Physical Activity Promotion in Children Using a Novel Smartphone Game: A Pilot Randomized Controlled Trial
Studie Overzicht
Toestand
Toestand
Conditie
Conditie
Interventie / Behandeling
Interventie / Behandeling
Studietype
Studietype
Inschrijving (Verwacht)
Inschrijving
Fase
Fase
- Niet toepasbaar
Contacten en locaties
Studiecontact
Studiecontact
- Naam: Sam Liu, PhD
- Telefoonnummer: 2507218392
- E-mail: samliu@uvic.ca
Studie Contact Back-up
- Naam: Sam Lapusniak, Masters
- Telefoonnummer: 2508094655
- E-mail: samlapusniak@uvic.ca
Studie Locaties
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British Columbia
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Victoria, British Columbia, Canada, V8W2Y2
- Werving
- University of Victoria
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Deelname Criteria
Geschiktheidscriteria
Geschiktheidscriteria
Leeftijden die in aanmerking komen voor studie
Accepteert gezonde vrijwilligers
Geslachten die in aanmerking komen voor studie
Beschrijving
Inclusion Criteria:
- Children aged 8-14 years old
- Not meeting the recommended Canadian physical activity guidelines of 60min per day of moderate-to-vigorous physical activity
- English-literate
- Normal to corrected vision
Exclusion Criteria:
- Diagnosis or injury that prevents physical activity participation
- No access to a smartphone or tablet
Studie plan
Hoe is de studie opgezet?
Ontwerpdetails
- Primair doel: Preventie
- Toewijzing: Gerandomiseerd
- Interventioneel model: Parallelle opdracht
- Masker: Geen (open label)
Aantal wapens
Wapens en interventies
Deelnemersgroep / ArmDeelnemersgroep / Arm |
Interventie / BehandelingInterventie / Behandeling |
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Sham-vergelijker: Physical Activity Tracking App Only
Over a four week period, participants were asked to use the Fitbit app to track their daily physical activity.
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Participants were asked to use the Fitbit app to track and sync their daily physical activity.
Andere namen:
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Actieve vergelijker: Physical Activity Tracking + Gamified Smartphone App
Over a four week period, participants were asked to use the Fitbit app to track their daily physical activity.
Additionally, they were asked to use the gamified smartphone app, Draco, during the intervention period.
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The primary objective was to determine the acceptability and satisfaction of the Draco app among children.
Secondary objective was to evaluate if the Draco app could improve physical activity levels (steps, and moderate-to-vigorous physical activity) and intrinsic motivation for physical activity in children.
The gamified smartphone app, Draco, is a virtual pet simulator where you care for a pet by exercising, walking, and answering healthy lifestyle questions.
Andere namen:
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Wat meet het onderzoek?
Primaire uitkomstmaten
Primaire uitkomstmaten
Uitkomstmaat |
Maatregel Beschrijving |
Tijdsspanne |
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User satisfaction with gamified smartphone app
Tijdsspanne: 4 weeks
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User satisfaction was measured using an adapted version of the short form Intrinsic Motivation Inventory used by Ahn, Johnsen & Ball, 2019.
Items pertained to the enjoyment, satisfaction of using the app and if the experience was unenjoyable.
Scores are rated on a 5 point Likert scale where 1 is the lowest score and 5 is the highest. 1 = Not true for me; 2 = Not really true for me; 3 = Sometimes true for me; 4 = Often true for me; 5 = Very true for me.
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4 weeks
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Acceptability with gamified smartphone app
Tijdsspanne: 4 weeks
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Exit interviews were performed after the intervention period to determine satisfaction and acceptability.
Questions related to their experience using the app, their physical activity behavior (before, during, and after the intervention period) and recommendations for app content
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4 weeks
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Secundaire uitkomstmaten
Secundaire uitkomstmaten
Uitkomstmaat |
Maatregel Beschrijving |
Tijdsspanne |
|---|---|---|
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Steps
Tijdsspanne: 4 weeks
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Steps were collected using a Fitbit over the intervention period.
Fitbit is a previously validated and reliable instrument to measure physical activity (Feehan et al., 2018).
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4 weeks
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Physical activity minutes
Tijdsspanne: 4 weeks
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Minutes of physical activity engaged in by the participants were collected using a Fitbit device worn by participants.
The device is worn while the participant is engaging in physical activity.
The intensity of exercise is calculated by heartrate.
Fitbit is a previously validated and reliable instrument to measure physical activity (Feehan et al., 2018).
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4 weeks
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Motivation for physical activity
Tijdsspanne: 4 weeks
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Motivation for physical activity was measured using an adapted version of the Intrinsic Motivation Inventory used by Ahn, Johnsen & Ball, 2019.
Questions related to perceived competence to physical activity, perceived autonomy to physical activity and perceived relatedness to the app.
The items addressed perceived competence, perceived autonomy, and relatedness.
Scores are rated on a 5 point Likert scale where 1 is the lowest score and 5 is the highest. 1 = Not true for me; 2 = Not really true for me; 3 = Sometimes true for me; 4 = Often true for me; 5 = Very true for me.
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4 weeks
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Medewerkers en onderzoekers
Sponsor
Sponsor
Studie record data
Bestudeer belangrijke data
Studie start (Werkelijk)
Studie start
Primaire voltooiing (Verwacht)
Primaire voltooiing
Studie voltooiing (Verwacht)
Studie voltooiing
Studieregistratiedata
Eerst ingediend
Eerst ingediend
Eerst ingediend dat voldeed aan de QC-criteria
Eerst ingediend dat voldeed aan de QC-criteria
Eerst geplaatst (Werkelijk)
Eerst geplaatst
Updates van studierecords
Laatste update geplaatst (Werkelijk)
Laatste update geplaatst
Laatste update ingediend die voldeed aan QC-criteria
Laatste update ingediend die voldeed aan QC-criteria
Laatst geverifieerd
Laatst geverifieerd
Meer informatie
Termen gerelateerd aan deze studie
Trefwoorden
Andere studie-ID-nummers
Andere studie-ID-nummers
- UVic181243
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