Effectiveness of Virtually Simulated Intervention for Patients Having Stuttering
This randomized controlled trial aims to evaluate the effectiveness of a culturally appropriate virtual reality (VR)-based speech restructuring intervention for individuals with stuttering in Pakistan. The intervention consists of five VR scenarios representing common real-life communication situations, incorporating graded difficulty levels, speech restructuring techniques, relaxation exercises, interactive avatars, and realistic audiovisual elements.
Eligible participants with stuttering will be randomly allocated to an experimental group receiving the VR-based speech restructuring intervention or a control group. Participants in the experimental group will receive 16 therapy sessions using the developed VR scenarios. Assessments will be conducted at baseline, during the intervention, and after completion of the intervention to evaluate changes in stuttering severity, speech fluency, communication attitudes, associated motor behaviors, physiological factors, and sense of presence within the virtual environment.
The study will determine whether the VR-based intervention is effective in improving speech fluency and reducing the severity and associated features of stuttering compared with the control condition. The findings will provide evidence regarding the effectiveness of VR-based speech restructuring as a culturally appropriate intervention for individuals with stuttering.
Panoramica dello studio
Stato
Stato
Condizioni
Condizioni
Intervento / Trattamento
Intervento / Trattamento
Descrizione dettagliata
This study is a randomized controlled trial designed to evaluate the effectiveness of a culturally adapted virtual reality (VR)-based speech restructuring intervention for individuals with stuttering in Pakistan. The intervention has been developed to simulate everyday communication situations within a controlled, immersive, and progressively challenging virtual environment. The overall objective of the trial is to determine whether VR-based speech restructuring can improve speech fluency and reduce stuttering severity and associated behavioral, physiological, and communication-related difficulties.
The VR intervention consists of five culturally appropriate communication scenarios representing commonly encountered real-life speaking situations in the Pakistani context: lecture hall, grocery store, restaurant, telephone conversation, and job interview. The scenarios incorporate graded levels of communication difficulty and are designed to provide opportunities for participants to practice speech restructuring techniques in progressively challenging situations. The intervention includes realistic environmental sounds, interactive avatars of different ages and genders, adjustable audience size and positioning, emotional expressions, varying question types, distractors, time-limited speaking tasks, relaxation exercises, and opportunities for repeated practice of speech restructuring techniques.
The intervention will be delivered using the Oculus Quest 2 head-mounted display. A neutral adaptation environment will be used to familiarize participants with the VR equipment and virtual environment before exposure to the therapeutic scenarios. Standard operating procedures (SOPs) will be followed to ensure standardized equipment setup, participant orientation, intervention delivery, and safety throughout the study. The intervention protocol and VR scenarios were developed and refined through a structured development process, including literature review, observation of real-life communication situations, brainstorming and ideation, storyboard development, live-action role plays, conversion into immersive virtual environments, and expert review. Content validity of the developed scenarios was established through evaluation by six experts with relevant professional experience using the Content Validity Index (CVI).
Eligible participants with stuttering will be recruited according to predefined inclusion and exclusion criteria. Participants will be randomly allocated to the experimental group or control group. The experimental group will receive the VR-based speech restructuring intervention consisting of 16 therapy sessions conducted three times per week, with each session lasting approximately 25 minutes. The intervention will begin with orientation to the VR system and training in the speech restructuring techniques. Participants will then practice the techniques within the five virtual communication scenarios, with the level of difficulty progressively increased according to the intervention protocol. Later sessions will focus on integrating skills across different communication situations and facilitating the transfer of learned speech restructuring strategies to real-life communication environments.
Participants in the control group will receive the control condition specified in the study protocol. Both groups will undergo outcome assessment at predefined time points. Baseline assessment will be conducted before commencement of the intervention, followed by an interim assessment during the intervention and a post-intervention assessment after completion of the 16 sessions. The primary outcome will be the severity of stuttering. Secondary outcomes will assess speech fluency, communication attitudes and emotions, associated motor behaviors, physiological factors associated with stuttering, and participants' sense of presence within the virtual environment, where applicable.
Speech fluency and stuttering-related outcomes will be assessed using standardized and structured assessment procedures. Outcome measures will include real-time analysis of speech fluency and dysfluency index, assessment of physiological factors associated with stuttering, the Modified S Scale for communication attitudes and emotions, assessment of associated motor behaviors, and the Presence Questionnaire for evaluating participants' experience within the virtual environment.
Data will be analyzed using SPSS. Descriptive statistics will be used to summarize participant characteristics and outcome measures. Appropriate inferential statistical tests will be used to compare changes in outcome measures between the experimental and control groups and across the predefined assessment time points. Statistical significance will be determined according to the prespecified analysis plan. The results of this randomized controlled trial will provide evidence regarding the effectiveness of a culturally adapted VR-based speech restructuring intervention for individuals with stuttering and its potential application as an adjunct or alternative approach to conventional stuttering intervention.
Tipo di studio
Tipo di studio
Iscrizione (Stimato)
Iscrizione
Fase
Fase
- Non applicabile
Contatti e Sedi
Contatto studio
Contatto studio
- Nome: Humaira Shamim Kiyani, PhD
- Numero di telefono: +923005471389
- Email: humaira.shamim@riphah.edu.pk
Luoghi di studio
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Islamabad, Pakistan, 4600
- National Institute of Rehabilitation Medicine
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Contatto:
- Email: tehreem.ijaz90@gmail.com
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Contatto:
- Tehreem Ijaz, PhD Scholar
- Numero di telefono: 03345307011
- Email: tehreem.ijaz90@gmail.com
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Investigatore principale:
- Tehreem Ijaz, PhD Scholar
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Criteri di partecipazione
Criteri di ammissibilità
Criteri di ammissibilità
Età idonea allo studio
Accetta volontari sani
Sessi ammissibili allo studio
Descrizione
Inclusion Criteria:
- Participants having stuttering of any level will be included.
- Participants having any primary behaviors like blocking, prolongations, Repetitions will be included.
- Participants exhibiting any facial grimaces, body movements or muscular tensions will be included.
- Age range 13-35 years (35)
- Both Genders
- Participants having stuttering severity from mild to severe
- Bilingual population having at-least matriculation qualification
Exclusion Criteria:
- Participants who have other communication problems with stuttering
- Participants who have any associated medical condition like stroke, head trauma, or any other brain injury will also be excluded
- Participants who had psychological problems, like depression and anxiety will be excluded from study.
- Participants who had any intellectual or cognitive disability will be excluded from study.
Piano di studio
Come è strutturato lo studio?
Dettagli di progettazione
- Scopo principale: Trattamento
- Assegnazione: Randomizzato
- Modello interventistico: Assegnazione parallela
- Mascheramento: Nessuno (etichetta aperta)
Numero di armi
Armi e interventi
Gruppo di partecipanti / ArmGruppo di partecipanti / Arm |
Intervento / TrattamentoIntervento / Trattamento |
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Sperimentale: Virtually Simulated Intervention
Participants receive the virtually simulated intervention developed for the management of stuttering. The study will evaluate the effectiveness of this intervention on the targeted population. |
A standardized, virtually simulated intervention comprising 2D video-based communication scenarios delivered using a Meta Quest 2 virtual reality headset. Participants viewed and controlled the playback of the simulated scenarios during therapy sessions according to the study protocol. Participants will receive intervention 3 days/week for 25 minutes. A total of 16 sessions will be conducted. |
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Comparatore attivo: Fluency Shaping Techniques
Participants will receive the intervention as per described intervention protocol. |
Participants in the control group will receive traditional speech intervention for stuttering without the use of virtual reality. The intervention will involve therapist-guided practice of speech restructuring techniques in clinics by using scenario-based solutions. Participants will receive intervention sessions according to the same treatment schedule and duration as the experimental group. The intervention will focus on improving speech fluency and reducing the severity of stuttering through structured practice and application of speech restructuring techniques in everyday communication situations. |
Cosa sta misurando lo studio?
Misure di risultato primarie
Misure di risultato primarie
Misura del risultato |
Misura Descrizione |
Lasso di tempo |
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Severity of Stuttering
Lasso di tempo: Baseline and approximately 6 weeks (post-test, immediately after completion of the 16-session intervention)
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Change from baseline in percentage of syllables stuttered will be assessed to determine changes in speech fluency following the intervention. Speech samples consisting of 200 syllables will be analyzed. The percentage of syllables stuttered will be calculated by dividing the number of syllables containing stuttering events by the total number of syllables produced and multiplying by 100. A decrease in the percentage of syllables stuttered indicates an improvement in speech fluency. |
Baseline and approximately 6 weeks (post-test, immediately after completion of the 16-session intervention)
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Misure di risultato secondarie
Misure di risultato secondarie
Misura del risultato |
Misura Descrizione |
Lasso di tempo |
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Overall Assessment of Speaker's Experience of Stuttering
Lasso di tempo: Baseline and approximately 6 weeks
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Change from baseline in the overall impact of stuttering will be assessed using the Overall Assessment of the Speaker's Experience of Stuttering (OASES). The OASES assesses the speaker's experience of stuttering across multiple domains, including general information about stuttering, reactions to stuttering, communication in daily situations, and quality of life. The overall impact score ranges from 1 to 5, with higher scores indicating a greater negative impact of stuttering on the individual's life. Changes in the overall impact score from baseline to post-test will be evaluated to determine the effectiveness of the intervention. |
Baseline and approximately 6 weeks
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Collaboratori e investigatori
Sponsor
Sponsor
Investigatori
Investigatori
- Investigatore principale: Tehreem Ijaz, PhD*, Riphah International University
Pubblicazioni e link utili
Pubblicazioni generali
- SB. B. Virtual reality augmentation for functional assessment and treatment of stuttering. Topics in Language Disorders. 2007 Jul 1; 27(3): 254-71. JS. Y. Real-time analysis of speech fluency: Procedures and reliability training. American Journal of Speech-Language Pathology. 1998 May; 7(2): 25-37.
- Brundage SB, Brinton JM, Hancock AB. Utility of virtual reality environments to examine physiological reactivity and subjective distress in adults who stutter. J Fluency Disord. 2016 Dec;50:85-95. doi: 10.1016/j.jfludis.2016.10.001. Epub 2016 Oct 5.
- Vaezipour A, Aldridge D, Koenig S, Theodoros D, Russell T. "It's really exciting to think where it could go": a mixed-method investigation of clinician acceptance, barriers and enablers of virtual reality technology in communication rehabilitation. Disabil Rehabil. 2022 Jul;44(15):3946-3958. doi: 10.1080/09638288.2021.1895333. Epub 2021 Mar 14.
- Brundage SB, Graap K, Gibbons KF, Ferrer M, Brooks J. Frequency of stuttering during challenging and supportive virtual reality job interviews. J Fluency Disord. 2006;31(4):325-39. doi: 10.1016/j.jfludis.2006.08.003. Epub 2006 Sep 26.
- Brignell A, Krahe M, Downes M, Kefalianos E, Reilly S, Morgan AT. A systematic review of interventions for adults who stutter. J Fluency Disord. 2020 Jun;64:105766. doi: 10.1016/j.jfludis.2020.105766. Epub 2020 Apr 30.
- Laiho A, Elovaara H, Kaisamatti K, Luhtalampi K, Talaskivi L, Pohja S, Routamo-Jaatela K, Vuorio E. Stuttering interventions for children, adolescents, and adults: a systematic review as a part of clinical guidelines. J Commun Disord. 2022 Sep-Oct;99:106242. doi: 10.1016/j.jcomdis.2022.106242. Epub 2022 Jun 16.
- Sommer M, Waltersbacher A, Schlotmann A, Schroder H, Strzelczyk A. Prevalence and Therapy Rates for Stuttering, Cluttering, and Developmental Disorders of Speech and Language: Evaluation of German Health Insurance Data. Front Hum Neurosci. 2021 Apr 12;15:645292. doi: 10.3389/fnhum.2021.645292. eCollection 2021.
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Altri numeri di identificazione dello studio
- Riphah/RCRS/REC/011100
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