Collective Motivational Interviewing (CMI) for Adolescents With Internet Gaming Disorder

October 2, 2024 updated by: Dr. Tse Ka Wo, Hong Kong College of Technology

A Randomized Controlled Study of Collective Motivational Interviewing (CMI) for Adolescents With Internet Gaming Disorder

The present study examines the efficacy of CMI in reducing adolescent IGD symptoms and enhancing social support given by CSOs among adolescents with high risk of IGD (probable IGD cases screened positive by validated tools). It is hypothesized that the intervention group (with CMI plus IGD education materials for both the clients and his/her selected CSO) would show more improvements in reduction in the severity of IGD, motivation to change maladaptive gaming behaviour, craving on gaming, and social support obtained from CSOs than to the control group (only educational materials for both the client and the CSOs).

Study Overview

Detailed Description

This study adopts a randomized controlled efficacy study with an open-label parallel-group design. The trial will be registered by the WHO's International Clinical Trials Registry Platform once the project is approved. Research participants will be recruited from the primary and secondary schools, and youth social services. After completing the screening process, research participants who are confirmed to fit the inclusion criteria will be randomly assigned to the intervention group with CMI intervention plus IGD education materials to both adolescents with IGD and their CSO or the control group with IGD education materials alone. The present study sets four-time points to track the change in the between-group difference of the primary and secondary outcomes from the baseline (T0) to post-intervention (T1), 3-month follow-up (T2), and 6-month follow-up (T3).

Study Type

Interventional

Enrollment (Estimated)

172

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

      • Shatin, Hong Kong
        • Hong Kong College of Technology

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Child

Accepts Healthy Volunteers

No

Description

Inclusion Criteria for Adolescents:

  • Aged between 10-16
  • Probable IGD condition screened by the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) reaching the cut-off value at 21, those at high risk of having IGD but no IGD cases with clinical diagnosis, although the symptoms measured by IGDS9-SF are equivalent to DSM-5 IGD criteria)
  • Hong Kong ID card holder
  • Chinese speaking
  • Student identity
  • Possessing an electronic mobile device or computer
  • Willingness to participate in the intervention/control group and complete four surveys (baseline, post-intervention, 3-month follow-up, and 6-month follow-up)
  • Can nominate a CSO (e.g., parents) [client's autonomy is a critical factor to facilitate motivation posited by the self-determination theory (Ryan & Deci, 2020) (9) to obtain informed consent and parental consent

Inclusion Criteria for CSO:

  • Aged greater than 18 years
  • Having a close relationship with the adolescent with probable IGD (as rated by participants being generally supportive of the participants)
  • Being willing to participate in the present study and provide informed consent

Exclusion Criteria for Adolescents:

  • Participants who have psychiatric problems such as psychosis, significant cognitive impairment and/or receiving active and structured psychotherapy about IGD elsewhere will be excluded (Nielsen et al., 2021).

Exclusion Criteria for CSO:

  • Participants who have psychosis, aggressive or suicidal behavior
  • Having life-threatening medical conditions

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Other: Control group (Education Materials)
After completing the baseline screening, survey and randomization, the participants in the control group will receive educational materials regarding topics including: (1) what IGD is and its consequences, (2) how to communicate with parents about the gaming time, and (3) how to develop a healthy lifestyle, etc.
The participants in the control group will receive IGD educational materials.
Experimental: Intervention group (Collective Motivational Interviewing plus Education Materials)
Participants in the intervention group will be given the same Internet Gaming Disorder (IGD) education materials as those in the control group, thus, they will further participate in four counseling sessions with Collective Motivational Interviewing (CMI) (each session 60 mins). In the first session, adolescents with Internet Gaming Disorder will be implemented a standard MI session to elicit and strengthen the client's motivation to change. In the second session, a nominated CSO of the client will participate in a standard MI session to elicit their motivation to help the client toward change and prepare positive attitudes of CSO for the conjoint session. Afterward, the third and fourth sessions (75 mins) will be conjoint sessions. The Collective Motivational Interviewing practitioners will create a safe platform for both parties to share their perspectives with openness and trustfulness, in turn, to reach an agreed goal (e.g., develop a change plan on internet gaming behaviors).
The participants in the intervention group will receive IGD educational materials as well as four counseling sessions of CMI intervention.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Severity of IGD
Time Frame: Change from Baseline (T0) Severity of IGD at posttest (T1: After intervention)
The nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) are used to detect the change in the severity of IGD. It is the first brief standardized psychometric tool of IGD based on the nine DSM-5 IGD criteria. This instrument has been translated into 15 languages and is widely used in research and clinical settings. In addition, a validated Chinese version with satisfactory psychometric properties is available (Qin et al., 2020). The items were rated by using a 5-point Likert scale (1 = Never to 5 = Very often).
Change from Baseline (T0) Severity of IGD at posttest (T1: After intervention)
Severity of IGD
Time Frame: Change from Baseline (T0) Severity of IGD at 3-month follow-up (T2)
The nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) are used to detect the change in the severity of IGD. It is the first brief standardized psychometric tool of IGD based on the nine DSM-5 IGD criteria. This instrument has been translated into 15 languages and is widely used in research and clinical settings. In addition, a validated Chinese version with satisfactory psychometric properties is available (Qin et al., 2020). The items were rated by using a 5-point Likert scale (1 = Never to 5 = Very often).
Change from Baseline (T0) Severity of IGD at 3-month follow-up (T2)
Severity of IGD
Time Frame: Change from Baseline (T0) Severity of IGD at 6-month follow-up (T3)
The nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) are used to detect the change in the severity of IGD. It is the first brief standardized psychometric tool of IGD based on the nine DSM-5 IGD criteria. This instrument has been translated into 15 languages and is widely used in research and clinical settings. In addition, a validated Chinese version with satisfactory psychometric properties is available (Qin et al., 2020). The items were rated by using a 5-point Likert scale (1 = Never to 5 = Very often).
Change from Baseline (T0) Severity of IGD at 6-month follow-up (T3)

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Motivation to change maladaptive gaming behaviour
Time Frame: Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at posttest (T1: After intervention)
Contemplation Ladder for Internet Gaming (CL-LG), which is derived from the Contemplation Ladder measure the motivation to quit smoking (Biener & Abrams, 1991), are employed. Contemplation Ladder for drug use problems is commonly used in clinical settings and research in Hong Kong (Siu et al., 2018). The instrument measures the motivation to abstain from maladaptive gaming behaviors based on a single brief option of 11 rungs and five types of statements. The instrument is rated on a scale from 0 to 10, with each point representing a specific statement showing a corresponding stage of change. The ladder has been used in smoking cessation studies, which displayed strong reliability and validity with strong intercorrelations (Pearson's r = .82 - .98) (Rustin & Tate, 1993).
Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at posttest (T1: After intervention)
Motivation to change maladaptive gaming behaviour
Time Frame: Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at 3-month follow-up (T2)
Contemplation Ladder for Internet Gaming (CL-LG), which is derived from the Contemplation Ladder measure the motivation to quit smoking (Biener & Abrams, 1991), are employed. Contemplation Ladder for drug use problems is commonly used in clinical settings and research in Hong Kong (Siu et al., 2018). The instrument measures the motivation to abstain from maladaptive gaming behaviors based on a single brief option of 11 rungs and five types of statements. The instrument is rated on a scale from 0 to 10, with each point representing a specific statement showing a corresponding stage of change. The ladder has been used in smoking cessation studies, which displayed strong reliability and validity with strong intercorrelations (Pearson's r = .82 - .98) (Rustin & Tate, 1993).
Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at 3-month follow-up (T2)
Motivation to change maladaptive gaming behaviour
Time Frame: Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at 6-month follow-up (T3)
Contemplation Ladder for Internet Gaming (CL-LG), which is derived from the Contemplation Ladder measure the motivation to quit smoking (Biener & Abrams, 1991), are employed. Contemplation Ladder for drug use problems is commonly used in clinical settings and research in Hong Kong (Siu et al., 2018). The instrument measures the motivation to abstain from maladaptive gaming behaviors based on a single brief option of 11 rungs and five types of statements. The instrument is rated on a scale from 0 to 10, with each point representing a specific statement showing a corresponding stage of change. The ladder has been used in smoking cessation studies, which displayed strong reliability and validity with strong intercorrelations (Pearson's r = .82 - .98) (Rustin & Tate, 1993).
Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at 6-month follow-up (T3)
Craving for Internet Gaming
Time Frame: Change from Baseline (T0) Craving for Internet Gaming at posttest (T1: After intervention)
Craving for Internet Gaming Scale (CIGS) is used to measure respondents' intensity, frequency, duration of their craving, and capability to resist acting on their craving for a particular period of time. It comprises five-item, scoring from 0 to 6 for each item. Respondents with higher scores tend to have higher levels of gaming craving (Cronbach's alpha was .88-.91) (Savci & Griffiths, 2019).
Change from Baseline (T0) Craving for Internet Gaming at posttest (T1: After intervention)
Craving for Internet Gaming
Time Frame: Change from Baseline (T0) Craving for Internet Gaming at 3-month follow-up (T2)
Craving for Internet Gaming Scale (CIGS) is used to measure respondents' intensity, frequency, duration of their craving, and capability to resist acting on their craving for a particular period of time. It comprises five-item, scoring from 0 to 6 for each item. Respondents with higher scores tend to have higher levels of gaming craving (Cronbach's alpha was .88-.91) (Savci & Griffiths, 2019).
Change from Baseline (T0) Craving for Internet Gaming at 3-month follow-up (T2)
Craving for Internet Gaming
Time Frame: Change from Baseline (T0) Craving for Internet Gaming at 6-month follow-up (T3)
Craving for Internet Gaming Scale (CIGS) is used to measure respondents' intensity, frequency, duration of their craving, and capability to resist acting on their craving for a particular period of time. It comprises five-item, scoring from 0 to 6 for each item. Respondents with higher scores tend to have higher levels of gaming craving (Cronbach's alpha was .88-.91) (Savci & Griffiths, 2019).
Change from Baseline (T0) Craving for Internet Gaming at 6-month follow-up (T3)
Social support from CSO
Time Frame: Change from Baseline (T0) Social support from CSO at posttest (T1: After intervention)
The 4-item significant other subscales of the Multidimensional Scale of Perceived Social Support (MSPSS) will be used. It is a self-reporting instrument designed for assessing the level of perceived social support from significant others. The items are scored on a 7-point Likert scale ranging from 1 (very strongly disagree) to 7 (very strongly agree). The Cantonese version has demonstrated a high internal consistency coefficient with a Cronbach's alpha of .89 (Chou, 2000).
Change from Baseline (T0) Social support from CSO at posttest (T1: After intervention)
Social support from CSO
Time Frame: Change from Baseline (T0) Social support from CSO at 3-month follow-up (T2)
The 4-item significant other subscales of the Multidimensional Scale of Perceived Social Support (MSPSS) will be used. It is a self-reporting instrument designed for assessing the level of perceived social support from significant others. The items are scored on a 7-point Likert scale ranging from 1 (very strongly disagree) to 7 (very strongly agree). The Cantonese version has demonstrated a high internal consistency coefficient with a Cronbach's alpha of .89 (Chou, 2000).
Change from Baseline (T0) Social support from CSO at 3-month follow-up (T2)
Social support from CSO
Time Frame: Change from Baseline (T0) Social support from CSO at 6-month follow-up (T3)
The 4-item significant other subscales of the Multidimensional Scale of Perceived Social Support (MSPSS) will be used. It is a self-reporting instrument designed for assessing the level of perceived social support from significant others. The items are scored on a 7-point Likert scale ranging from 1 (very strongly disagree) to 7 (very strongly agree). The Cantonese version has demonstrated a high internal consistency coefficient with a Cronbach's alpha of .89 (Chou, 2000).
Change from Baseline (T0) Social support from CSO at 6-month follow-up (T3)
Child-Parent Relationship
Time Frame: Change from Baseline (T0) Child-Parent Relationship at posttest (T1: After intervention)
The Child-Parent Relationship Scale (C-PRS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree).
Change from Baseline (T0) Child-Parent Relationship at posttest (T1: After intervention)
Child-Parent Relationship
Time Frame: Change from Baseline (T0) Child-Parent Relationship at 3-month follow-up (T2)
The Child-Parent Relationship Scale (C-PRS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree).
Change from Baseline (T0) Child-Parent Relationship at 3-month follow-up (T2)
Child-Parent Relationship
Time Frame: Change from Baseline (T0) Child-Parent Relationship at 6-month follow-up (T3)
The Child-Parent Relationship Scale (C-PRS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree).
Change from Baseline (T0) Child-Parent Relationship at 6-month follow-up (T3)
Parental Stress
Time Frame: Change from Baseline (T0) Parental Stress at posttest (T1: After intervention)
The 17-items Parental Stress Scale (PSS). The items are scored on a 6-point Likert scale ranging from 1 (very strongly disagree) to 6 (very strongly agree).
Change from Baseline (T0) Parental Stress at posttest (T1: After intervention)
Parental Stress
Time Frame: Change from Baseline (T0) Parental Stress at 3-month follow-up (T2)
The 17-items Parental Stress Scale (PSS). The items are scored on a 6-point Likert scale ranging from 1 (very strongly disagree) to 6 (very strongly agree).
Change from Baseline (T0) Parental Stress at 3-month follow-up (T2)
Parental Stress
Time Frame: Change from Baseline (T0) Parental Stress at 6-month follow-up (T3)
The 17-items Parental Stress Scale (PSS). The items are scored on a 6-point Likert scale ranging from 1 (very strongly disagree) to 6 (very strongly agree).
Change from Baseline (T0) Parental Stress at 6-month follow-up (T3)
Motivation for treatment
Time Frame: Change from Baseline (T0) Motivation for treatment at posttest (T1: After intervention)
The 8-item Motivation for Youth's Treatment Scale (MYTS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree).
Change from Baseline (T0) Motivation for treatment at posttest (T1: After intervention)
Motivation for treatment
Time Frame: Change from Baseline (T0) Motivation for treatment at 3-month follow-up (T2)
The 8-item Motivation for Youth's Treatment Scale (MYTS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree).
Change from Baseline (T0) Motivation for treatment at 3-month follow-up (T2)
Motivation for treatment
Time Frame: Change from Baseline (T0) Motivation for treatment at 6-month follow-up (T3)
The 8-item Motivation for Youth's Treatment Scale (MYTS). The items are scored on a 5-point Likert scale ranging from 1 (very strongly disagree) to 5 (very strongly agree).
Change from Baseline (T0) Motivation for treatment at 6-month follow-up (T3)

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

General Publications

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

June 1, 2023

Primary Completion (Estimated)

December 31, 2025

Study Completion (Estimated)

December 31, 2026

Study Registration Dates

First Submitted

May 9, 2023

First Submitted That Met QC Criteria

June 21, 2023

First Posted (Actual)

June 26, 2023

Study Record Updates

Last Update Posted (Actual)

October 3, 2024

Last Update Submitted That Met QC Criteria

October 2, 2024

Last Verified

October 1, 2024

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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