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Video Modeling on Shot-Put Acquisition

2026년 9월 28일 업데이트: Nejmeddine Ouerghi, High Institute of Sports and Physical Education of Kef

Video Modeling Variants and Temporal Scheduling Effects on Shot-Put Acquisition

Video modeling is widely used in motor skill instruction, yet its optimal modality and timing within a session remain unclear, particularly for complex athletic tasks. This study compared three video feedback modalities, including video self-modeling, video expert-modeling, and peer-to-peer learning video, administered at three session phases (warm-up, during the learning session, and after the learning session) on shot-put learning outcomes in novice university students. Sport science students aged 19-25 years were assigned to nine experimental groups and one control group in a 3 × 3 between-subjects factorial randomized controlled trial over nine weeks. Physical performance, technical score, selective attention, and episodic memory were assessed at three time points: the predictive session test (week 1), formative session test (week 5), and summative session test (week 9).

연구 개요

상태

완전한

정황

개입 / 치료

상세 설명

Video modeling is widely used in motor skill instruction, yet the optimal video modality and timing within a training session remain unclear, particularly for complex athletic skills. This study compared three video-based learning modalities, including video self-modeling, video expert-modeling, and peer-to-peer learning video, administered at three different phases of a training session (during the warm-up, during the learning session, or after the learning session) on shot-put learning outcomes in novice university students. A total of 176 university students (122 males and 54 females) participated in the study. Participants were allocated to 10 groups, consisting of one control group and nine experimental groups, with group sizes ranging from 16 to 20 participants. The groups were based on existing administrative classes. The 10 groups were: (1) control group (n = 20); (2) peer-to-peer learning video during warm-up (n = 19); (3) video expert-modeling during warm-up (n = 17); (4) video self-modeling during warm-up (n = 17); (5) peer-to-peer learning video during the learning session (n = 16); (6) video expert-modeling during the learning session (n = 17); (7) video self-modeling during the learning session (n = 17); (8) peer-to-peer learning video after the learning session (n = 19); (9) video expert-modeling after the learning session (n = 17); and (10) video self-modeling after the learning session (n = 17). Shot-put learning outcomes were assessed using physical performance (throwing distance), technical performance score, release velocity, selective attention, and episodic memory. Assessments were conducted at three time points: the predictive session test at week 1, the formative session test at week 5, and the summative session test at week 9.

연구 유형

중재적

등록 (실제)

176

단계

  • 해당 없음

연락처 및 위치

이 섹션에서는 연구를 수행하는 사람들의 연락처 정보와 이 연구가 수행되는 장소에 대한 정보를 제공합니다.

연구 장소

    • Boulifa
      • El Kef, Boulifa, 튀니지, 7100
        • Nejmeddine Ouerghi

참여기준

연구원은 적격성 기준이라는 특정 설명에 맞는 사람을 찾습니다. 이러한 기준의 몇 가지 예는 개인의 일반적인 건강 상태 또는 이전 치료입니다.

자격 기준

공부할 수 있는 나이

19년 (성인)

건강한 자원 봉사자를 받아들입니다

예

연구 대상 성별

모두

설명

Inclusion Criteria:

  • Aged 19-25 years.
  • Enrolled as a sport science student.
  • No prior competitive experience in shot put.
  • Regularly engaged in sports practice for approximately 6 hours per week.

Exclusion Criteria:

  • History of musculoskeletal injury affecting upper-limb or trunk function
  • Sustaining a neuromuscular or sensorimotor injury during the experimental protocol
  • Absence from more than two learning sessions.

공부 계획

이 섹션에서는 연구 설계 방법과 연구가 측정하는 내용을 포함하여 연구 계획에 대한 세부 정보를 제공합니다.

연구는 어떻게 설계됩니까?

디자인 세부사항

  • 주 목적: 다른
  • 할당: 무작위
  • 중재 모델: 병렬 할당
  • 마스킹: 없음(오픈 라벨)

무기와 개입

참가자 그룹 / 팔
개입 / 치료
실험적: Peer-to-peer learning video group during warm-up

Student pairs analyzed their own recorded videos during the warm-up in each learning session over 9 weeks.

Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

실험적: Video expert modeling group during warm-up

Each student viewed an expert-modeling video for 5 minutes during the warm-up phase in each learning session over 9 weeks.

Students watched a video demonstration of the shot put by an expert during 5-min, at a time that differed according to the condition: during warm-up phase (post-warm-up transition interval), during the session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

실험적: Video self-modeling group during warm-up

Each student viewed their own video for 5 minutes during the warm-up phase in each learning session over 9 weeks.

Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

실험적: Peer-to-peer learning video group during learning

Student pairs analyzed their own recorded videos during the learning phase in each session over 9 weeks.

Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

실험적: Video expert modeling group during learning

Each student viewed an expert-modeling video for 5 minutes during the learning phase in each session over 9 weeks.

Students watched a video demonstration of the shot put by an expert during 5-min, at a time that differed according to the condition: during warm-up phase (post-warm-up transition interval), during the session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

실험적: Video self-modeling group during learning

Each student viewed their own video for 5 minutes during the learning phase in each session over 9 weeks.

Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

실험적: Peer-to-peer learning video group after learning

Student pairs analyzed their own recorded videos after the learning phase in each session over 9 weeks.

Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

실험적: Video expert modeling group after learning

Each student viewed an expert-modeling video for 5 minutes after the learning phase in each session over 9 weeks.

Students watched a video demonstration of the shot put by an expert during 5-min, at a time that differed according to the condition: during warm-up phase (post-warm-up transition interval), during the session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

실험적: Video self-modeling group after learning

Each student viewed their own video for 5 minutes after the learning phase in each session over 9 weeks.

Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

활성 비교기: Control group

Participants in the control group maintained their normal learning activities in physical education.

The same shot-put learning program was implemented without the use of video-based learning.

연구는 무엇을 측정합니까?

주요 결과 측정

결과 측정
측정값 설명
기간
Shot-put throwing distance (m)
기간: Week 1, Week 5, and Week 9

The distance of the shot-put throw, measured in meters. The best performance across three trials at each assessment was used for analysis

Week 1, Week 5, and Week 9
Shot-put technical execution score
기간: Week 1, Week 5, and Week 9

Technical execution was assessed by two independent raters using a standardized evaluation grid covering five phases of the throw: preparation, push, inclination, extension, and follow-through. Each phase was rated on a three-point scale (1 = not achieved, 2 = partially achieved, 3 = fully achieved), yielding a total score ranging from 5 to 15 points. The mean score across the three trials at each assessment was used for analysis

Week 1, Week 5, and Week 9
Shot-put release velocity (m/s)
기간: Week 1, Week 5, and Week 9

Shot release velocity, expressed in m/s, was determined from video recordings using Kinovea motion analysis software

Week 1, Week 5, and Week 9

2차 결과 측정

결과 측정
측정값 설명
기간
Go/No-Go response time (ms)
기간: Week 1, Week 5, and Week 9

Response time during Go trials was recorded in milliseconds using the Go/No-Go task administered through the CogniFit online cognitive assessment platform.

Week 1, Week 5, and Week 9
Go/No-Go inhibitory control accuracy (%)
기간: Week 1, Week 5, and Week 9

Inhibitory control was assessed using the Go/No-Go task. Accuracy during No-Go trials was recorded as the percentage of correct responses using the CogniFit online cognitive assessment platform.

Week 1, Week 5, and Week 9
d2 attention test performance
기간: Week 1, Week 5, and Week 9

The d2 attention test was used to assess selective attention by requiring participants to identify target stimuli among distracting stimuli within a limited time. The percentage of correct responses and the total time required to complete the task, measured in milliseconds, were recorded at each assessment.

Week 1, Week 5, and Week 9

공동 작업자 및 조사자

여기에서 이 연구와 관련된 사람과 조직을 찾을 수 있습니다.

스폰서

수사관

  • 수석 연구원: Nejmeddine Ouerghi, Research Unit "Sport Sciences, Health and Movement"(UR22JS01) High Institute of Sport and Physical Education of Kef, University of Jendouba, 7100 Kef, Tunisia.

연구 기록 날짜

이 날짜는 ClinicalTrials.gov에 대한 연구 기록 및 요약 결과 제출의 진행 상황을 추적합니다. 연구 기록 및 보고된 결과는 공개 웹사이트에 게시되기 전에 특정 품질 관리 기준을 충족하는지 확인하기 위해 국립 의학 도서관(NLM)에서 검토합니다.

연구 주요 날짜

연구 시작 (실제)

2026년 4월 1일

기본 완료 (실제)

2026년 6월 17일

연구 완료 (실제)

2026년 6월 17일

연구 등록 날짜

최초 제출

2026년 9월 22일

QC 기준을 충족하는 최초 제출

2026년 9월 28일

처음 게시됨 (실제)

2026년 9월 30일

연구 기록 업데이트

마지막 업데이트 게시됨 (실제)

2026년 9월 30일

QC 기준을 충족하는 마지막 업데이트 제출

2026년 9월 28일

마지막으로 확인됨

2026년 9월 1일

추가 정보

이 연구와 관련된 용어

기타 연구 ID 번호

  • NJ_MB_Video_Modeling

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