Rehabilitation Training Games for Children With Amblyopia
The Effect of Cognitive Appraisal Theory on Adherence in Rehabilitation Training Games for Children With Amblyopia
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Zhao Liu, prof
- Phone Number: +8618901626266
- Email: hotlz@sjtu.edu.cn
Study Locations
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Shanghai Municipality
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Shanghai, Shanghai Municipality, China, 200240
- Shanghai Jiao Tong University
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Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Diagnosis of amblyopia (including refractive amblyopia, strabismic amblyopia and mixed).
- The child has no significant IQ deficits and has no difficulty communicating with others.
- The children's teachers and parents gave their informed consent to participate in the experiment. The informed consent form was signed by the parents and is shown in the Appendix.
Exclusion Criteria:
- Severe amblyopia.
- Suffering from other psychological or physical disorders.
- Parents did not agree to sign the informed consent form or the child was not willing to participate in this experiment.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Quadruple
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
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Experimental: Find You! Cure My Animal Friends
Participants in the experimental group completed the game in this app.
The goal of the game is to guide the amblyopic children to develop the habit of rehabilitation training, so that the amblyopic children will keep their interest in completing the exercises according to the time in the game.
A story of an animal intern doctor is constructed, and the player will play the role of an animal doctor according to the guidance of the plot, wear the corresponding eye patches and complete the set visual training tasks in the game.
The study aims to improve the overall treatment adherence by increasing the attractiveness of the visual training game to children, cultivating long-term training habits, and mitigating the negative effects of amblyopia treatment.
The path to achieve this goal consists of the following components: (1) narrative content, (2) interactive forms combined with masking therapy, (3) incentives, and (4) visual design that is consistent with children's preferences.
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Introduced cognitive evaluation theory combined with masking therapy to develop a gamified product that guides amblyopic children to develop habits for the purpose of rehabilitation training.
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Active Comparator: DuoBao Vision Training System
Software Co.'s DuoBao Vision Training System.
A number of visual function tests and ophthalmology strabismus amblyopia specialist examinatio.
The data is transmitted to the data center and the expert intelligent system to develop a targeted personalized amblyopia training program.
Control group participants completed the training components in this app.
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This is a visual training app where participants are required to complete several training tasks.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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8-Item Morisky Medication Adherence Scale (MMAS-8):
Time Frame: baseline and study completion (after 8 weeks)
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A patient's adherence to therapy can be evaluated using the eight-question Morisky Medication Adherence Scale-8 (MMAS-8).The total score of the MMAS-8 scale is the sum of the scores of the above 8 questions, and the score range is 0~8.
Higher scores indicate better medication adherence.
8 indicates good adherence; 6~7 indicates moderate adherence; <6 indicates poor adherence.
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baseline and study completion (after 8 weeks)
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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User Experience Questionnaire (UEQ)
Time Frame: study completion (after 8 weeks)
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Enabling prompt and accurate user experience measurement is the primary goal of the UEQ.UEQ was administered post-experiment to swiftly and accurately measure user experience.
Covering 26 items across six domains, UEQ evaluated the impact of the amblyopia rehabilitation training product on both children and their parents.
Due to its language complexity, the questionnaire was completed with parental assistance.1 for disagree, 7 for strongly agree
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study completion (after 8 weeks)
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Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Principal Investigator: Dian Zhu, Dr, Shanghai Jiao Tong University School of Medicine
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- NEADS0004
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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