Games & Well-Being Study (GWB)
Neural Correlates of Video Game Based Training to Foster Mindfulness and Prosocial Skills in Adolescents
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Wisconsin
-
Madison, Wisconsin, United States, 53705
- University of Wisconsin - Madison
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Fluent English speaker
- Enrolled in 7th or 8th grade
Exclusion Criteria:
- Currently on psychotropic medications
Study Plan
How is the study designed?
Design Details
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Active Comparator: Control for Attention Intervention
Attentional Control Game is an active control group.
We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
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|
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Experimental: Prosocial Training Intervention Game
The prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days).
|
Other Names:
|
|
Experimental: Attention Training Intervention Game
The attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days).
|
Other Names:
|
|
Active Comparator: Control for Prosocial Intervention
This is an active control group.
We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change from baseline in behavioral measures
Time Frame: baseline and up to 3 weeks
|
Change in behavioral measures before and after attentional video game training.
Timeframe is up to 7 days following the end of the 2 week game playing period.
|
baseline and up to 3 weeks
|
|
Change from baseline in fMRI
Time Frame: baseline and up to 3 weeks
|
Change in fMRI neural markers of empathic accuracy before and after attentional video game training.
Timeframe is up to 7 days following the 2 week game playing period.
|
baseline and up to 3 weeks
|
Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Principal Investigator: Richard Davidson, PhD, University of Wisconsin, Madison
Publications and helpful links
Study record dates
Study Major Dates
Study Start
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Estimate)
First Posted
Study Record Updates
Last Update Posted (Estimate)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- Davidson-GWB
- Bill & Melinda Gates (Other Grant/Funding Number: Bill & Melinda Gates Foundation)
- Grant Number (Other Grant/Funding Number: opp1033728)
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