Visual Training Effects in Esports Players
The Effect of Web-Based Visual Training on Balance, Reaction Time, and Cognitive Function in Professional Esports Players
Studieoversigt
Status
Status
Betingelser
Betingelser
Intervention / Behandling
Intervention / Behandling
Undersøgelsestype
Undersøgelsestype
Tilmelding (Faktiske)
Tilmelding
Fase
Fase
- Ikke anvendelig
Kontakter og lokationer
Studiesteder
-
-
Bigadiç
-
Balıkesir, Bigadiç, Tyrkiet (Türkiye)
- Balikesir University
-
-
Deltagelseskriterier
Berettigelseskriterier
Berettigelseskriterier
Aldre berettiget til at studere
- Barn
- Voksen
Tager imod sunde frivillige
Beskrivelse
Inclusion Criteria:
- Aged between 12 and 30 years
- Living in Balıkesir, Türkiye
- Professional e-sports player
- At least 2 years of regular e-sports training and/or participation in competitions Willing to participate and provide informed consent (parental consent required for participants under 18 years)
Exclusion Criteria:
- Diagnosis of attention deficit disorder
- Presence of vestibular disorders affecting balance
- History of lower extremity injury within the last 6 months
Studieplan
Hvordan er undersøgelsen tilrettelagt?
Design detaljer
- Primært formål: Andet
- Tildeling: Randomiseret
- Interventionel model: Parallel tildeling
- Maskning: Enkelt
Antal våben
Våben og indgreb
Deltagergruppe / ArmDeltagergruppe / Arm |
Intervention / BehandlingIntervention / Behandling |
|---|---|
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Ingen indgriben: Kontrolgruppe
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Eksperimentel: Single-Session Web-Based Visual Training
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Participants received a single session of web-based visual training lasting approximately 25 minutes.
The session included eye relaxation, eye movement exercises, convergence-divergence, accommodation, figure-ground perception, and visual attention exercises.
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Hvad måler undersøgelsen?
Primære resultatmål
Primære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
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Reaction Time
Tidsramme: Baseline and immediately post-intervention
|
Reaction time will be measured using an LED-based system.
The average reaction time (ms) and the number of correct responses will be recorded.
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Baseline and immediately post-intervention
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Sekundære resultatmål
Sekundære resultatmål
Resultatmål |
Foranstaltningsbeskrivelse |
Tidsramme |
|---|---|---|
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Balance
Tidsramme: Baseline and immediately post-intervention
|
Balance will be assessed using the One-Leg Balance Test.
The duration of maintaining single-leg stance will be recorded.
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Baseline and immediately post-intervention
|
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Cognitive Function
Tidsramme: Baseline and immediately post-intervention
|
Cognitive function will be assessed through selective attention performance during the LED-based reaction task.
The number of correct responses will be recorded.
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Baseline and immediately post-intervention
|
Samarbejdspartnere og efterforskere
Sponsor
Sponsor
Publikationer og nyttige links
Generelle publikationer
- Zhang, W., Wang, X., Li, X., et al. (2023). Effects of acute moderate-intensity aerobic exercise on cognitive function in e-athletes: A randomized controlled trial. Medicine, 102(40), e35108. https://doi.org/10.1097/MD.0000000000035108
- Ünver, F., Özkan, F., & Ülkar, B. (2005). Ön çapraz bağ tamiri yapılan kişilerde postüral kontrolün incelenmesi. Fizyoterapi Rehabilitasyon, 16(1), 17-24.
- Sainz, I., Collado-Mateo, D., & Del Coso, J. (2020). Effect of acute caffeine intake on hit accuracy and reaction time in professional e-sports players. Physiology & Behavior, 224, 113031. https://doi.org/10.1016/j.physbeh.2020.113031
- Rossoni, A., Vecchiato, M., Brugin, E., et al. (2023). The esports medicine: Pre-participation screening and injuries management-An update. Sports, 11(2), 34. https://doi.org/10.3390/sports11020034
- Pappas, C., Turner, T., Wulf, G., & Ketcham, C. J. (2019). Reaction time and cognitive control mechanisms among esports athletes: Evidence for a training advantage. Psychology of Sport and Exercise, 41, 157-162. https://doi.org/10.1016/j.psychsport.2018.12.008
- Nagorsky, E., & Wiemeyer, J. (2020). The structure of performance and training in esports. PLoS One, 15(8), e0237584. https://doi.org/10.1371/journal.pone.0237584
- Lachowicz, M., Żurek, A., Jamro, D., Serweta-Pawlik, A., & Żurek, G. (2024). Changes in concentration performance and alternating attention after short-term virtual reality training in e-athletes: A pilot study. Scientific Reports, 14(1), 8904. https://doi.org/10.1038/s41598-024-58904-6
- Khanal, S. (2015). Impact of visual skills training on sports performance: Current and future perspectives. Advances in Ophthalmology and Visual System, 2(1), 32.
- Karrer, T. M., McDonnell, J. V., & Bavelier, D. (2020). Action video gaming and its impact on cognition: A systematic review. Psychological Bulletin, 146(2), 128-159. https://doi.org/10.1037/bul0000220
- Jeon, S., Kim, Y., & Park, H. (2022). Perceptual-motor abilities of professional esports gamers and amateurs. Journal of Electronic Gaming and Esports, 1(1), 49-61.
- Janković, D., Čvorović, A., Dopsaj, M., Prćić, I., & Kukić, F. (2022). Effects of the task complexity on the single movement response time of upper and lower limbs in police officers. International Journal of Environmental Research and Public Health, 19(14), 8695. https://doi.org/10.3390/ijerph19148695
- Franks, R. R., King, D., Bodine, W., Chisari, E., Heller, A., Jamal, F. IV, Luksch, J., Quinn, K., Singh, R., & Solomon, M. (2022). AOASM position statement on esports, active video gaming, and the role of the sports medicine physician. Clinical Journal of Sport Medicine, 32, e221-e229. https://doi.org/10.1097/JSM.0000000000000991
- Bavelier, D., & Green, C. S. (2019). Enhancing attention and cognitive control in video game players. Trends in Cognitive Sciences, 23(4), 269-282. https://doi.org/10.1016/j.tics.2019.01.009
- Barnett, A. (2018). Vision skills that boost esports performance. Vizual Edge.
Datoer for undersøgelser
Studer store datoer
Studiestart (Faktiske)
Studiestart
Primær færdiggørelse (Faktiske)
Primær færdiggørelse
Studieafslutning (Faktiske)
Studieafslutning
Datoer for studieregistrering
Først indsendt
Først indsendt
Først indsendt, der opfyldte QC-kriterier
Først indsendt, der opfyldte QC-kriterier
Først opslået (Faktiske)
Først opslået
Opdateringer af undersøgelsesjournaler
Sidste opdatering sendt (Faktiske)
Sidste opdatering sendt
Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier
Sidste opdatering indsendt, der opfyldte kvalitetskontrolkriterier
Sidst verificeret
Sidst verificeret
Mere information
Begreber relateret til denne undersøgelse
Andre undersøgelses-id-numre
Andre undersøgelses-id-numre
- 2026/48
Plan for individuelle deltagerdata (IPD)
Planlægger du at dele individuelle deltagerdata (IPD)?
Lægemiddel- og udstyrsoplysninger, undersøgelsesdokumenter
Studerer et amerikansk FDA-reguleret lægemiddelprodukt
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