Play-Based Motor Programme and Child Development Outcomes in Pre-Adolescent Boys (PLAY-MOTOR-BOY)
Play-Based Motor Intervention Improves Motor Proficiency, Cognitive Processing, and Executive Functioning in Pre-Adolescent Boys: A Randomised Controlled Trial With Sub-Scale Profiling
The goal of this clinical trial is to learn if an 8-week play-based motor programme helps improve motor skills, thinking skills, and executive functioning in pre-adolescent boys (ages 10 to 12). The main questions it aims to answer are:
- Does the programme improve motor skills (such as balance, catching, and hand dexterity)?
- Does the programme improve thinking skills and executive functioning (such as memory and self-control)?
Researchers will compare boys who take part in the programme to boys who do standard physical education to see if the programme works.
Participants will:
- Take part in a play-based motor programme 3 times a week for 8 weeks. Each session lasts 60 minutes.
- Be assigned to one of the two groups by chance (like flipping a coin).
- Complete motor and thinking tests at the start and end of the study. Parents will also fill out a questionnaire about their child's behavior.
調査の概要
状態
状態
条件
条件
介入・治療
介入・治療
詳細な説明
This is a parallel-group, randomized controlled trial (RCT) following CONSORT 2010 reporting guidelines. The study evaluates whether an 8-week play-based motor programme can improve motor proficiency, cognitive processing, and executive functioning (EF) in pre-adolescent boys.
Participants and Randomization: A total of 80 boys aged 10-12 years (Grades 4-6) from two single-sex primary schools will be recruited. Students will be block-randomized (block size 4) to the intervention group or the control group in a 1:1 ratio. Allocation will be generated using a computer-based sequence. The primary outcome is motor proficiency, with cognitive processing and EF as secondary outcomes.
Intervention: The intervention group will receive an 8-week play-based motor programme delivered by trained physical education teachers three times per week (60 min per session; 24 sessions in total). Each session includes a 10-min warm-up (dynamic stretching and locomotor games), a 40-min main activity phase (animal-imitation locomotion, ball-skill circuits, and cooperative balance challenges), and a 10-min cool-down. The control group will continue their regular physical education curriculum with no additional motor programming.
Outcome Measures: Motor proficiency will be assessed using the Movement Assessment Battery for Children-2 (MABC-2). Cognitive processing will be measured using the Kay Cognitive-Diagnostic Test. Executive functioning will be indexed using the parent-report Behavior Rating Inventory of Executive Function (BRIEF). All instruments will be administered at pre-test (Week 0) and post-test (Week 9).
Statistical Analysis Plan: All analyses will be conducted in IBM SPSS Statistics version 25. A one-way multivariate analysis of covariance (MANCOVA) will be used, with pre-test scores as covariates, to examine the simultaneous multivariate group effect. Follow-up separate one-way ANCOVAs, each controlling for the respective pre-test score, will be conducted for all outcome variables. Effect sizes will be reported as partial eta-squared (ηp²).
研究の種類
研究の種類
入学 (実際)
入学
段階
段階
- 適用できない
連絡先と場所
研究場所
-
-
Shandong
-
Weifang、Shandong、中国
- Physical Education Department, Weifang University
-
-
参加基準
適格基準
適格基準
就学可能な年齢
健康ボランティアの受け入れ
受講資格のある性別
説明
Inclusion Criteria:
- 1. Male sex. 2. Age 10-12 years. 3. Enrolled in a single-sex primary school. 4. Absence of neurological, orthopedic, or developmental disorder precluding participation.
5. Parental written consent.
Exclusion Criteria:
- 1. Chronic illness requiring regular medication. 2. Prior involvement in a motor training programme within six months. 3. Incomplete baseline assessments.
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:他の
- 割り当て:ランダム化
- 介入モデル:並列代入
- マスキング:独身
アーム数
武器と介入
参加者グループ / アーム参加者グループ / アーム |
介入・治療介入・治療 |
|---|---|
|
実験的:Play-Based Motor Programme
Participants receive an 8-week play-based motor programme (3 times per week, 60 min/session). Sessions include a 10-min warm-up, a 40-min main activity phase with motor-enriched games (animal-imitation locomotion, ball-skill circuits, cooperative balance challenges), and a 10-min cool-down. Progressive overload is achieved by increasing task complexity and reducing external support. |
An 8-week play-based motor programme delivered three times per week (24 sessions in total, 60 min per session). Focuses on motor-enriched games including animal-imitation locomotion, ball-skill circuits, and cooperative balance challenges. |
|
アクティブコンパレータ:Standard Physical Education
Participants continue their regular physical education curriculum with no additional motor programming. |
The standard physical education curriculum delivered in schools, without additional motor programming. |
この研究は何を測定していますか?
主要な結果の測定
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Motor Proficiency Score
時間枠:Baseline (Week 0) and Post-Intervention (Week 9)
|
Motor proficiency is assessed with the Movement Assessment Battery for Children-2 (MABC-2) Age Band 2. It yields three component scores (Manual Dexterity, Aiming & Catching, Balance) and a Total Standard Score. Higher scores indicate better motor proficiency. |
Baseline (Week 0) and Post-Intervention (Week 9)
|
二次結果の測定
二次結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Cognitive Processing and Executive Function Scores
時間枠:Baseline (Week 0) and Post-Intervention (Week 9)
|
Cognitive processing is measured with the Kay Cognitive-Diagnostic Test (Concept Formation, Symbolic Thinking, Socialization of Thought, Attention/Psychomotor Speed). Executive functioning is indexed by the parent-report Behavior Rating Inventory of Executive Function (BRIEF), yielding eight subscales and three composite indices (BRI, MI, GEC). For the BRIEF, lower scores indicate better EF. |
Baseline (Week 0) and Post-Intervention (Week 9)
|
協力者と研究者
研究記録日
主要日程の研究
研究開始 (実際)
研究開始
一次修了 (実際)
一次修了
研究の完了 (実際)
研究の完了
試験登録日
最初に提出
最初に提出
QC基準を満たした最初の提出物
QC基準を満たした最初の提出物
最初の投稿 (実際)
最初の投稿
学習記録の更新
投稿された最後の更新 (実際)
投稿された最後の更新
QC基準を満たした最後の更新が送信されました
QC基準を満たした最後の更新が送信されました
最終確認日
最終確認日
詳しくは
本研究に関する用語
その他の研究ID番号
その他の研究ID番号
- IAU-PLAY-MOTOR-1404
個々の参加者データ (IPD) の計画
個々の参加者データ (IPD) を共有する予定はありますか?
IPD プランの説明
Anonymized participant data supporting the conclusions of this article will be deposited in an open repository (OSF/Zenodo) upon acceptance. Pre-acceptance data-sharing requests may be directed to the corresponding author.
医薬品およびデバイス情報、研究文書
米国FDA規制医薬品の研究
米国FDA規制機器製品の研究
この情報は、Web サイト clinicaltrials.gov から変更なしで直接取得したものです。研究の詳細を変更、削除、または更新するリクエストがある場合は、register@clinicaltrials.gov。 までご連絡ください。 clinicaltrials.gov に変更が加えられるとすぐに、ウェブサイトでも自動的に更新されます。