Kinematics of Movements Provoked by an Augmented Reality App

April 30, 2026 updated by: Sint Maartenskliniek

Kinematics of Upper Limb Movements Provoked by an Augmented Reality App in Comparison to Therapy Exercises.

Introduction: Home-based rehabilitation has the potential to reduce healthcare costs. However, due to less supervision in the home situation, it is possible that movements are made incorrectly. Therefore it is important to gain insight in which movements are made with a home-based rehabilitation system and what effects instructions could have on these movements. The current study investigated these movements made by the Rehabilitation Gaming System (RGS) app, this app uses augmented reality to provoke upper limb movements.

Methods: 16 healthy elderly and 16 stroke survivors participate in this study. Each participant was invited to the rehabilitation clinic for a one time measurement of 1.5 hours. During this measurement, four therapy exercises and four games on the RGS-app are performed. Each game should provoke a similar movement as one of the therapy exercises. Participants start with performing the therapy exercises for two minutes each. Thereafter they receive a video instruction on how to perform one of the games of the RGS-app, and they will play this game for 2 minutes. Thereafter the group is randomized into two conditions. The first group receives the same video instruction, while the second group receives a personalized live instruction based on the first two minutes of playing. After the new instruction, participants will play the game for two minutes again. This is repeated for all four games. Both the order of the therapy exercises and RGS-app games are randomized. During the study, participants wear Inertial Measurement Units (IMU's).

Study Overview

Status

Completed

Conditions

Intervention / Treatment

Study Type

Observational

Enrollment (Actual)

28

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Gelderland
      • Ubbergen, Gelderland, Netherlands, 6574 NA
        • Sint Maartenskliniek

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult
  • Older Adult

Accepts Healthy Volunteers

Yes

Sampling Method

Non-Probability Sample

Study Population

Stroke survivors will be recruited through a Rehabilitation physician at the Sint Maartenskliniek and if needed through social media.

Healthy elderly will be recruited using social media.

Description

Inclusion Criteria stroke survivors:

  • People who suffered from a stroke at least 2 months ago.
  • Smartphone users
  • Mild to moderate upper limb impairment (Medical Research Council Scale for Muscle Strength (MRC) ≥ 2)

Exclusion Criteria stroke survivors:

  • Severe cognitive impairment
  • Visual impairments (which cannot be corrected with glasses)
  • Upper limb impairments not caused by the stroke

Inclusion Criteria healthy elderly:

  • 60 years or older
  • Smartphone users

Exclusion Criteria healthy elderly:

  • Visual impairments (which cannot be corrected with glasses)
  • Upper limb impairments which can affect smartphone use

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

Cohorts and Interventions

Group / Cohort
Intervention / Treatment
Healthy elderly
Group of participants who have no prior history of stroke
Participants use the RGS-app on a smartwatch once for 1.5 hours during the measurement. The RGS-app consists of augmented reality games to provoke upper limb movement.
Stroke survivor
Group of participants who have been through a stroke
Participants use the RGS-app on a smartwatch once for 1.5 hours during the measurement. The RGS-app consists of augmented reality games to provoke upper limb movement.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Average movement velocity
Time Frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours
Average velocity of every 2-minute session. Velocity is measured at the hand relative to the sternum.
Measured when using the RGS-app during the one-time measurement of 1.5 hours

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Elbow Range of motion
Time Frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours
Range of motion in degrees of the elbow joint (0 degrees being fully stretched)
Measured when using the RGS-app during the one-time measurement of 1.5 hours
Pelvis range of motion
Time Frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours
Range of motion in degrees of the elbow joint (0 degrees meaning vertical)
Measured when using the RGS-app during the one-time measurement of 1.5 hours
Peak velocity
Time Frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours
The maximum velocity measured at the hand
Measured when using the RGS-app during the one-time measurement of 1.5 hours
Hand distance
Time Frame: Measured when using the RGS-app during the one-time measurement of 1.5 hours
Distance covered by the hand corrected by the sternum movements
Measured when using the RGS-app during the one-time measurement of 1.5 hours

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Collaborators

Investigators

  • Principal Investigator: Noël Keijsers, Prof., Donders Institute for Brain, Cognition and Behavior, Radboud University

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

May 13, 2023

Primary Completion (Actual)

October 1, 2025

Study Completion (Actual)

October 1, 2025

Study Registration Dates

First Submitted

March 6, 2024

First Submitted That Met QC Criteria

July 17, 2024

First Posted (Actual)

July 23, 2024

Study Record Updates

Last Update Posted (Actual)

May 7, 2026

Last Update Submitted That Met QC Criteria

April 30, 2026

Last Verified

August 1, 2025

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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