Sensorimotor Training for Injury Prevention in Collegiate Soccer Players II
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Mississippi
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Jackson, Mississippi, United States, 39216
- University of Mississippi Medical Center
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Male and female athletes
- 18 years of age or older
- on the soccer roster who are eligible to play in the fall 2019 season at the participating institutions.
Exclusion Criteria:
- Current diagnosis of concussion (i.e. a non-medically cleared concussion)
- Current lower-extremity musculoskeletal injury,
- Seizure disorder with photo sensitivity
- Other medical diagnosis that will prevent participation in the intervention.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: Non-Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
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Experimental: Virtual Reality Training (Experimental)
Participants will receive multi-modal sensorimotor training interventions, including activities training the vestibular system, oculomotor control and visual perception, neuromotor control and strengthening of the cervical spine, postural control/ balance exercises, and exercises integrating the use of multiple types of sensory information for controlled motor output, including speed and accuracy.
Novel headset virtual reality (VR) games/activities; compliant balance surfaces; resistance bands/weight; and biofeedback devices will be utilized to deliver the training intervention.
The exercises delivered at each intervention will be delivered in a group format, using a circuit of exercises that each athlete will complete in a session.
Subsequent sessions will build upon previous sessions to work the sensorimotor control system in progressively more challenging and sport-specific scenarios.
This present study will complete 12 sessions over 6 weeks.
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Games/activities specifically developed to train the sensorimotor system in headset virtual reality + strengthening of the neck
Other Names:
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No Intervention: No Virtual Reality Training (Control)
True control.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Injury incidence rate
Time Frame: approximately 16 weeks
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Traumatic injuries (concussion and leg injuries) across the 2019 soccer season/ number of countable athletic exposures
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approximately 16 weeks
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Game Performance
Time Frame: approximately 16 weeks
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Game performance will be analyzed through video recording of the 2019 season's games and analysis of performance metrics (performed by InStat).
Key performance indices (with higher scores reflecting better performance during game play) will be used as the metric of game performance.
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approximately 16 weeks
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Standing Balance
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Standing balance (as measured on the Sway balance app 0 - 100 scale)
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Pre to post-intervention (approximately 6 weeks)
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Reaction Time
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Reaction time (as measured on the Sway balance app) including impulse control; inspection time; and simple reaction time
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Pre to post-intervention (approximately 6 weeks)
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Oculomotor Control
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Accuracy and latency of saccadic eye movements and smooth pursuit eye movements in response to an object presented to the participant on a computer screen (as measured by the Tobii eye tracker)
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Pre to post-intervention (approximately 6 weeks)
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Near-Point Convergence
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Distance of point of near-binocular convergence (as measured in centimeters)
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Pre to post-intervention (approximately 6 weeks)
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Cranial Cervical Flexion Test
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Cranial-cervical flexion neuromotor control (as measured by performance on the Cranial Cervical Flexion Test, mmHg level of control with a 3 second hold on a biofeedback pressure cuff)
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Pre to post-intervention (approximately 6 weeks)
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Deep Neck Flexor Endurance Test
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Cranial Cervical flexion endurance (measured in seconds)
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Pre to post-intervention (approximately 6 weeks)
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Isometric Neck Strength
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Measured by a dynamometer in flexion, extension, rotation and side-bending, recorded as force produced in each direction
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Pre to post-intervention (approximately 6 weeks)
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Score on Smooth Pursuit VR Game
Time Frame: Pre to post-intervention (approximately 6 weeks)
|
Score on activities as recorded in headset VR.
This game is scored on a 0 - 1000 point scale during completion of the game activity for 60 seconds.
Requires participant to follow a moving object with eyes while tracing manually.
Accuracy of manual trace produces total score.
Higher score = better performance.
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Pre to post-intervention (approximately 6 weeks)
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Score on Saccades VR Game
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Score on activities as recorded in headset VR.
This game is scored on a 0 - 1000 point scale during completion of the game activity for 60 seconds.
Requires participant to shift eyes to location of a presented visual stimulus and to activate the location with a manual control.
Speed and accuracy of manual activation produces total score.
Higher score = better performance.
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Pre to post-intervention (approximately 6 weeks)
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Score on Near Point Convergence VR Game
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Score on activities as recorded in headset VR.
This game is scored on a 0 - 1000 point scale during completion of the game activity for 60 seconds.
Requires participant to follow a moving object with eyes while tracing manually.
Accuracy of manual trace produces total score.
Higher score = better performance.
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Pre to post-intervention (approximately 6 weeks)
|
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Score on Joint Position Error VR Game
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Score on activities as recorded in headset VR.
This game is scored on a 0 - 1000 point scale during completion of the game activity which is conducted according to the Clinical Joint Position Error Test.
Accuracy of head relocation after 3 movements to the left, 3 to the right and 3 into extension produces total score.
Higher score = better performance.
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Pre to post-intervention (approximately 6 weeks)
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Score on Cervical Neuromotor Control VR Game
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Score on activities as recorded in headset VR. This game is scored on a 0 - 1000 point scale during completion of the game activity for 60 seconds. Requires participant to use head and neck movement control to trace a maze. Score is based on accuracy and speed of maze trace. Higher score = better performance. |
Pre to post-intervention (approximately 6 weeks)
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Score on Postural Control (Balance) VR Game
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Score on activities as recorded in headset VR.
This game is scored on a 0 - 1000 point scale during completion of the game activity for 60 seconds.
Requires participant to maintain standing balance while visual scene in VR is tilting left and right.
Score is based on postural sway as recorded by headset sensors.
Higher score = better performance.
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Pre to post-intervention (approximately 6 weeks)
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Score on Cervical Posture VR Game
Time Frame: Pre to post-intervention (approximately 6 weeks)
|
Score on activities as recorded in headset VR.
This game is scored on a 0 - 1000 point scale during completion of the game activity.
Requires participant to reproduce a chin-tucked position and hold for 5 seconds.
Score is based on correct head alignment (as compared to starting position, measured by headset sensors) across 10 repetitions.
Higher score = better performance.
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Pre to post-intervention (approximately 6 weeks)
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Score on Visual Figure VR Game
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Score on activities as recorded in headset VR.
This game is scored on a 0 - 1000 point scale during completion of the game activity for 60 seconds.
Requires participant to visually search a complex scene to find a hidden object.
Score is based on the number of correct manual identifications of the hidden object.
Higher score = better performance.
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Pre to post-intervention (approximately 6 weeks)
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Score on Peripheral Vision VR Game
Time Frame: Pre to post-intervention (approximately 6 weeks)
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Score on activities as recorded in headset VR.
This game is scored on a 0 - 1000 point scale during completion of the game activity for 60 seconds.
Requires participant to focus on central object and use peripheral vision to identify the same object and indicate with a manual selection.
Score is based on number of correct identifications.
Higher score = better performance.
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Pre to post-intervention (approximately 6 weeks)
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Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Investigators
Investigators
- Principal Investigator: Jennifer C Reneker, PT, PhD, University of Mississippi Medical Center
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 2019-0157
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
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