The Effect of Digital Game Use in Teaching Subcutaneous Injection Administration Skills to Nursing Students
The Effect of Using Digital Games on Learning Satisfaction and Self-confidence in Providing Nursing Students With Subcutaneous Injection Skills
The goal of this to determine the effect of a digital game-based application on learning satisfaction and self-confidence in the acquisition of subcutaneous drug administration skills by nursing students.
The research hypotheses it aims to answer are:
- Hypothesis 1: The subcutaneous injection knowledge level of the students who are educated with the digital game method is higher than the students who receive the traditional education.
- Hypothesis 2: The subcutaneous injection skill test scores of the students who were educated with the digital game method were higher than the students who received the traditional education.
- Hypothesis 3: The satisfaction and self-confidence level of the students who are educated with the digital game method towards subcutaneous injection is higher than the students who receive the traditional education.
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
-
Istanbul, Turkey, 34093
- Burcu Demircan
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Volunteering to participate in the research
- Being a 1st year nursing student
Exclusion Criteria:
- Previous training in subcutaneous application skills
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Health Services Research
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Subcutaneous injection practice game
After the subcutaneous injection was explained to the experimental group, the digital game developed for subcutaneous injection was explained and they were allowed to play the game for a week.
Afterwards, the experimental group was shown the subcutaneous injection application on a low-reality model of the abdomen, and the students were allowed to practice the skill.
|
The subcutaneous injection practice game was developed to examine nursing students' injection practice skills and its effect on their satisfaction with learning.
only
|
|
Active Comparator: Traditional education
The students in the control group were given the traditional education method (subcutaneous injection application on a low-reality abdominal model after the completion of the theoretical course on the subject of subcutaneous injection).
|
only
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Digital game method and subcutaneous injection knowledge level-pre-test
Time Frame: "1 week"
|
The level of knowledge about subcutaneous injection was measured by the "Subcutaneous Injection Knowledge Test", which was prepared by the researchers in line with the literature and submitted to expert opinion and whose Content Validity was calculated.
The subcutaneous injection knowledge test is a multiple choice test consisting of 25 questions.
The scores obtained from the test will not be classified according to the level of achievement, the averages of the achievement scores of the groups were compared.
|
"1 week"
|
|
Digital game and subcutaneous injection skill level
Time Frame: "2 week"
|
Subcutaneous injection skill level was measured with the "Subcutaneous Heparin Injection Administration Skill Checklist", which was prepared by the researchers in line with the literature and submitted to expert opinion and whose Content Validity was calculated.
There are 33 items in the Subcutaneous Heparin Injection Administration Skill Checklist.
Each item consists of three points as "adequate", "developmental" and "inadequate", respectively.
The scores of these degrees are "2", "1", "0", respectively.
The highest score that can be obtained from the test is "66" and the lowest score is "0".
|
"2 week"
|
|
Level of satisfaction and self-confidence in digital gaming and learning
Time Frame: "2 week"
|
Students' satisfaction and self-confidence levels were measured with the Turkish validity and reliability study "Learning Satisfaction and Confidence in Learning Scale".
The scale consists of "13" items and the 13th item of the scale is reverse coded.
Each item was scored on a five-point Likert scale between "strongly disagree-strongly agree".
The lowest score that can be obtained from the scale is 13, and the highest score is 65.
|
"2 week"
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Digital game method and subcutaneous injection knowledge level-post-test
Time Frame: "4 week"
|
The level of knowledge about subcutaneous injection was measured by the "Subcutaneous Injection Knowledge Test", which was prepared by the researchers in accordance with the literature and presented to the expert opinion and whose Content Validity was calculated.
The subcutaneous injection knowledge test is a multiple choice test consisting of 25 questions.
The post-test was administered to both groups 2 weeks after all the interventions.
The scores obtained from the test will not be classified according to the level of success, the averages of the groups' achievement scores will be compared.
|
"4 week"
|
Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Study Director: Hatice Kaya, Professor, Istanbul University-Cerrahpaşa
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- Bvu_Nursing-2
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.