Physical Activity Promotion in Children Using a Novel Smartphone Game: A Pilot Randomized Controlled Trial
Studieoversigt
Status
Status
Betingelser
Betingelser
Intervention / Behandling
Intervention / Behandling
Undersøgelsestype
Undersøgelsestype
Tilmelding (Forventet)
Tilmelding
Fase
Fase
- Ikke anvendelig
Kontakter og lokationer
Studiekontakt
Studiekontakt
- Navn: Sam Liu, PhD
- Telefonnummer: 2507218392
- E-mail: samliu@uvic.ca
Undersøgelse Kontakt Backup
- Navn: Sam Lapusniak, Masters
- Telefonnummer: 2508094655
- E-mail: samlapusniak@uvic.ca
Studiesteder
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British Columbia
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Victoria, British Columbia, Canada, V8W2Y2
- Rekruttering
- University of Victoria
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Deltagelseskriterier
Berettigelseskriterier
Berettigelseskriterier
Aldre berettiget til at studere
Tager imod sunde frivillige
Køn, der er berettiget til at studere
Beskrivelse
Inclusion Criteria:
- Children aged 8-14 years old
- Not meeting the recommended Canadian physical activity guidelines of 60min per day of moderate-to-vigorous physical activity
- English-literate
- Normal to corrected vision
Exclusion Criteria:
- Diagnosis or injury that prevents physical activity participation
- No access to a smartphone or tablet
Studieplan
Hvordan er undersøgelsen tilrettelagt?
Design detaljer
- Primært formål: Forebyggelse
- Tildeling: Randomiseret
- Interventionel model: Parallel tildeling
- Maskning: Ingen (Åben etiket)
Antal våben
Våben og indgreb
Deltagergruppe / ArmDeltagergruppe / Arm |
Intervention / BehandlingIntervention / Behandling |
|---|---|
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Sham-komparator: Physical Activity Tracking App Only
Over a four week period, participants were asked to use the Fitbit app to track their daily physical activity.
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Participants were asked to use the Fitbit app to track and sync their daily physical activity.
Andre navne:
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Aktiv komparator: Physical Activity Tracking + Gamified Smartphone App
Over a four week period, participants were asked to use the Fitbit app to track their daily physical activity.
Additionally, they were asked to use the gamified smartphone app, Draco, during the intervention period.
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The primary objective was to determine the acceptability and satisfaction of the Draco app among children.
Secondary objective was to evaluate if the Draco app could improve physical activity levels (steps, and moderate-to-vigorous physical activity) and intrinsic motivation for physical activity in children.
The gamified smartphone app, Draco, is a virtual pet simulator where you care for a pet by exercising, walking, and answering healthy lifestyle questions.
Andre navne:
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Hvad måler undersøgelsen?
Primære resultatmål
Primære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
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User satisfaction with gamified smartphone app
Tidsramme: 4 weeks
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User satisfaction was measured using an adapted version of the short form Intrinsic Motivation Inventory used by Ahn, Johnsen & Ball, 2019.
Items pertained to the enjoyment, satisfaction of using the app and if the experience was unenjoyable.
Scores are rated on a 5 point Likert scale where 1 is the lowest score and 5 is the highest. 1 = Not true for me; 2 = Not really true for me; 3 = Sometimes true for me; 4 = Often true for me; 5 = Very true for me.
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4 weeks
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Acceptability with gamified smartphone app
Tidsramme: 4 weeks
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Exit interviews were performed after the intervention period to determine satisfaction and acceptability.
Questions related to their experience using the app, their physical activity behavior (before, during, and after the intervention period) and recommendations for app content
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4 weeks
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Sekundære resultatmål
Sekundære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
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Steps
Tidsramme: 4 weeks
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Steps were collected using a Fitbit over the intervention period.
Fitbit is a previously validated and reliable instrument to measure physical activity (Feehan et al., 2018).
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4 weeks
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Physical activity minutes
Tidsramme: 4 weeks
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Minutes of physical activity engaged in by the participants were collected using a Fitbit device worn by participants.
The device is worn while the participant is engaging in physical activity.
The intensity of exercise is calculated by heartrate.
Fitbit is a previously validated and reliable instrument to measure physical activity (Feehan et al., 2018).
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4 weeks
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Motivation for physical activity
Tidsramme: 4 weeks
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Motivation for physical activity was measured using an adapted version of the Intrinsic Motivation Inventory used by Ahn, Johnsen & Ball, 2019.
Questions related to perceived competence to physical activity, perceived autonomy to physical activity and perceived relatedness to the app.
The items addressed perceived competence, perceived autonomy, and relatedness.
Scores are rated on a 5 point Likert scale where 1 is the lowest score and 5 is the highest. 1 = Not true for me; 2 = Not really true for me; 3 = Sometimes true for me; 4 = Often true for me; 5 = Very true for me.
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4 weeks
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Samarbejdspartnere og efterforskere
Sponsor
Sponsor
Datoer for undersøgelser
Studer store datoer
Studiestart (Faktiske)
Studiestart
Primær færdiggørelse (Forventet)
Primær færdiggørelse
Studieafslutning (Forventet)
Studieafslutning
Datoer for studieregistrering
Først indsendt
Først indsendt
Først indsendt, der opfyldte QC-kriterier
Først indsendt, der opfyldte QC-kriterier
Først opslået (Faktiske)
Først opslået
Opdateringer af undersøgelsesjournaler
Sidste opdatering sendt (Faktiske)
Sidste opdatering sendt
Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier
Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier
Sidst verificeret
Sidst verificeret
Mere information
Begreber relateret til denne undersøgelse
Nøgleord
Andre undersøgelses-id-numre
Andre undersøgelses-id-numre
- UVic181243
Plan for individuelle deltagerdata (IPD)
Planlægger du at dele individuelle deltagerdata (IPD)?
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