Video Modeling on Shot-Put Acquisition
Video Modeling Variants and Temporal Scheduling Effects on Shot-Put Acquisition
Video modeling is widely used in motor skill instruction, yet its optimal modality and timing within a session remain unclear, particularly for complex athletic tasks. This study compared three video feedback modalities, including video self-modeling, video expert-modeling, and peer-to-peer learning video, administered at three session phases (warm-up, during the learning session, and after the learning session) on shot-put learning outcomes in novice university students. Sport science students aged 19-25 years were assigned to nine experimental groups and one control group in a 3 × 3 between-subjects factorial randomized controlled trial over nine weeks. Physical performance, technical score, selective attention, and episodic memory were assessed at three time points: the predictive session test (week 1), formative session test (week 5), and summative session test (week 9).
調査の概要
状態
状態
条件
条件
介入・治療
介入・治療
詳細な説明
Video modeling is widely used in motor skill instruction, yet the optimal video modality and timing within a training session remain unclear, particularly for complex athletic skills. This study compared three video-based learning modalities, including video self-modeling, video expert-modeling, and peer-to-peer learning video, administered at three different phases of a training session (during the warm-up, during the learning session, or after the learning session) on shot-put learning outcomes in novice university students. A total of 176 university students (122 males and 54 females) participated in the study. Participants were allocated to 10 groups, consisting of one control group and nine experimental groups, with group sizes ranging from 16 to 20 participants. The groups were based on existing administrative classes. The 10 groups were: (1) control group (n = 20); (2) peer-to-peer learning video during warm-up (n = 19); (3) video expert-modeling during warm-up (n = 17); (4) video self-modeling during warm-up (n = 17); (5) peer-to-peer learning video during the learning session (n = 16); (6) video expert-modeling during the learning session (n = 17); (7) video self-modeling during the learning session (n = 17); (8) peer-to-peer learning video after the learning session (n = 19); (9) video expert-modeling after the learning session (n = 17); and (10) video self-modeling after the learning session (n = 17). Shot-put learning outcomes were assessed using physical performance (throwing distance), technical performance score, release velocity, selective attention, and episodic memory. Assessments were conducted at three time points: the predictive session test at week 1, the formative session test at week 5, and the summative session test at week 9.
研究の種類
研究の種類
入学 (実際)
入学
段階
段階
- 適用できない
連絡先と場所
研究場所
-
-
Boulifa
-
El Kef、Boulifa、チュニジア、7100
- Nejmeddine Ouerghi
-
-
参加基準
適格基準
適格基準
就学可能な年齢
健康ボランティアの受け入れ
受講資格のある性別
説明
Inclusion Criteria:
- Aged 19-25 years.
- Enrolled as a sport science student.
- No prior competitive experience in shot put.
- Regularly engaged in sports practice for approximately 6 hours per week.
Exclusion Criteria:
- History of musculoskeletal injury affecting upper-limb or trunk function
- Sustaining a neuromuscular or sensorimotor injury during the experimental protocol
- Absence from more than two learning sessions.
研究計画
研究はどのように設計されていますか?
デザインの詳細
- 主な目的:他の
- 割り当て:ランダム化
- 介入モデル:並列代入
- マスキング:なし(オープンラベル)
アーム数
武器と介入
参加者グループ / アーム参加者グループ / アーム |
介入・治療介入・治療 |
|---|---|
|
実験的:Peer-to-peer learning video group during warm-up
Student pairs analyzed their own recorded videos during the warm-up in each learning session over 9 weeks. |
Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase). |
|
実験的:Video expert modeling group during warm-up
Each student viewed an expert-modeling video for 5 minutes during the warm-up phase in each learning session over 9 weeks. |
Students watched a video demonstration of the shot put by an expert during 5-min, at a time that differed according to the condition: during warm-up phase (post-warm-up transition interval), during the session (the final shot-put simulation exercise), or after the learning session (the cool-down phase). |
|
実験的:Video self-modeling group during warm-up
Each student viewed their own video for 5 minutes during the warm-up phase in each learning session over 9 weeks. |
Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase). |
|
実験的:Peer-to-peer learning video group during learning
Student pairs analyzed their own recorded videos during the learning phase in each session over 9 weeks. |
Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase). |
|
実験的:Video expert modeling group during learning
Each student viewed an expert-modeling video for 5 minutes during the learning phase in each session over 9 weeks. |
Students watched a video demonstration of the shot put by an expert during 5-min, at a time that differed according to the condition: during warm-up phase (post-warm-up transition interval), during the session (the final shot-put simulation exercise), or after the learning session (the cool-down phase). |
|
実験的:Video self-modeling group during learning
Each student viewed their own video for 5 minutes during the learning phase in each session over 9 weeks. |
Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase). |
|
実験的:Peer-to-peer learning video group after learning
Student pairs analyzed their own recorded videos after the learning phase in each session over 9 weeks. |
Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase). |
|
実験的:Video expert modeling group after learning
Each student viewed an expert-modeling video for 5 minutes after the learning phase in each session over 9 weeks. |
Students watched a video demonstration of the shot put by an expert during 5-min, at a time that differed according to the condition: during warm-up phase (post-warm-up transition interval), during the session (the final shot-put simulation exercise), or after the learning session (the cool-down phase). |
|
実験的:Video self-modeling group after learning
Each student viewed their own video for 5 minutes after the learning phase in each session over 9 weeks. |
Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase). |
|
アクティブコンパレータ:Control group
Participants in the control group maintained their normal learning activities in physical education. |
The same shot-put learning program was implemented without the use of video-based learning. |
この研究は何を測定していますか?
主要な結果の測定
主要な結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Shot-put throwing distance (m)
時間枠:Week 1, Week 5, and Week 9
|
The distance of the shot-put throw, measured in meters. The best performance across three trials at each assessment was used for analysis |
Week 1, Week 5, and Week 9
|
|
Shot-put technical execution score
時間枠:Week 1, Week 5, and Week 9
|
Technical execution was assessed by two independent raters using a standardized evaluation grid covering five phases of the throw: preparation, push, inclination, extension, and follow-through. Each phase was rated on a three-point scale (1 = not achieved, 2 = partially achieved, 3 = fully achieved), yielding a total score ranging from 5 to 15 points. The mean score across the three trials at each assessment was used for analysis |
Week 1, Week 5, and Week 9
|
|
Shot-put release velocity (m/s)
時間枠:Week 1, Week 5, and Week 9
|
Shot release velocity, expressed in m/s, was determined from video recordings using Kinovea motion analysis software |
Week 1, Week 5, and Week 9
|
二次結果の測定
二次結果の測定
結果測定 |
メジャーの説明 |
時間枠 |
|---|---|---|
|
Go/No-Go response time (ms)
時間枠:Week 1, Week 5, and Week 9
|
Response time during Go trials was recorded in milliseconds using the Go/No-Go task administered through the CogniFit online cognitive assessment platform. |
Week 1, Week 5, and Week 9
|
|
Go/No-Go inhibitory control accuracy (%)
時間枠:Week 1, Week 5, and Week 9
|
Inhibitory control was assessed using the Go/No-Go task. Accuracy during No-Go trials was recorded as the percentage of correct responses using the CogniFit online cognitive assessment platform. |
Week 1, Week 5, and Week 9
|
|
d2 attention test performance
時間枠:Week 1, Week 5, and Week 9
|
The d2 attention test was used to assess selective attention by requiring participants to identify target stimuli among distracting stimuli within a limited time. The percentage of correct responses and the total time required to complete the task, measured in milliseconds, were recorded at each assessment. |
Week 1, Week 5, and Week 9
|
協力者と研究者
捜査官
捜査官
- 主任研究者:Nejmeddine Ouerghi、Research Unit "Sport Sciences, Health and Movement"(UR22JS01) High Institute of Sport and Physical Education of Kef, University of Jendouba, 7100 Kef, Tunisia.
研究記録日
主要日程の研究
研究開始 (実際)
研究開始
一次修了 (実際)
一次修了
研究の完了 (実際)
研究の完了
試験登録日
最初に提出
最初に提出
QC基準を満たした最初の提出物
QC基準を満たした最初の提出物
最初の投稿 (実際)
最初の投稿
学習記録の更新
投稿された最後の更新 (実際)
投稿された最後の更新
QC基準を満たした最後の更新が送信されました
QC基準を満たした最後の更新が送信されました
最終確認日
最終確認日
詳しくは
本研究に関する用語
その他の研究ID番号
その他の研究ID番号
- NJ_MB_Video_Modeling
個々の参加者データ (IPD) の計画
個々の参加者データ (IPD) を共有する予定はありますか?
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