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Feasibility of the Glenrose Grocery Game for Cognitive and Functional Outcomes in Older Inpatients

7 maja 2026 zaktualizowane przez: University of Alberta

The Effects of Playing the Glenrose Grocery Game on the Specific Mental Functions Andfunctioning in Inpatient Older Adults: a Feasibility Study

Older adults could benefit from computer serious games as a strategy for improving not only their cognitive functions but also their functioning and performance in daily activities, which are often compromised with age. A computer serious game is one designed for a primary purpose other than pure entertainment. Few computer games had been developed to emulate instrumental activities of daily living (IADLs), such as money management (e.g., shopping or paying bills). To fill this gap, occupational therapists at the Glenrose Rehabilitation Hospital (GRH) developed the Glenrose Grocery Game (GGG).

At the time, the game had not yet been tested. Thus, the purpose of this feasibility study was to explore whether playing the GGG as part of the rehabilitation program at the GRH had an effect on specific mental functions (memory and attention), occupational performance in money management tasks, and satisfaction with occupational performance in older adults.

In this study, we compared the outcomes of 7 participants who played the GGG (intervention group) with those of 8 different participants who received the GRH standard of care (control group). Data analysis is being conducted. The results of the study:

Provided clinicians with evidence for implementing the GGG in interventions, which in turn may benefit inpatient clients at the GRH;

Informed stakeholders' decisions about clients' safe discharge and transition to home and community; and

Supported researchers in designing a larger and more robust study.

Przegląd badań

Szczegółowy opis

Occupational therapists at the Glenrose Rehabilitation Hospital (GRH) developed the Glenrose Grocery Game (GGG)-a serious game designed to simulate shopping, meal planning, and budgeting in a virtual environment. However, the GGG had not yet been tested for its impact on cognitive and occupational outcomes.

The purpose of this feasibility study was to explore the implementation and effects of the GGG as part of the rehabilitation program at GRH, assessing its impact on specific mental functions, occupational performance, and satisfaction with performance in older adults. The study also aimed to estimate the parameters needed to design a future randomized controlled trial (RCT).

Research Questions

Was the designed protocol feasible for conducting a future definitive RCT?

Did playing the GGG as part of the rehabilitation program at GRH affect mental functions, occupational performance, and satisfaction in older adults, compared to standard care?

How engaged were older adults while playing the GGG?

Methods Design A pretest-posttest control group design was used. The experimental group received sessions with the GGG, while the control group received standard care (i.e., compensatory strategies). The study followed the CONSORT guidelines for randomized pilot studies (Eldridge et al., 2016).

Participants

Inclusion Criteria:

Adults aged 50 or older

With or without cognitive impairment (MOCA ≥19)

Functional vision and hearing (with or without aids)

Functional upper extremity use

Required no more than one-person assist for mobility

Exclusion Criteria:

Diagnosed with influenza or a virus affecting cognitive performance

Unable to count, speak, or follow simple English instructions

Sample Size Based on power analysis (α = 0.05, power = 0.8, effect size = 1.2), a minimum of 32 participants was required. We aimed to recruit 16 participants per group to account for a 25% dropout rate.

Sampling and Allocation Stratified permuted block randomization was used, with stratification based on MOCA scores. Participants with MOCA scores between 19-24 were categorized as having moderate cognitive impairment; those with scores of 25-30 were considered to have mild/no impairment. Allocation was blinded to research staff administering and evaluating the intervention.

Recruitment Protocol OTs at GRH inpatient units identified eligible participants. Informed consent (or assent via substitute decision-makers) was obtained. Allocation and coding were conducted by the PI (AMRR), and group assignment remained blinded to those delivering and evaluating the intervention.

Independent Variable

GGG Intervention: Participants played the GGG, completing meal planning and grocery shopping tasks in a gamified format. Sessions (8 × 30 minutes over 4 weeks) were delivered by trained RAs using tablets or computers.

Standard Care: Included cognitive assessment, education, and compensatory strategies (e.g., journaling, memory logs). Interventions were tailored to comprehension level and included caregiver involvement when needed.

Dependent Variables

Specific Mental Functions:

Trail Making Test (TMT) Parts A and B

Walking and Remembering Test (WART)

Montreal Cognitive Assessment (MOCA)

Occupational Performance:

Objective: PASS Task H8 (Money Management: Shopping)

Subjective: Canadian Occupational Performance Measure (COPM)

Engagement:

8-point Likert engagement scale developed in a prior study (Ríos Rincón et al., 2017)

All tools have strong metric properties and are suitable for use with older adults.

Data Collection The experimental group received GGG sessions in a dedicated room at GRH. Engagement was assessed post-session. All participants completed pretest and posttest assessments, taking ~80 minutes total. Blinded evaluators (RA 2) conducted assessments; a second rater (RA 3) scored at least 25% of measures to ensure reliability.

Data Analysis Data are currently being analyzed using SPSS under intention-to-treat principles. Descriptive statistics are being used to characterize the groups at pretest. Due to the small sample size, non-parametric tests (Wilcoxon signed-rank and Mann-Whitney U) are being used for within- and between-group comparisons for MOCA, TMT, WART, PASS, and COPM scores. Clinical significance in COPM scores is being evaluated using the two-point threshold (Law et al., 1998). Engagement data are being analyzed descriptively.

Potential Impact Findings from this study will provide clinicians with preliminary evidence regarding the GGG's impact on cognition, occupational performance, and engagement in older adults. If results are favorable, they will support the implementation of the GGG as a rehabilitation tool at GRH, benefiting inpatient clients. Insights will also help guide discharge planning and caregiver support and inform the design of a future, larger-scale RCT.

Typ studiów

Interwencyjne

Zapisy (Rzeczywisty)

15

Faza

  • Nie dotyczy

Kontakty i lokalizacje

Ta sekcja zawiera dane kontaktowe osób prowadzących badanie oraz informacje o tym, gdzie badanie jest przeprowadzane.

Lokalizacje studiów

    • Alberta
      • Edmonton, Alberta, Kanada, T6G 2G4
        • Glenrose Rehabilitation Hospital

Kryteria uczestnictwa

Badacze szukają osób, które pasują do określonego opisu, zwanego kryteriami kwalifikacyjnymi. Niektóre przykłady tych kryteriów to ogólny stan zdrowia danej osoby lub wcześniejsze leczenie.

Kryteria kwalifikacji

Wiek uprawniający do nauki

  • Dorosły
  • Starszy dorosły

Akceptuje zdrowych ochotników

Tak

Opis

Inclusion Criteria:

  • Older adults aged 50 years and older
  • With and without some level of cognitive impairment (Montreal Cognitive Assessment (MOCA) ≥19) (Nasreddine, Phillips, & Chertkow, 2011).
  • Have a level of awareness to be able to interact with the game platform.
  • Have functional vision and hearing with or without aides (glasses/hearing aides) to be able to interact with the game platform.
  • Have functional upper extremity function to be able to interact with the game.
  • Maximum mobility limitation of 1 person assist with mobility aid

Exclusion Criteria:

  • Older adults who have Infuenza or another virus virus that affect their performance
  • Unable to count, speak (name objects and say numbers) or comprehend simple instructions in English

Plan studiów

Ta sekcja zawiera szczegółowe informacje na temat planu badania, w tym sposób zaprojektowania badania i jego pomiary.

Jak projektuje się badanie?

Szczegóły projektu

  • Główny cel: Leczenie
  • Przydział: Randomizowane
  • Model interwencyjny: Przydział równoległy
  • Maskowanie: Brak (otwarta etykieta)

Broń i interwencje

Grupa uczestników / Arm
Interwencja / Leczenie
Aktywny komparator: Standard of care for cognitive impairment
Compensatory strategy consists in recommendations made by Occupational Therapists to the client and caregivers for his/her safety while performing instrumental activities of daily living.
Compensatory strategies
Eksperymentalny: Experimental: Glenrose Grocery Game sessions
Participants played the GGG, completing meal planning and grocery shopping tasks in a gamified format. Sessions (8 × 30 minutes over 4 weeks) were delivered by trained RAs using tablets or computers.
Participants played the the Glenrose Grocery Game (a serious game), completing meal planning and grocery shopping tasks in a gamified format. Sessions (8 × 30 minutes over 4 weeks) were delivered by trained RAs using tablets or computers.

Co mierzy badanie?

Podstawowe miary wyniku

Miara wyniku
Opis środka
Ramy czasowe
Montreal Cognitive Assessment (MOCA)
Ramy czasowe: From enrollment to the end of treatment at 4 weeks
The MOCA is a widely used screening tool for detecting mild cognitive impairment. It assesses several cognitive domains, including memory, attention, language, visuospatial skills, and executive function. A score of 26 or above is considered normal.
From enrollment to the end of treatment at 4 weeks
Trail Making Test (TMT) Parts A and B
Ramy czasowe: From enrollment to the end of treatment at 4 weeks
The TMT assesses visual attention, processing speed, mental flexibility, and executive function. Part A involves connecting numbered circles in sequence, while Part B alternates between numbers and letters (e.g., 1-A-2-B), requiring set-shifting ability.
From enrollment to the end of treatment at 4 weeks
Walking and Remembering Test (WART)
Ramy czasowe: From enrollment to the end of treatment at 4 weeks
The WART is a dual-task assessment that evaluates divided attention and working memory. Participants walk a defined path while recalling and repeating a sequence of numbers, simulating real-world multitasking challenges.
From enrollment to the end of treatment at 4 weeks

Miary wyników drugorzędnych

Miara wyniku
Opis środka
Ramy czasowe
Engagement scale
Ramy czasowe: After each session with the game from enrollment to the end of treatment at 4 weeks
This is an 8-item scale for engagement
After each session with the game from enrollment to the end of treatment at 4 weeks
Objective Measure - PASS Task H8 (Money Management: Shopping)
Ramy czasowe: From enrollment to the end of treatment at 4 weeks
This task from the Performance Assessment of Self-Care Skills (PASS) evaluates a person's ability to complete a simulated shopping task, focusing on problem-solving, planning, and safety in money management.
From enrollment to the end of treatment at 4 weeks
Canadian Occupational Performance Measure (COPM)
Ramy czasowe: From enrollment to the end of treatment at 4 weeks
The COPM is a client-centered tool that captures self-perceived performance and satisfaction with daily activities. Clients identify priority tasks, then rate their performance and satisfaction on a 10-point scale.
From enrollment to the end of treatment at 4 weeks

Współpracownicy i badacze

Tutaj znajdziesz osoby i organizacje zaangażowane w to badanie.

Współpracownicy

Daty zapisu na studia

Daty te śledzą postęp w przesyłaniu rekordów badań i podsumowań wyników do ClinicalTrials.gov. Zapisy badań i zgłoszone wyniki są przeglądane przez National Library of Medicine (NLM), aby upewnić się, że spełniają określone standardy kontroli jakości, zanim zostaną opublikowane na publicznej stronie internetowej.

Główne daty studiów

Rozpoczęcie studiów (Rzeczywisty)

6 czerwca 2019

Zakończenie podstawowe (Rzeczywisty)

12 marca 2020

Ukończenie studiów (Rzeczywisty)

12 marca 2020

Daty rejestracji na studia

Pierwszy przesłany

6 sierpnia 2025

Pierwszy przesłany, który spełnia kryteria kontroli jakości

7 maja 2026

Pierwszy wysłany (Rzeczywisty)

13 maja 2026

Aktualizacje rekordów badań

Ostatnia wysłana aktualizacja (Rzeczywisty)

13 maja 2026

Ostatnia przesłana aktualizacja, która spełniała kryteria kontroli jakości

7 maja 2026

Ostatnia weryfikacja

1 maja 2026

Więcej informacji

Terminy związane z tym badaniem

Plan dla danych uczestnika indywidualnego (IPD)

Planujesz udostępniać dane poszczególnych uczestników (IPD)?

NIE

Informacje o lekach i urządzeniach, dokumenty badawcze

Bada produkt leczniczy regulowany przez amerykańską FDA

Nie

Bada produkt urządzenia regulowany przez amerykańską FDA

Nie

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Badania kliniczne na Standard cognitive rehabilitation

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