Virtual Reality Versus Game Card Distraction During Pediatric Wound Care (VR-WOUND)
Virtual Reality Versus Distraction Game Cards for Reducing Fear, Anxiety, Pain, and Physiological Stress During Pediatric Open Wound Care
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Open wound care procedures may cause fear, anxiety, pain, and physiological stress in children. This study was conducted in the pediatric emergency department of Ağrı Training and Research Hospital, Turkey, between April and May 2023.
Children aged 5-10 years who required open wound care were randomly allocated in a 1:1:1 ratio to standard care alone, standard care plus distraction game cards, or standard care plus immersive virtual reality. Standard care included wound cleansing, debridement, suturing when clinically indicated, and dressing.
In the game card group, a trained researcher used laminated illustrated cards with visual-search and pattern-recognition tasks and provided structured prompts throughout the procedure. In the virtual reality group, children viewed a preset sequence of passive, non-interactive, age-appropriate 360-degree three-dimensional audiovisual videos using a smartphone-based virtual reality headset throughout the procedure.
Fear, state anxiety, pain, heart rate, and peripheral oxygen saturation were measured immediately before wound care and within 5 minutes after completion. The study compared psychological and physiological responses among the three groups.
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
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AĞRI
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Center, AĞRI, Turkey (Türkiye), 04100
- Ağrı Training and Research Hospital
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Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Aged 5-10 years
- Presented with an open wound requiring cleansing, dressing, debridement, and/or suturing
- Hemodynamically stable at baseline, with peripheral oxygen saturation of at least 95 percentage and heart rate within age-appropriate limits
- Able to communicate sufficiently to complete the study assessments
- Written informed consent provided by a parent or legal guardian
- Verbal assent provided by the child
Exclusion Criteria:
- Neurodevelopmental or communication disorder that could interfere with study assessments
- Significant visual or hearing impairment
- Head or facial wound preventing use of the virtual reality headset
- History of motion sickness or a previous adverse reaction to virtual reality
- Receipt of sedatives or systemic opioid analgesics within 6 hours before the procedure
- Requirement for procedural sedation during wound care
- Any clinical condition judged by the attending physician to make participation inappropriate
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
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No Intervention: Standard Care Control Group
Participants received standard pediatric wound care according to institutional protocols, including wound cleansing, debridement, suturing when clinically indicated, and dressing, without a structured distraction intervention.
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Experimental: Distraction Game Card Group
Participants received standard wound care plus distraction using laminated illustrated game cards with visual-search and pattern-recognition tasks.
A trained researcher provided structured prompts throughout wound care.
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The distraction activity began immediately before wound care and continued throughout the procedure.
A trained researcher used structured prompts approximately every 15-30 seconds to maintain engagement.
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Experimental: Virtual Reality Distraction Group
Participants received standard wound care plus passive immersive audiovisual virtual reality delivered using a smartphone-based headset throughout the procedure.
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A smartphone-based VR BOX 3.0 headset displayed a preset sequence of age-appropriate 360-degree three-dimensional videos with background music and ambient sounds.
No hand controllers, gaze-based selection, or other interactive controls were used.
The intervention began immediately before wound care and continued throughout the procedure.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Children's Fear Scale Score
Time Frame: Immediately before wound care and within 5 minutes after completion of wound care
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Fear was measured using the Children's Fear Scale.
Scores range from 0 (no fear) to 4 (extreme fear), with higher scores indicating greater fear.
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Immediately before wound care and within 5 minutes after completion of wound care
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State-Trait Anxiety Inventory for Children-State Subscale Score
Time Frame: Immediately before wound care and within 5 minutes after completion of wound care
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State anxiety was measured using the State-Trait Anxiety Inventory for Children-State subscale.
Scores range from 20 to 60, with higher scores indicating greater state anxiety.
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Immediately before wound care and within 5 minutes after completion of wound care
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Wong-Baker FACES Pain Rating Scale Score
Time Frame: Immediately before wound care and within 5 minutes after completion of wound care
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Pain intensity was measured using the Wong-Baker FACES Pain Rating Scale.
Scores range from 0 (no pain) to 10 (worst possible pain), with higher scores indicating greater pain.
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Immediately before wound care and within 5 minutes after completion of wound care
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Heart Rate
Time Frame: Immediately before wound care and within 5 minutes after completion of wound care
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Heart rate was measured in beats per minute using a fingertip pulse oximeter after a stable 30-second recording.
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Immediately before wound care and within 5 minutes after completion of wound care
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Peripheral Oxygen Saturation (SpO₂)
Time Frame: Immediately before wound care and within 5 minutes after completion of wound care
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Peripheral oxygen saturation was measured as a percentage using a fingertip pulse oximeter after a stable 30-second recording.
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Immediately before wound care and within 5 minutes after completion of wound care
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Collaborators and Investigators
Sponsor
Sponsor
Publications and helpful links
General Publications
- Addab S, Hamdy R, Thorstad K, Le May S, Tsimicalis A. Use of virtual reality in managing paediatric procedural pain and anxiety: An integrative literature review. J Clin Nurs. 2022 Nov;31(21-22):3032-3059. doi: 10.1111/jocn.16217. Epub 2022 Jan 23.
- Kaya M, Karaman Ozlu Z. The effect of virtual reality on pain, anxiety, and fear during burn dressing in children: A randomized controlled study. Burns. 2023 Jun;49(4):788-796. doi: 10.1016/j.burns.2022.06.001. Epub 2022 Jun 9.
- Olbrecht VA, O'Conor KT, Williams SE, Boehmer CO, Marchant GW, Glynn SM, Geisler KJ, Pickerill HM, Ding L, Yang G, King CD. Transient Reductions in Postoperative Pain and Anxiety with the Use of Virtual Reality in Children. Pain Med. 2021 Nov 26;22(11):2426-2435. doi: 10.1093/pm/pnab209.
- Thybo KH, Friis SM, Aagaard G, Jensen CS, Dyekjaer CD, Jorgensen CH, Walther-Larsen S. A randomized controlled trial on virtual reality distraction during venous cannulation in young children. Acta Anaesthesiol Scand. 2022 Oct;66(9):1077-1082. doi: 10.1111/aas.14120. Epub 2022 Aug 11.
- Sanchez-Caballero E, Ortega-Donaire L, Sanz-Martos S. Immersive Virtual Reality for Pain and Anxiety Management Associated with Medical Procedures in Children and Adolescents: A Systematic Review. Children (Basel). 2024 Aug 13;11(8):975. doi: 10.3390/children11080975.
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- VR-WOUNDCARE-04
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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