Impact VR: An Emotion Recognition and Regulation Training Program for Youth With CD
Impact Virtual Reality: An Emotion Recognition and Regulation Training Program for Youth With Conduct Disorder
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Phase 1
Contacts and Locations
Study Contact
Study Contact
- Name: Nicholas Thomson
- Phone Number: (804) 297-5740
- Email: Nicholas.thomson@vcuhealth.org
Study Locations
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-
Virginia
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Richmond, Virginia, United States, 23298
- Virginia Commonwealth University
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Aged 10-17 years old
- Identified through the TriNetX database as having a conduct disorder diagnosis
- English speaking
Exclusion Criteria:
- Youth aged <10 years and >18 years old
- Non-English speaking
- Youth of caregivers younger than 18 years old.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Experimental: Impact VR
Participants enrolled into Impact VR will be complete the first of four sessions.
The four 20-minute sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place
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VR: The goal of the VR intervention is to provide youth an immersive, engaging, and therapeutic environment to reduce CD and CU traits
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Other: Comparative Control
Participants enrolled into the comparative control group will complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others
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Complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Assess the Preliminary Efficacy of Impact Virtual Reality (VR) in Reducing Callous-Unemotional Traits in Both Subjects and Caregivers (Callous-Unemotional Traits)
Time Frame: Baseline, 1-month and 3-months post-randomization
|
Participants enrolled in Impact VR will complete the first of four sessions.
The Inventory of Callous-Unemotional Traits (ICU) is a 24-item questionnaire used to assess traits like lack of empathy, uncaring behavior, and restricted emotions in youth.
Rated on a 4-point Likert scale (0=not at all true to 3=definitely true), it is scored by summing all items, with higher scores indicating greater CU traits.
Sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school, or a mutual private meeting place.
A reduction in the score indicates improvement.
Both youth and caregiver subjects were assessed.
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Baseline, 1-month and 3-months post-randomization
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Assess Conduct Problems Subscale From the BASC-3 Caregiver Rating Scales for Caregiver Only
Time Frame: Baseline, 1-month and 3-months post-randomization
|
The Conduct Problems subscale from the BASC-3 Caregiver Rating Scales was used to assess caregiver-reported externalizing behavior.
This includes items rated on a 4-point Likert scale from 0 (Never) to 3 (Almost Always).
The scale measures disruptive behaviors commonly associated with conduct problems, including defiance, rule-breaking, and aggression (e.g., "Breaks the rules," "Lies or cheats").
Improvement is indicated in a reduction in the overall score.
A "good" or healthy score generally falls in the average range, indicating that behavioral, emotional, and adaptive functioning are within normal limits.
Only caregiver subjects were assessed.
T-scores (Mean = 50 , SD = 10) are generated, usually via Q-global® Web-based Administration.
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Baseline, 1-month and 3-months post-randomization
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Assess the Preliminary Efficacy of Impact Virtual Reality (VR) in Reducing Emotion Recognition/ Youth Arm Only
Time Frame: Baseline, 1-month and 3-months post-randomization
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Emotion recognition will be measured using the Penn Emotion Recognition Test, which is a computer-based task completed by the youth only.
The Penn Emotion Recognition Test (specifically the ER-40) is a computerized neuropsychological tool used to measure an individual's ability to identify and differentiate facial expressions.
Participants are shown 40 color photographs of actors (balanced for gender, age, and ethnicity) portraying various emotions.
Scoring for the Penn Emotion Recognition Test (ER-40) focuses on two primary metrics: Accuracy and Speed.
Results are often further broken down by emotion type and intensity to pinpoint specific social-cognitive deficits.
A higher score would indicate improvement.
Only youth subjects were assessed.
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Baseline, 1-month and 3-months post-randomization
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Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Investigators
Investigators
- Principal Investigator: Nicholas Thomson, Virginia Commonwealth University
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- HM20027823
- R41MH133540 (U.S. NIH Grant/Contract)
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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