The Effect of Virtual Reality Therapy on Balance and Knee Control in Stroke Patients
The Effect of Virtual Reality Therapy Applied in Addition to Conventional Balance Training on Balance and Knee Control in Stroke Patients
The aim of study is to determine whether the Virtual Reality training applied in addition to the exercises given inside and outside the parallel bar is effective on balance, daily living activities and knee control in stroke patients.
The hypotheses of the study are:
Hypothesis 1:
H0: Virtual reality training has no effect on balance in stroke patients. H1: Virtual reality training has an effect on balance in stroke patients.
Hypothesis 2; H0: Virtual reality training has no effect on activities of daily living in stroke patients.
H1: Virtual reality training has an effect on daily living activities in stroke patients.
Hypothesis 3; H0: Virtual reality training has no effect on knee control in stroke patients. H1: Virtual reality training has an effect on knee control in stroke patients
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Süleyman Korkusuz, MSc
- Phone Number: 05388675480
- Email: suleymankorkusuz@hacettepe.edu.tr
Study Locations
-
-
-
Ankara, Turkey
- Hacettepe University
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Being between the ages of 18-70
- Having a stroke for the first time
- Patients who can stand and walk independently
Exclusion Criteria:
- Having neglect syndrome
- Being bilaterally affected
- Botulinum toxin application in the last three months
- Having additional neurological diseases such as Parkinson's, multiple sclerosis
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Conventional Rehabilitation Group
In the conventional rehabilitation program, bed exercises, mat activities, balance exercises inside or outside the parallel bar and walking training will be given to the patients every weekday.
|
In the conventional rehabilitation program, bed exercises, mat activities, balance exercises inside or outside the parallel bar and walking training will be given to the patients every weekday.
|
|
Experimental: Virtual Reality Therapy Group
The patients in this group will be able to play balance-based games with the Virtual Reality System for 20 minutes, 3 days a week, together with the conventional rehabilitation program.
|
In the conventional rehabilitation program, bed exercises, mat activities, balance exercises inside or outside the parallel bar and walking training will be given to the patients every weekday.
Patients in this group will play balance-based games with the Virtual Reality System.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Computerized Gait Assessment System (Zebris Rehawalk)
Time Frame: Baseline
|
Participants will walk at a comfortable walking speed on the treadmill.
During the walk, the walk will be recorded with the video camera system integrated into the device.
With the help of the system, the knee hyperextension angle during walking will be calculated with the markers placed on the recorded video.
|
Baseline
|
|
Computerized Gait Assessment System (Zebris Rehawalk)
Time Frame: 6.week (at the end of the training)
|
Participants will walk at a comfortable walking speed on the treadmill.
During the walk, the walk will be recorded with the video camera system integrated into the device.
With the help of the system, the knee hyperextension angle during walking will be calculated with the markers placed on the recorded video.
|
6.week (at the end of the training)
|
|
Barthel Index
Time Frame: Baseline
|
This scale consists of 10 items that evaluate nutrition, bathing, self-care, dressing, defecation control, urine control, going to the toilet, ability to move from bed to wheelchair, mobility status such as walking or being dependent on a wheelchair, and stair climbing functions.
|
Baseline
|
|
Barthel Index
Time Frame: 6.week (at the end of the training)
|
This scale consists of 10 items that evaluate nutrition, bathing, self-care, dressing, defecation control, urine control, going to the toilet, ability to move from bed to wheelchair, mobility status such as walking or being dependent on a wheelchair, and stair climbing functions.
|
6.week (at the end of the training)
|
|
Functional Reach Test
Time Frame: Baseline
|
It is based on the principle of lifting the arm 90° upwards and reaching forward as far as possible while keeping the feet on the ground.
15 cm.
and the risk of falling below 15 cm increases significantly, between 15 and 25 cm.
indicates a moderate risk of falling.
Values less than 25.4 cm indicate an increased risk of falling.
|
Baseline
|
|
Functional Reach Test
Time Frame: 6.week (at the end of the training)
|
It is based on the principle of lifting the arm 90° upwards and reaching forward as far as possible while keeping the feet on the ground.
15 cm.
and the risk of falling below 15 cm increases significantly, between 15 and 25 cm.
indicates a moderate risk of falling.
Values less than 25.4 cm indicate an increased risk of falling.
|
6.week (at the end of the training)
|
|
Timed Up and Go Test
Time Frame: Baseline
|
It is an objective, reliable and simple measure for assessing balance and functional mobility.
It can also be used for assessment of fall risk.
|
Baseline
|
|
Timed Up and Go Test
Time Frame: 6.week (at the end of the training)
|
It is an objective, reliable and simple measure for assessing balance and functional mobility.
It can also be used for assessment of fall risk.
|
6.week (at the end of the training)
|
Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Study Chair: Büşra Seçkinoğulları, MSc, Hacettepe University
- Study Chair: Özlem Yürük, Prof.Dr., Baskent University
- Principal Investigator: Süleyman Korkusuz, MSc, Atılım University
- Study Chair: Gülşen Taşkın, Assist.Prof, Afyonkarahisar Sağlık Bilimleri University
- Study Chair: Melike Sümeyye Cengiz, MSc, Bandırma Onyedi Eylül University
Publications and helpful links
General Publications
- Park DS, Lee DG, Lee K, Lee G. Effects of Virtual Reality Training using Xbox Kinect on Motor Function in Stroke Survivors: A Preliminary Study. J Stroke Cerebrovasc Dis. 2017 Oct;26(10):2313-2319. doi: 10.1016/j.jstrokecerebrovasdis.2017.05.019. Epub 2017 Jun 9.
- Palacios-Navarro G, Garcia-Magarino I, Ramos-Lorente P. A Kinect-Based System for Lower Limb Rehabilitation in Parkinson's Disease Patients: a Pilot Study. J Med Syst. 2015 Sep;39(9):103. doi: 10.1007/s10916-015-0289-0. Epub 2015 Aug 12.
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 2023-77
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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