Virtual Reality Asymmetric Training of Technology And Tactics for Professional Basketball Players
Virtual Reality Basketball Asymmetric Training
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Shandong
-
JiNan, Shandong, China, 250002
- Shandong Provincial Sports Training Center
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Asymmetric limbs
- Psychological defects
- Joint stiffness
- Amyotrophic lateral sclerosis
Exclusion Criteria:
- Physically and mentally healthy individuals
- Schizophrenia patients
- Cognitive impairment patients
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Health Services Research
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Virtual reality basketball asymmetric training
|
This study established two experimental groups, namely the experimental group and the control group.
The experimental group received virtual reality device assisted training, while the control group received traditional training
|
|
Experimental: Traditional basketball asymmetric training
|
This study established two experimental groups, namely the experimental group and the control group.
The experimental group received virtual reality device assisted training, while the control group received traditional training
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Effects of Asymmetric Training in Virtual Reality Basketball on The Complex Technical Completion Scores of Professional Basketball players
Time Frame: Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd
|
Examine the effect of virtual reality training across pretest, post-test 1, and post-test 2 on asymmetrical scores of complex technical abilities in terms of professional basketball players' dribbling, driving, passing, and rebounding in China. This study used DJ Osmo Action 3 camera and GoPose software to capture, measure, and analyze the basketball technique movements of the experimental subjects. The specific measurements are listed below: Technical Completion Rate (0/100 points) Technical Connection Rate (0/100 points) |
Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd
|
|
Effects of Asymmetric Training in Virtual Reality Basketball on The Complex Technical Completion Rate of Professional Basketball players
Time Frame: Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd
|
Examine the effect of virtual reality training across pretest, post-test 1, and post-test 2 on asymmetrical rate of complex technical abilities in terms of professional basketball players' shooting, layup and defensive in China. This study used DJ Osmo Action 3 camera and GoPose software to capture, measure, and analyze the basketball technique movements of the experimental subjects. The specific measurements are listed below: Technical Accuracy Rate (%) Technology Success Rate (%) |
Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd
|
|
Effects of Asymmetric Training in Virtual Reality Basketball on Complex Tactics Scores of Professional Basketball Players
Time Frame: Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd
|
Examine the effect of virtual reality training across pretest, post-test 1, and post-test 2 on asymmetrical scores level of tactical abilities in terms of professional basketball players' 3-man organized offense, 3-man organized defense, 4-man organized offense, 4-man organized defense, 5-man organized offense and 5-man organized defense in China. This study used DJ Osmo Action 3 camera and Dartfish software to capture, measure, and analyze the basketball tactical execution process of the experimental subjects. The specific measurements are listed below: Tactical Completion Rate (0/100 points) Tactical Connection (0/100 points) Tactical Decision-making Ability (0/100 points) Tactical Selection Accuracy (0/100 points) Tactical SuccessRate (0/100 points) |
Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd
|
Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Study Chair: Soh Kim Geok, Professor, Universiti Putra Malaysia Research Institute Branch
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- University Putra Malaysia FPP
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
Clinical Trials on Body Schema
-
NCT07423923Enrolling by invitationScopolamine or Placebo | Schema to Organize Memory or no Schema
-
NCT06503575CompletedAdolescent Idiopathic Scoliosis | Body Schema
-
NCT04993235RecruitingBody Image | Beckwith-Wiedemann Syndrome | Sotos Syndrome | Body Schema | Overgrowth Syndrome
-
NCT06745310RecruitingBody Mass Index | Body Mass Index 25 or Greater | Body Mass Index, Normal
-
NCT02663362RecruitingHuman Body Composition | Human Body Function
-
NCT04984252CompletedBody Image Disturbance | Body Image | Shame
-
NCT06724796RecruitingBody Image | Body Dissatisfaction | Eating Behaviors
-
NCT04849689CompletedBody Weight | Body Weight Changes | Body Image | Muscle Loss
Clinical Trials on Virtual reality basketball asymmetric training
-
NCT03715400SuspendedDepression | Mood Disorders | Anhedonia | Stress | Anxiety | Virtual Reality
-
NCT05965661Recruiting
-
NCT05028647Completed
-
NCT03169387UnknownCardiovascular Diseases | Body Composition
-
NCT07219875RecruitingDepression | Positive Affect
-
NCT06117319Completed
-
NCT03128099Completed
-
NCT05342077CompletedDepression | Positive Affect
-
NCT06038955CompletedDepression | Psychotic Disorders | Schizophrenia | Cognitive Impairment | Bipolar Disorder | Schizotypal Disorder