- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06301516
Impact VR: An Emotion Recognition and Regulation Training Program for Youth With CD
February 10, 2025 updated by: Virginia Commonwealth University
Impact Virtual Reality: An Emotion Recognition and Regulation Training Program for Youth With Conduct Disorder
Conduct disorder (CD) is one of the most prevalent childhood psychiatric disorders.
Unfortunately, there are limited treatments available for CD.
The present study aims to test an innovative virtual reality intervention called Impact VR for symptom reduction in a sample of 60 youth with CD.
Study Overview
Status
Completed
Conditions
Intervention / Treatment
Detailed Description
Within the CD diagnosis, a subset of youth (12-46%) display callous-unemotional (CU) traits (termed "limited prosocial emotions").
CU traits denote additional symptoms including a lack of remorse/guilt, a callous lack of empathy, shallow affect, and/or lack of concern about performance.
Although both CD and CU traits are inextricably linked to poor outcomes for youth, there remains a scarcity of targeted interventions for CD and CU traits.
One of the most significant challenges for treatment is that youth with CD are often perceived by providers as treatment-resistant and treatment disrupters.
This leads to poor treatment retention and further isolation from treatment opportunities.
Further, existing interventions that target antisocial behaviors more generally are costly because they require 24/7 behavioral management therapies.
Impact VR is a psychoeducational intervention for improving emotion recognition and regulation, using immersive gameplay and storylines that are relevant to youth.
Impact VR uses evidence-based cognitive and dialectical behavioral approaches to improve emotion regulation.
At the center of Impact VR is an individualized training program that teaches youth to effectively identify emotional expressions in others.
Study Type
Interventional
Enrollment (Actual)
110
Phase
- Phase 1
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Locations
-
-
Virginia
-
Richmond, Virginia, United States, 23298
- Virginia Commonwealth University
-
-
Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
No
Description
Inclusion Criteria:
- Aged 10-17 years old
- Identified through the TriNetX database as having a conduct disorder diagnosis
- English speaking
Exclusion Criteria:
- Youth aged <10 years and >18 years old
- Non-English speaking
- Youth of caregivers younger than 18 years old.
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Experimental: Impact VR
Participants enrolled into Impact VR will be complete the first of four sessions.
The four 20-minute sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place
|
VR: The goal of the VR intervention is to provide youth an immersive, engaging, and therapeutic environment to reduce CD and CU traits
|
|
Other: Comparative Control
Participants enrolled into the comparative control group will complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others
|
Complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others.
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Callous-Unemotional traits
Time Frame: Baseline, 1-month and 3-months post-randomization
|
Participants enrolled into Impact VR will be complete the first of four sessions.
The four 20-minute Callous-unemotional traits will be measured using the 24-item Inventory of Callous-Unemotional Traits.
Both the parent and youth reports will be completed.
sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place.
|
Baseline, 1-month and 3-months post-randomization
|
|
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Conduct disorder
Time Frame: Baseline, 1-month and 3-months post-randomization
|
Conduct disorder symptoms will be measured using the Kiddie Schedule for Affective Disorders and Schizophrenia, which is a semi-structured interview administered to the caregiver and child.
|
Baseline, 1-month and 3-months post-randomization
|
|
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Conduct Problems
Time Frame: Baseline, 1-month and 3-months post-randomization
|
Conduct problems will be assessed using parent and child reports on the Behavior Assessment System for Children, 3rd edition (BASC-3)
|
Baseline, 1-month and 3-months post-randomization
|
|
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Emotion regulation
Time Frame: Baseline, 1-month and 3-months post-randomization
|
Emotion Regulation will be assessed using parent and child reports on the Behavior Assessment System for Children, 3rd edition (BASC-3).
|
Baseline, 1-month and 3-months post-randomization
|
|
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Emotion recognition
Time Frame: Baseline, 1-month and 3-months post-randomization
|
Emotion recognition will be measured using the Penn Emotion Recognition Test, which is a computer-based task completed by the youth
|
Baseline, 1-month and 3-months post-randomization
|
Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Sponsor
Collaborators
Investigators
- Principal Investigator: Nicholas Thomson, Virginia Commonwealth University
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start (Actual)
February 16, 2024
Primary Completion (Actual)
September 26, 2024
Study Completion (Actual)
September 26, 2024
Study Registration Dates
First Submitted
February 19, 2024
First Submitted That Met QC Criteria
March 3, 2024
First Posted (Actual)
March 8, 2024
Study Record Updates
Last Update Posted (Actual)
March 25, 2025
Last Update Submitted That Met QC Criteria
February 10, 2025
Last Verified
February 1, 2025
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- HM20027823
- R41MH133540 (U.S. NIH Grant/Contract)
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
NO
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
No
Studies a U.S. FDA-regulated device product
No
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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