Fostering Prosocial Preventive Behaviours Through Awe
Fostering Prosocial Behaviours Against Infectious Diseases Through Awe: A Randomized Controlled Trial
The goal of this randomized control trial is to investigate the impact pf awe on prosocial preventive behaviours against infectious diseases among adults from Hong Kong, Singapore, and ten major cities in Mainland China (Beijing, Shanghai, Guangzhou, Shenzhen, Hangzhou, Chongqing, Chengdu, Wuhan, Xi'an, Nanjing). The main questions it aims to answer are:
- Does experiencing awe increase adults' intentions to engage in prosocial preventive behaviours against infectious diseases, including vaccination, mask wearing, and social distancing?
- Does the impact vary across three research sites?
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Qiuyan Liao
- Phone Number: 39179289
- Email: qyliao11@hku.hk
Study Locations
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-
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Hong Kong, Hong Kong
- Recruiting
- University of Hong Kong School of Public Health
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Contact:
- Qiuyan Liao, Dr
- Phone Number: 39179289
- Email: qyliao11@hku.hk
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Contact:
- Xiaoting LUO, MA
- Phone Number: 39176302
- Email: magluo@connect.hku.hk
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Adults (age ≥18 years) who live in
- Hong Kong, Singapore, and ten major cities in Mainland China (Beijing, Shanghai, Guangzhou, Shenzhen, Hangzhou, Chongqing, Chengdu, Wuhan, Xi'an, Nanjing) over the past one year
- Able to read and understand written Chinese or English
- Have access to the internet through computers, mobile phones, or tablets
Exclusion Criteria:
- Individuals with cognitive or linguistic difficulties that would prevent them from completing an online survey will be excluded.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Health Services Research
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Awe intervention group
The intervention is a three-step mini game named Hidden Picture Puzzle designed to induce the feeling of awe.
In the game, participants will first see a picture of nature covered by six opaque blocks.
They will be asked to guess the content of the picture.
After making their choice, participants will be instructed to click the six blocks to gradually uncover the picture.
Once all six blocks are removed, the full image will be revealed.
In the final step, participants will be instructed to imagine themselves in the scene and describe their feelings by selecting the word from a provided list.
To ensure that participants will have sufficient time to complete the imagination tasks, they will be required to pause for at least 15s before proceeding to indicate their immediate feeling.
Each participant will complete four rounds of this mini game, each with a different picture.
|
The intervention is a three-step mini game named Hidden Picture Puzzle designed to induce the feeling of awe.
In the game, participants will first see a picture of nature covered by six opaque blocks.
They will be asked to guess the content of the picture.
After making their choice, participants will be instructed to click the six blocks to gradually uncover the picture.
Once all six blocks are removed, the full image will be revealed.
In the final step, participants will be instructed to imagine themselves in the scene and describe their feelings by selecting the word from a provided list.
To ensure that participants will have sufficient time to complete the imagination tasks, they will be required to pause for at least 15s before proceeding to indicate their immediate feeling.
Each participant will complete four rounds of this mini game, each with a different picture.
|
|
Placebo Comparator: Neutral imagination control group
For the control group, the mini game Hidden Picture Puzzle will also follow a three-step format, identical in structure to the intervention condition.
However, the images provided will depict everyday objects (e.g., a sofa or a bottle) rather than nature scenes.
Similarly, when participants are asked to guess the content of the picture.
After the participants finish uncovering the pictures, they will be asked to imagine their interaction with these daily objects and describe the features of the objects by selecting a word from a provided list.
As in the intervention group, participants in the control group will complete four rounds of the mini game, each with a different image.
|
For the control group, the mini game Hidden Picture Puzzle will also follow a three-step format, identical in structure to the intervention condition.
However, the images provided will depict everyday objects (e.g., a bottle) rather than nature scenes.
Similarly, when participants are asked to guess the content of the picture.
After the participants finish uncovering the pictures, they will be asked to imagine their interaction with these daily objects and describe the features of the objects by selecting a word from a provided list.
As in the intervention group, participants in the control group will complete four rounds of the mini game, each with a different image.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Intentions to participate in future preventive behaviours
Time Frame: Immediately after they complete the game with manipulation
|
Participants will be asked about their intentions to participate in future vaccination, mask wearing, and social distancing during next winter influenza season using a 7-point Likert scale (1=Never, 7=Certain).
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Immediately after they complete the game with manipulation
|
|
Behavioural choices in the pandemic vignettes
Time Frame: Immediately after they complete the game with manipulation
|
Based on a hypothetical infectious disease pandemic, six vignettes will be shown to the participants, comprising three on vaccination and three on social distancing.
Each vignette illustrates a trade-off between personal cost and social benefit in engaging in these prosocial behaviours.
Participants will be asked to report how likely will they are to engage in the prosocial preventive behaviours using a 7-point Likert scale (1=Never, 7=Certain).
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Immediately after they complete the game with manipulation
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Intentions to engage in social activities
Time Frame: Immediately after they complete the game with manipulation
|
Participants will also be asked their intentions to engage in social activities using a 5-point Likert scale (1=Very unwilling, 5=Very willing).
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Immediately after they complete the game with manipulation
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Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- Socialconhealth2025
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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