Gamified Cooperative Exergaming Program in Primary School Physical Education (MOVE-PE)
Effect of a Gamified Cooperative Exergaming Program on Motivation, Physical Activity, and Sedentary Behavior in Primary School Physical Education: A Cluster Randomized Controlled Trial
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
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Jaén, Spain, 23007
- Primary School
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Children aged 8 to 12 years.
- Enrolled in grades 3 to 6 of primary school.
- Able to participate safely in regular physical education classes.
- Written informed consent provided by a parent or legal guardian.
- Verbal assent provided by the participant.
Exclusion Criteria:
- Physical pathology or medical contraindication preventing safe participation in physical activity.
- Formal diagnosis of severe learning difficulties or developmental disorders.
- Failure to complete the outcome assessments at both baseline and post-intervention.
- Attendance at fewer than 14 of the 16 intervention sessions (less than 85% adherence).
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Active Comparator: Conventional Physical Education
Participants received the school's standard physical education curriculum for 8 weeks (two 50-minute sessions per week), using conventional teaching methods and activities without exergames, gamification, or structured cooperative learning components.
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Standard school physical education delivered over 8 weeks (two 50-minute sessions per week) using the regular curriculum and conventional teaching methods.
Classes included traditional physical education activities without exergaming, gamification, or structured cooperative learning strategies.
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Experimental: Gamified Cooperative Exergaming Program (The Movement League)
Participants received an 8-week gamified cooperative exergaming program ("The Movement League") delivered during regular physical education lessons (two 50-minute sessions per week).
The intervention integrated dance-based exergames, cooperative learning, gamification, and symbolic rewards to promote motivation, physical activity, and reduce sedentary behavior.
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Experimental Group: An 8-week behavioral intervention delivered during regular physical education lessons (two 50-minute sessions per week; 16 sessions in total).
The program integrated dance-based exergaming, cooperative learning, gamification, and symbolic rewards within a structured pedagogical framework.
Sessions included choreographed exergames, cooperative motor challenges, progressive narrative levels, and group-based goals designed to promote autonomous motivation toward physical education, increase habitual physical activity, and reduce sedentary behavior in primary school children.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Motivation Toward Physical Education
Time Frame: Baseline and immediately after the 8-week intervention
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Change in motivation toward physical education measured using the Perceived Locus of Causality Scale-2 (PLOC-2).
The PLOC-2 assesses intrinsic motivation, integrated regulation, identified regulation, introjected regulation, external regulation, and amotivation.
Each subscale score ranges from 1 to 7, with higher scores indicating higher levels of the corresponding motivational regulation.
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Baseline and immediately after the 8-week intervention
|
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Habitual Physical Activity
Time Frame: Baseline and immediately after the 8-week intervention
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Change in habitual physical activity measured using the Physical Activity Questionnaire for Older Children (PAQ-C).
The PAQ-C provides an overall activity score ranging from 1 to 5, with higher scores indicating higher habitual physical activity levels.
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Baseline and immediately after the 8-week intervention
|
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Sedentary Behavior
Time Frame: Baseline and immediately after the 8-week intervention
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Change in sedentary behavior measured using the Adolescent Sedentary Activity Questionnaire (ASAQ).
The ASAQ estimates the time spent in sedentary activities, reported in minutes (or hours) per day.
Higher values indicate greater sedentary behavior (worse outcome).
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Baseline and immediately after the 8-week intervention
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Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- U.A
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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