Pilot Study to Assess the Feasibility and Initial Efficacy of Therapist-as-consultant, Game-based CI Therapy
A Low-cost Virtual Reality Gaming Platform for Neurorehabilitation of Hemiparesis
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Ohio
-
Columbus, Ohio, United States, 43210
- The Ohio State University, 2154 Dodd Hall
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Provide signed and dated informed consent form
- Willing to comply with all study procedures and be available for the duration of the study
- Male or female aged > 17
- Preserved ability to comprehend English and participate in basic elements of the therapy
- Community-dwelling
- Experienced mild to moderate hemiparesis at least six months prior
- Can independently operate the gaming system (those with severe cognitive impairments can usually achieve this)
- Corrected vision of at least 20/70 as assessed by their ability to identify game objects on the monitor from 5 feet away
Exclusion Criteria:
- concurrent participation in other experimental upper extremity trials
- concurrent participation in other outpatient rehabilitation for their upper extremity
- Botox within the last 3 months (confound)
- near-normal motor function (9-hole Peg Test score above the 10th percentile of a normative sample)
- minimal nonuse (Motor Activity Log at baseline >2.5, Accelerometry > 60%)
- major medical issues that would interfere with study treatments or make intensive rehabilitation difficult to tolerate
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Non-Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Stroke
|
An in-home therapist-as-consultant model of CI therapy in which motor practice with shaping and the Motor Activity Log with problem solving were delivered via a custom avatar-based video game called Recovery Rapids
|
|
Experimental: Hemiparesis other
|
An in-home therapist-as-consultant model of CI therapy in which motor practice with shaping and the Motor Activity Log with problem solving were delivered via a custom avatar-based video game called Recovery Rapids
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in Motor Activity Log
Time Frame: Week 0 and Week 3
|
Self-report measure of arm use for daily activities
|
Week 0 and Week 3
|
|
Change in Wolf Motor Function Test
Time Frame: Week 0 and Week 3
|
Objective measure of motor function in a laboratory setting
|
Week 0 and Week 3
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Kinematic Data
Time Frame: Week 0 and Week 3
|
Kinematic data recorded during game play
|
Week 0 and Week 3
|
|
Brief Kinesthesia test
Time Frame: Week 0 and Week 3
|
Clinical Assessment of sensation
|
Week 0 and Week 3
|
|
Patient Health Questionnaire
Time Frame: Week 0 and Week 3
|
Measures Depression
|
Week 0 and Week 3
|
|
Strok Specific Quality of Life Scale
Time Frame: Week 0 and Week 3
|
Quality of life measurement
|
Week 0 and Week 3
|
|
Weschler Adult Intelligence Scale Symbol Seach
Time Frame: Week 0 and Week 3
|
Cognitive processing speed assessment
|
Week 0 and Week 3
|
|
Montreal Cognitive Assessment
Time Frame: Week 0 and Week 3
|
Baseline cognitive screen
|
Week 0 and Week 3
|
|
Survey
Time Frame: Week 0 and Week 3
|
Survey on satisfaction with the intervention
|
Week 0 and Week 3
|
|
Mitt Compliance
Time Frame: Week 0 and Week 3
|
Hours of use
|
Week 0 and Week 3
|
|
Total game-play time
Time Frame: Week 0 and Week 3
|
Week 0 and Week 3
|
|
|
Gestures
Time Frame: Week 0 and Week 3
|
Number of gestures of each type registered in game
|
Week 0 and Week 3
|
|
Bilateral activity monitors
Time Frame: Week 0 and Week 3
|
Objective measure of arm use
|
Week 0 and Week 3
|
|
Action Research Arm Test (ARAT)
Time Frame: Week 0 and Week 3
|
Asses Changes in Limb Function
|
Week 0 and Week 3
|
Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Publications and helpful links
Study record dates
Study Major Dates
Study Start
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Estimate)
First Posted
Study Record Updates
Last Update Posted (Estimate)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 60047824
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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