Effect Of Game-Based Breathing Exercise On Pain, Fear, And Anxiety In Children During Venipuncture
The Effect Of Video Game-Based Breathing Exercise Intervention On Pain, Fear, And Anxiety During Routine Venipuncture In Pediatric Patients: A Randomized Controlled Trial
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Ayşenur AKKAYA GÜL, Assistant Professor
- Phone Number: (0216) 910 19 07
- Email: aysenurakkaya006@gmail.com
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
• Being between 7-12 years of age
- Undergoing a venipuncture procedure
- Able to understand and speak Turkish
- Having written informed consent from the parent/legal guardian and age-appropriate verbal assent from the child
Exclusion Criteria:
• History of epilepsy or recurrent seizures
- Presence of severe congenital chronic disease, congenital anomaly, or behavioral disorder
- Presence of visual or hearing impairment, or cognitive/developmental delay
- Use of psychoactive medications
- Presence of oral, lip, or orofacial anomalies that may interfere with breathing exercises
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Health Services Research
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
No Intervention: Control Group (Standard Venipuncture Procedure)
Children in the control group will undergo the standard venipuncture procedure, including an explanation of the procedure and the use of reassuring expressions.
|
|
|
Experimental: Intervention Group (Video Game-Based Breathing Exercise During Venipuncture)
Children in the intervention group will receive a video game-based breathing exercise in addition to standard venipuncture.
The game, selected from the "Breathing Games" application based on the child's age and preferences, will be delivered via the BREATHING+ device with an expiratory-sensitive mouthpiece.
Children and parents will be briefly instructed on device use.
The child will be guided to inhale through the nose and exhale into the mouthpiece.
The exercise will be performed for 1 minute, followed by 2 minutes of rest for procedure preparation, then resumed 1 minute before and continued during venipuncture, totaling approximately 3 minutes.
|
Children in the intervention group will receive a video game-based breathing exercise in addition to standard venipuncture.
The system consists of a head-mounted headset unit and a mouthpiece sensor that detects expiration.
It operates the game through a mouthpiece that senses the child's exhalation via the oral route and does not involve any medication, electrical stimulation, or invasive procedures.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Visual Analog Scale (VAS)
Time Frame: 1 minute before the intervention, during the intervention, and immediately after the intervention
|
It consists of a 10 cm long straight line.
The point "0" indicates "no pain" and the point "10" indicates "unbearable pain".
It can be used in children aged 7 years and older.
The child is asked to mark the point that represents the severity of their pain.
It has been stated that this scale is more sensitive and reliable than other unidimensional scales.
The VAS has been found to be a reliable scale in the evaluation of acute pain.
|
1 minute before the intervention, during the intervention, and immediately after the intervention
|
|
Children's Anxiety Scale-State (CAS-S)
Time Frame: 1 minute before the intervention, and immediately after the intervention
|
The Children's Anxiety Scale-State (CAS-S) was adapted into Turkish by Özalp Gerçeker et al. in 2018, and its validity and reliability were established for children aged 4-10 years (validity index: 1.00).
This scale will be used to assess children's state anxiety during venipuncture.
It consists of a thermometer-like visual format in which children indicate their anxiety level by marking a point on the scale.
Children who are not cognitively appropriate will be excluded from the assessment.
Scores range from 0 to 10, evaluated in 0.5-point increments and rounded to the nearest whole number.
|
1 minute before the intervention, and immediately after the intervention
|
|
Child Fear Scale (CFS)
Time Frame: 1 minute before the intervention, during the intervention, and immediately after the intervention
|
The Children's Anxiety Scale is used to assess the child's level of anxiety.
It is a single-item scale consisting of five gender-neutral facial expressions ranging from a neutral face (0 = no anxiety) to a fearful face (4 = severe anxiety), scored between 0 and 4.
|
1 minute before the intervention, during the intervention, and immediately after the intervention
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Estimated)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- GAMEBREATH-2026/AAKKAYAGUL
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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