Virtual Reality as a Tool for Rehabilitation on Elderly People
Physical Activity With an Active Video Game Provides Bigger Energy Expenditure and Less Muscle Fatigue
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
-
São Paulo, Brazil
- Dirceu Costa
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Participate in this study elderly
- Of both sexes,
- Over 60 years,
- without cardiac and respiratory diseases
- Who accept to participate in the research, giving your consent by signing the informed consent
Exclusion Criteria:
- Those who oppose the signing of the informed consent
- Submit proposals and activities intolerance who can't understand or accomplish correctly the procedures due to physical and or mental limitations.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Crossover Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Active Comparator: treadmill
patients will be 30 minutes of activity on treadmill, before and after exercise the same shall be assessed as fatigue of quadriceps by surface electromyography
|
Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute activity in treadmill.
|
|
Active Comparator: videogame
patients will be 30 minutes of activity with video games, before and after exercise the same shall be assessed as fatigue of quadriceps by surface electromyography
|
Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute guided activity through an active video game
Other Names:
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Time Frame |
|---|---|
|
Assessment of quadriceps muscle fatigue
Time Frame: one year
|
one year
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Evaluation of heart rate's
Time Frame: one year
|
during the activities the patients will be evaluated as the heart rate variation, by means of a frequency meter
|
one year
|
|
Evaluation of peripheral oxygen saturation
Time Frame: one year
|
During the activities the patients will be evaluated as the peripheral oxygen saturation, by means of a Pulse Oximeter.
|
one year
|
|
Assessment of energy expenditure
Time Frame: one year
|
during the implementation of the proposed activities, patients will be assessed to the energy expenditure with the use of an armband
|
one year
|
Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Study Director: Dirceu Costa, Doctor, University of Nove de Julho
Study record dates
Study Major Dates
Study Start
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Estimate)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- ExerRehab
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