Neurofeedback for Internet Gaming Addiction
Real-time Functional Magnetic Resonance Imaging Neurofeedback Treatment for Young Adults With Internet Gaming Addiction
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Zhiying Zhao, Ph.D
- Phone Number: (853) 8822 9182
- Email: zhiyingzhao@um.edu.mo
Study Contact Backup
- Name: Anqi Gu, B.S.
- Email: mc25783@connect.um.edu.mo
Study Locations
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Taipa, Macau, 99078
- Centre for Cognitive and Brain Sciences, University of Macau
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Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Meet at least five of the Diagnostic and Statistical Manual of Mental Disorders fifth edition (DSM-5) criteria for IGD and score 38 or above on the Internet Addiction Test (IAT)
- First language is Chinese (Mandarin)
- Right-handed
- Have played the mobile game "King of Glory" for more than 3 years
- Ability to give informed consent
- Normal or corrected-to-normal vision
Exclusion Criteria:
- Any primary diagnosis of a current psychological or neurological disorder
- Any history of psychological or neurological disorder
- Any MRI contraindication
- Currently on a psychotropic medication
- Any history of substance dependence
- Any history of brain injury or surgery
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
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Experimental: Experimental neurofeedback intervention
In an approximately 30-minute training session, participants receive activity feedback from a midbrain region involved in reward processing and gaming addiction.
Feedback will be presented in the form of a thermometer/bar in the middle of the screen and updated every two seconds.
They will be trained to down-regulate the activity in this region with the help of this feedback using cognitive strategies.
This down-regulation training is believed to be beneficial to addictive behaviors by the investigators.
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Neurofeedback training is a type of non-invasive brain modulation technique that enables individuals to self-regulate brain activity patterns by providing them feedback on specific activity measures.
Effective self-regulation is often linked to changes in cognition, behavior, and clinical symptoms.
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Sham Comparator: Sham feedback intervention
In an approximately 30-minute training session, participants receive activity feedback from a brain region irrelevant to reward processing or gaming addictive behavior.
The feedback presentation form and task instructions will be the same as for the experimental group.
Based on the functional role of the feedback region, the investigators do not believe this feedback training will change the addictive behaviors of the participants who receive this intervention.
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A controlled form of neurofeedback training that provides feedback irrelevant to the targeted mental process.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Time Frame |
|---|---|
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Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100)
Time Frame: Up to 30 days after the intervention session
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Up to 30 days after the intervention session
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Change in reward-related activity during exposure to internet gaming videos
Time Frame: Up to 3 days
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Participants will complete cue-reactivity tasks in which they are exposed to video clips captured from the dependent mobile game before and after the intervention.
Functional MRI data will be collected to measure their pre- to post-intervention changes in the brain reward processing pathways.
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Up to 3 days
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Change in inhibitory response in the affective Go/Nogo task
Time Frame: Up to 3 days
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This task that uses affective Chinese characters as stimuli will be used to examine changes in inhibitory control performance as well as changes in brain activity associated with this cognitive process pre- to post-intervention.
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Up to 3 days
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Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Study Director: Zhen Yuan, Ph.D, University of Macau
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- BSERE23-APP004-ICI
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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