Step Up for STEM and Health Careers
Step up for STEM and Health Careers: An Interactive Digital Resource to Reduce STEM-related Biases and Improve High School STEM Learning Environments
The goal of this randomized controlled trial is to evaluate "Step Up for STEM and Health Careers". The "Step Up for STEM and Health Careers" ("Step Up") game is an interactive, digital resource that includes the key elements of a bystander intervention for high school students to understand the importance of diversity in STEM; it also addresses skills, attitudes, and awareness to attain positive STEM identities and mitigate bias and harassment in STEM and health learning environments.
Participants in the intervention arm will be asked to complete the Step Up interactive game; participants in the comparison group will be asked to view a PowerPoint presentation on bias and harassment in STEM/health fields as the control experience. The Step Up game intervention and study outcomes are theory-based (Theory of Planned Behavior, Social Cognitive Career Theory (SCCT)): we will assess the impact of Step Up on attitudes about STEM/health careers, STEM/health career self-efficacy, and bystander behavior.
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
The goal of this randomized control trial is to evaluate the impact of the "Step Up for STEM and Health Careers" intervention game on STEM/health career and bystander attitudes, as well as self-efficacy. Participants will be randomly assigned to participate in either the Step Up intervention game or the educational PowerPoint presentation.
The "Step Up for STEM and Health Careers" intervention consists of students playing a "Step Up" game to help them understand the importance of diversity in STEM and health careers, attain STEM/health career self-efficacy, and create an inclusive learning environment for others. The control group consists of an educational PowerPoint presentation on the importance of diversity in STEM and health careers, STEM/health career self-efficacy, and creating an inclusive learning environment for others.
The Step Up intervention game (created by Resilient Games Studio (RGS)) consists of six digital episodes that focus on a specific topic: importance of diversity in STEM careers, heuristics and biases, structural biases and intersectionality, harassment, sexual harassment, and bystander behaviors. Each episode includes interactive mini-games to teach theory-based skills and lessons. Adult characters, who serve as "in-game" STEM/health role models, are integrated throughout the game. The game was built based on the Theory of Planned Behavior (TPB) and the Social Cognitive Career Theory (SCCT) to improve STEM/health career and bystander attitudes, as well as self-efficacy.
The educational PowerPoint presentation on bias and harassment in STEM/health fields was also created by RGS and will be used as a control experience for adolescent participants. The PowerPoint presentation will contain sections that correspond to each of the episode topics of the Step Up intervention game.
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Phase 2
Contacts and Locations
Study Contact
Study Contact
- Name: Nikki Thomas, PhD
- Phone Number: 614-247-6228
- Email: Nicole.Thomas3@osumc.edu
Study Contact Backup
- Name: Lindsey Sova, MPH
- Phone Number: 614-366-8722
- Email: Lindsey.Sova@osumc.edu
Study Locations
-
-
Ohio
-
Columbus, Ohio, United States, 43202
- Ohio State University
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- English-speaking
- Access to a computer and internet connection
- Live in Chicago Metropolitan Area
- Current high school student (enrolled in grade 9-12); or in 12th grade in 2023-2024 school year
Exclusion Criteria:
-
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Step Up for STEM Careers Game Intervention
Youth in the intervention group will play a six-episode, interactive game on the importance of diversity in STEM and health careers, STEM/health career self-efficacy, and creating an inclusive learning environment for others.
This includes featuring diverse youth who model STEM/health self-efficacy; integrating STEM/health professional characters as "in-game" content experts and role models; and incorporating mini games to reinforce skills and behavior.
|
Step Up for STEM and Health Careers ("Step Up") game is an interactive, digital resource to help high school students understand the importance of diversity in STEM and health careers, attain STEM/health career self-efficacy, and help them create an inclusive learning environment for others.
|
|
Active Comparator: Educational PowerPoint
Youth in the comparator group will complete an educational PowerPoint presentation on the importance of diversity in STEM and health careers, STEM/health career self-efficacy, and creating an inclusive learning environment for others.
This PowerPoint presentation will contain sections that correspond to each episode of the Step Up for STEM and Health Careers intervention.
|
An educational PowerPoint on Diversity in STEM careers to increase adolescents' STEM/health career self-efficacy, and help them create an inclusive learning environment for others.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
STEM/health career attitudes using modified Career Interest (Christensen, et al., 2014) and STEM Semantics (Knezek and Christensen, 2008) questionnaires
Time Frame: From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
One's beliefs about outcomes associated with STEM/health careers
|
From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
|
STEM/health career self-efficacy using a modified Career Interest Questionnaire (Christensen, et al., 2014)
Time Frame: From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
The perception one has the requisite skills and capabilities for attaining a STEM/health career
|
From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Intent to pursue a STEM/health career using a modified Career Interest Questionnaire (Christensen, et al., 2014)
Time Frame: From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
One's intent to pursue a STEM/health career
|
From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
|
Knowledge of the value of diversity in STEM/health careers using a questionnaire
Time Frame: From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
One's knowledge of the value of diversity in STEM/health careers
|
From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
|
Intent to intervene as a bystander when witnessing harassment on the basis of race, gender, disability status, etc., using a questionnaire derived from the Bystander Questionnaire (Garza et al., 2023; McMahon and Banyard, 2012)
Time Frame: From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
One's intent to intervene as a bystander when witnessing harassment on the basis of race, gender, disability status, etc.
|
From baseline pre-test immediately preceding randomization to post-test up to 3 days post intervention/comparator
|
Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Investigators
Investigators
- Study Director: Tim Parsons, Resilient Games Studio
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
Other Study ID Numbers
- 2023B0273
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
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