Effect of Videogames on Real-life Triage Patterns
Long-term Followup of Effects of Customized Videogames on Physician Triage Practices
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Contacts and Locations
Study Locations
-
-
Pennsylvania
-
Pittsburgh, Pennsylvania, United States, 15213
- University of Pittsburgh
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Sampling Method
Study Population
Description
Inclusion Criteria:
- Participated in two prior clinical trials (Physician)
- ≥65 years old (Patient)
- enrolled in Medicare fee-for-service
- sustained a moderate-severe injury (i.e. ISS [injury severity score] >15) (Patient)
- treated by physician enrolled in prior clinical trials (Patient)
Exclusion Criteria:
- Did not participate in two prior clinical trials (Physician)
- <65 years old (Patient)
Study Plan
How is the study designed?
Design Details
Number of groups / cohorts
Cohorts and Interventions
Group / CohortGroup / Cohort |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Video game
Patients treated by physicians who were randomized to either play an adventure-based video game that used narrative engagement to recalibrate physician heuristics in trauma triage or a puzzle-based video game that used analogical encoding to recalibrate physician heuristics in trauma triage.
|
See arm description
|
|
Control
Patients treated by physicians who were randomized either to nothing at all or to a text-based educational program.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Number of patients triaged to trauma centers
Time Frame: 1 year following the intervention
|
The investigators will use Medicare claims to measure the number of patients, treated by study participants, who present initially to non-trauma centers after a moderate-severe injury and are transferred to a Level I/II trauma center during that episode of care.
They will compare triage patterns for patients treated by physicians in the intervention and in the control groups.
|
1 year following the intervention
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Number of moderate-severely injured patients who die 30-days after initial evaluation
Time Frame: 1 year following the intervention
|
Patient mortality 30-days after evaluation for a moderate-severe injury by a physician enrolled in the trial, compared among intervention and control groups.
|
1 year following the intervention
|
|
Frequency of resources used for patients with moderate-severe injuries treated by participants
Time Frame: 1 year following intervention
|
Frequency of resources used (e.g.
ICU admission, mechanical ventilation, disposition status) after initial presentation for a moderate-severe injury and treatment by a participating physician, compared among intervention and control groups.
|
1 year following intervention
|
Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Publications and helpful links
General Publications
- Mohan D, Farris C, Fischhoff B, Rosengart MR, Angus DC, Yealy DM, Wallace DJ, Barnato AE. Efficacy of educational video game versus traditional educational apps at improving physician decision making in trauma triage: randomized controlled trial. BMJ. 2017 Dec 12;359:j5416. doi: 10.1136/bmj.j5416.
- Mohan D, Fischhoff B, Angus DC, Rosengart MR, Wallace DJ, Yealy DM, Farris C, Chang CH, Kerti S, Barnato AE. Serious games may improve physician heuristics in trauma triage. Proc Natl Acad Sci U S A. 2018 Sep 11;115(37):9204-9209. doi: 10.1073/pnas.1805450115. Epub 2018 Aug 27.
Study record dates
Study Major Dates
Study Start (ACTUAL)
Study Start
Primary Completion (ACTUAL)
Primary Completion
Study Completion (ACTUAL)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (ACTUAL)
First Posted
Study Record Updates
Last Update Posted (ACTUAL)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- STUDY20070012
- DP2LM012339 (NIH)
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
IPD Sharing Time Frame
IPD Sharing Access Criteria
IPD Sharing Supporting Information Type
- STUDY_PROTOCOL
- SAP
- ANALYTIC_CODE
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
Clinical Trials on Trauma
-
NCT05873959CompletedTrauma | Trauma Injury | Trauma, Multiple | Trauma Blunt
-
NCT05441787CompletedTrauma Injury | Trauma, Multiple
-
NCT04993495Recruiting
-
NCT06402669CompletedTrauma Injury | Trauma Blunt | Vascular Trauma
-
NCT05175872CompletedTrauma Injury | Trauma, Multiple
-
NCT06305819RecruitingTrauma Injury | Trauma, Multiple | Polytrauma
-
NCT07208110RecruitingTrauma Injury | Trauma Patients in ICU | Trauma (Including Fractures) | Trauma Patients | Trauma ICU Patients
-
NCT01534117CompletedHead Injury Trauma Blunt
Clinical Trials on Video games
-
NCT01621815CompletedDepression | Anxiety | ADHD | PDD | Conduct
-
NCT03613675Completed
-
NCT06520228CompletedThe Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention
-
NCT06078150RecruitingBody Weight Changes | Physical Inactivity | Mental Health Issue
-
NCT04418713CompletedPhysical Activity | Sedentary Lifestyle | Childhood Obesity | Body Fat
-
NCT03720938CompletedBody Weight | Self-Perception
-
NCT03259139CompletedPsychology, Social | Adolescent Behavior
-
NCT04759677Completed