Digital Health Game as an Intervention Supporting Tobacco-related Health Literacy in Early Adolescents
Digital Health Game as an Intervention Supporting Tobacco-related Health Literacy in Early Adolescents: a Feasibility Study
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Southwest Finland
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Three cities, Southwest Finland, Finland
- Primary schools (n=6)
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Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Goes to school at 4th, 5th or 6th grade
- Understands and can communicate either in Finnish, Swedish or English
- Has daily access to either a smart phone or tablet computer during free time
Exclusion Criteria:
- Takes part to specialized education
Study Plan
How is the study designed?
Design Details
- Primary Purpose: PREVENTION
- Allocation: RANDOMIZED
- Interventional Model: PARALLEL
- Masking: SINGLE
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
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Experimental: Health game group
Participants in this arm will receive the health game intervention including both 20 minutes guided training session at school and 2 weeks free usage of the health game during free time.
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Health game intervention consists of 20 minutes guided training session with the health game at school and 2 weeks free usage of the health game via own smart phone or tablet computer during free time.
The health game includes textual information about the consequences of tobacco use, but also visualized elements that aim at supporting understanding of the information, and motivation and ability to use the information in daily life situations.
The visualized content is presented in a format of a game including tasks, rules, goals, rewards and opponents.
There are also sound effects and background music included in the game.
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Sham Comparator: Web page group
Participants in this arm will receive the web page intervention including both 20 minutes guided training session at school and 2 weeks free usage of the web page during free time.
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Web page intervention consists of 20 minutes guided training session with the web page at school and 2 weeks free usage of the web page via own smart phone or tablet computer during free time.
The web page includes textual information about the consequences of tobacco use, but also visualized elements that aim at supporting understanding of the information, and motivation and ability to use the information in daily life situations.
The visualized elements are presented with pictures and video clips.
These visualized elements do NOT contain game elements (NO activating tasks, rules, goals, rewards or opponents).
The video clips contain sound effects, but no background music.
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No Intervention: Group with no intervention
The participants in this arm will receive no intervention.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Change in anti-smoking self-efficacy
Time Frame: At baseline and at 2 weeks
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Assessed with Anti-smoking self-efficacy scale (ASSES)
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At baseline and at 2 weeks
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Change in smoking outcome expectations
Time Frame: At baseline and at 2 weeks
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Assessed with Smoking Outcome Expectation scale (SOES)
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At baseline and at 2 weeks
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Change in attitudes towards tobacco use questionnaire scores
Time Frame: At baseline and at 2 weeks
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Assessed with a 4 point likert-scale questionnaire
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At baseline and at 2 weeks
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Change in tobacco use-related motives questionnaire scores
Time Frame: At baseline and at 2 weeks
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Assessed with a 4 point likert-scale questionnaire
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At baseline and at 2 weeks
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Actual use of the intervention
Time Frame: During 2 weeks period
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Actual use of the intervention is tracked with log files
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During 2 weeks period
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Self-assessed interest towards the intervention
Time Frame: At 2 weeks
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Assessed with a 4 point likert-scale questionnaire
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At 2 weeks
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Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Estimate)
First Posted
Study Record Updates
Last Update Posted (Estimate)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- NTSF2016
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