Real and Virtual Environments in Autism Spectrum Disorder
Motor Learning Transfer Between Real and Virtual Environments in Autism Spectrum Disorder.
Studie Overzicht
Toestand
Toestand
Conditie
Conditie
Interventie / Behandeling
Interventie / Behandeling
Gedetailleerde beschrijving
Will be evaluated 100 individuals divided into two groups: 50 individuals with diagnosis of Autistic Spectrum Disorder (ASD-group), aged 7 to 15 years old, males and females; and 50 individuals with typical development (TD-group) matched by age and sex to the ASD-group. The ASD-group will be recruited from GAPI - Special Education in São Bernardo do Campo, São Paulo, Brazil, which is a school for children and adolescents with pervasive developmental disorders.
For a diagnosis of ASD, apart from qualitative alterations in social communication and interaction (criterion A) in addition to stereotyped, repetitive, restricted behavior patterns (criterion B), that present in the early developmental period (criterion C), it is also required that these "symptoms cause clinically significant impairment in social, occupational and other important areas of current functioning" (criterion D), and that they are not better explained otherwise (criterion E). Given this information these items will be taken into consideration and the group was well evaluated.
With the purpose to homogenize the sample, will be only included ASD with the 1st level to 5th education to grade elementary.
Instrument For data collection will be used a gaming software created in partnership with the Information Systems group of School of Arts, Sciences and Humanities, EACH-USP.
The game offers task of "Timing" Coincident, which when executed are displayed on the computer screen 10 balls accessing (red light) in sequence until the last ball, which is considered the target (green light). The participant can have immediate feedback of hit or task error by different sounds (Auditory Interaction) and through visual images (Visual Interaction) that change colors, that will be previously shown to him.
Task Coincident Timing In the more tangible button-press task, the individuals will be required to 'intercept' a falling virtual object at the moment it reached the interception point by pressing a button on the computer's keyboard. In the more abstract, less tangible task, they were instructed to 'intercept' the virtual object by making a hand movement (i.e., a waving gesture) in a virtual environment.
The magnitude and direction of each participant's error in anticipating the light's "arrival" at the end of the runway, in milliseconds, is recorded by the game.
Objective the game is to evaluate the difference in time between the participant's execution of the response and the arrival of the object at the target location, overall temporal accuracy, and hence coincidence-anticipation timing skill.
The software provides a "user login" for each research participant, where the following data are stored: Participant name; Date of birth; sex; Pathology type; Researcher name.
Procedures The participants will be positioned comfortably in a chair adjusted according to size and needs along with a footrest so that they will be positioned properly to enable task execution. Before starting the task, the operation of the game will be verbally explained and a demonstration will be offered by the examiner. Runtime will be noted in each experimental stage, as explained below: acquisition (A), retention (R), and transfer (T).
All participants made 20 trial acquisitions, 5 retention trials after 5 minutes with no contact with the task and 5 transfer trials immediately after retention trials. Thus, each participant will have 30 trials. During acquisition and retention trials, the bubbles simulate a dropped light movement with 0.5 seconds between each bubble and 5 seconds between the first and last bubble.
The subjects will perform alternating interfaces for the same task, Kinect for Windows (gesture task with virtual environments), Keyboard (button press with tangible environments), and both groups will carry out the transfer phase on Touch Screen interface. The subjects of each group (ASD and TD) will be divided into 2 groups, group A and group B, according to the order of interfaces to carry out the task; Group A will perform the abstract task (kinect with more virtual activity) and then the tangible task (keyboard with more real activity), and the group B, will perform the reverse process.
Studietype
Studietype
Inschrijving (Verwacht)
Inschrijving
Fase
Fase
- Niet toepasbaar
Contacten en locaties
Studie Locaties
-
-
-
Sao Paulo, Brazilië, 03828-000
- Escola de Artes,Ciencias e Humanidades da Universidade d Sao Paulo
-
-
Deelname Criteria
Geschiktheidscriteria
Geschiktheidscriteria
Leeftijden die in aanmerking komen voor studie
Accepteert gezonde vrijwilligers
Geslachten die in aanmerking komen voor studie
Beschrijving
Inclusion Criteria:
- need to understand the task, assessed by the ability to properly perform three attempts explanatory statement by the evaluator.
Exclusion Criteria:
- of incomprehension.
- no completion of the task.
Studie plan
Hoe is de studie opgezet?
Ontwerpdetails
- Primair doel: Ondersteunende zorg
- Toewijzing: Gerandomiseerd
- Interventioneel model: Crossover-opdracht
- Masker: Geen (open label)
Aantal wapens
Wapens en interventies
Deelnemersgroep / ArmDeelnemersgroep / Arm |
Interventie / BehandelingInterventie / Behandeling |
|---|---|
|
Experimenteel: ASD - Abstract task
Experimental group using Kinect with more virtual activity.
|
Experimental group using Kinect with more virtual activity.
|
|
Experimenteel: ASD - Tangible task
Experimental group using Keyboard with more real activity.
|
Experimental group using Keyboard with more real activity.
|
|
Actieve vergelijker: TD - Abstract task
Control group using Kinect with more virtual activity.
|
Control group using Kinect with more virtual activity.
|
|
Actieve vergelijker: TD - Tangible task
Control group using Keyboard with more real activity.
|
Control group using Keyboard with more real activity.
|
Wat meet het onderzoek?
Primaire uitkomstmaten
Primaire uitkomstmaten
Uitkomstmaat |
Maatregel Beschrijving |
Tijdsspanne |
|---|---|---|
|
Change in performance, measured by coincident timing task
Tijdsspanne: 1 day
|
The participants who will perform the abstract task first, will present decrease on performance, measured by the coincident timing task.
|
1 day
|
Medewerkers en onderzoekers
Sponsor
Sponsor
Onderzoekers
Onderzoekers
- Hoofdonderzoeker: Carlos BM Monteiro, Ph.D., University of Sao Paulo
Studie record data
Bestudeer belangrijke data
Studie start (Werkelijk)
Studie start
Primaire voltooiing (Werkelijk)
Primaire voltooiing
Studie voltooiing (Werkelijk)
Studie voltooiing
Studieregistratiedata
Eerst ingediend
Eerst ingediend
Eerst ingediend dat voldeed aan de QC-criteria
Eerst ingediend dat voldeed aan de QC-criteria
Eerst geplaatst (Werkelijk)
Eerst geplaatst
Updates van studierecords
Laatste update geplaatst (Werkelijk)
Laatste update geplaatst
Laatste update ingediend die voldeed aan QC-criteria
Laatste update ingediend die voldeed aan QC-criteria
Laatst geverifieerd
Laatst geverifieerd
Meer informatie
Termen gerelateerd aan deze studie
Aanvullende relevante MeSH-voorwaarden
Andere studie-ID-nummers
Andere studie-ID-nummers
- 55498016.1.0000.5390
Plan Individuele Deelnemersgegevens (IPD)
Bent u van plan om gegevens van individuele deelnemers (IPD) te delen?
Informatie over medicijnen en apparaten, studiedocumenten
Bestudeert een door de Amerikaanse FDA gereguleerd geneesmiddel
Bestudeert een door de Amerikaanse FDA gereguleerd apparaatproduct
Deze informatie is zonder wijzigingen rechtstreeks van de website clinicaltrials.gov gehaald. Als u verzoeken heeft om uw onderzoeksgegevens te wijzigen, te verwijderen of bij te werken, neem dan contact op met register@clinicaltrials.gov. Zodra er een wijziging wordt doorgevoerd op clinicaltrials.gov, wordt deze ook automatisch bijgewerkt op onze website .
Klinische onderzoeken op Autisme Spectrum Stoornis
-
NCT07531511Nog niet aan het wervenOntwikkelings- en epileptische encefalopathieën | SLC6A1 Neurodevelopmental Disorder (NDD)
-
NCT04110015BeëindigdGlaucoom | Ziekte van het netvlies | Visuele Pathway Disorder
-
NCT04607369Aanmelden op uitnodigingMacula ziekte | Visuele Pathway Disorder | Ziekte van de oogzenuw
-
NCT07087327WervingAttention-deficit Hyperactivity Disorder (ADHD)
-
NCT07120880Nog niet aan het wervenMajor Depressive Disorder (MDD) met slapeloosheid
-
NCT07442994VoltooidAutisme Spectrum Stoornis | ASS | Autisme Spectrum Stoornis Hoogfunctionerend | Autisme spectrum
-
NCT07086313WervingAttention-deficit Hyperactivity Disorder (ADHD)
-
NCT05910502Actief, niet wervendAutisme Spectrum Stoornis | Autistische stoornis | Autisme | Autismespectrumstoornissen | Autistische stoornissen Spectrum | Autistisch Spectrum Stoornis | Stoornissen in het autistisch spectrum
-
NCT00404729VoltooidGlaucoom | Optische neuropathie, ischemische | Optische zenuw | Visuele Pathway Disorder | Neurale geleiding
Klinische onderzoeken op ASD - Abstract task
-
NCT02360332Voltooid
-
NCT05030610VoltooidDepressie | Depressieve symptomen | Autisme Spectrum Stoornis
-
NCT02766569Onbekend
-
NCT01848782VoltooidImpact van het toevoegen van een beperkingssectie in samenvatting van systematische review (ILMARI2)Systematische herziening
-
NCT05371366WervingAtriumseptumdefect
-
NCT06655935Voltooid
-
NCT02220270OnbekendOpen Ductus Arteriosus | Atriale septumdefecten
-
NCT01679873VoltooidDe studie zal zich niet concentreren op specifieke voorwaarden
-
NCT02985684Voltooid
-
NCT03560453VoltooidAutisme Spectrum Stoornis | Autisme | Asperger syndroom | Pervasieve ontwikkelingsstoornis | Adolescente ontwikkeling