total score of 40, and higher values mean more negative effects.
Higher scores for this subscale indicate a worse outcome.
Questions on the scale are summed.
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Immediately following intervention
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Absorption Survey
Tidsramme: Immediately after intervention
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Self-report measure that assesses participant engagement with the virtual world.
Questions are asked on a scale of 0-10 with 0 being strongly Disagree and 10 being strongly agree.
There are 12 questions with a total score of 120.
Higher scores indicate a better outcome and increased participant engagement.
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Immediately after intervention
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Present Mood Questionnaire
Tidsramme: Every 10 minutes for 40 minutes following intervention
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The Present Mood Questionnaire was used to assess the participant's current mood.
The survey uses a labeled (0-10) NRS to measure the extent to which the participant feels sad, anxious, happy, and tranquil.
It was administered at each of the three assessments (baseline, post-treatment, follow-up) except for in waitlist participants, for whom it was not administered at the final assessment to reduce participant burden.
Higher values indicate worse outcomes for depression and anxiety and better outcomes for happiness and tranquility.
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Every 10 minutes for 40 minutes following intervention
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Attitudes Toward the Experience Survey
Tidsramme: Immediately after intervention
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Self-report measure that assesses the participant's attitude toward the VR experience.
Questions are asked on a scale of 0-10 with 0 being strongly Disagree and 10 being strongly agree.
There are 12 questions for a total score of 120.
Higher scores mean a more positive attitude towards the experience and is a better outcome.
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Immediately after intervention
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Samarbejdspartnere og efterforskere
Sponsor
Sponsor
Samarbejdspartnere
Samarbejdspartnere
Efterforskere
Efterforskere
- Ledende efterforsker: Mark Powers, Ph.D., University of Texas at Austin
Datoer for undersøgelser
Studer store datoer
Studiestart (Faktiske)
Studiestart
Primær færdiggørelse (Faktiske)
Primær færdiggørelse
Studieafslutning (Faktiske)
Studieafslutning
Datoer for studieregistrering
Først indsendt
Først indsendt
Først indsendt, der opfyldte QC-kriterier
Først indsendt, der opfyldte QC-kriterier
Først opslået (Skøn)
Først opslået
Opdateringer af undersøgelsesjournaler
Sidste opdatering sendt (Faktiske)
Sidste opdatering sendt
Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier
Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier
Sidst verificeret
Sidst verificeret
Mere information
Begreber relateret til denne undersøgelse
Yderligere relevante MeSH-vilkår
Andre undersøgelses-id-numre
Andre undersøgelses-id-numre
- 2016-09-0140
Plan for individuelle deltagerdata (IPD)
Planlægger du at dele individuelle deltagerdata (IPD)?
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