- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT02338063
Eliciting Affect in Teens in a Virtual World (Project AVATAR)
April 5, 2016 updated by: Rhode Island Hospital
The purpose of this study is to determine whether immersive virtual reality technology is an effective intervention tool for HIV Prevention with adolescents.
Study Overview
Status
Completed
Conditions
Intervention / Treatment
Detailed Description
The project will examine the use of immersive virtual reality technology as an intervention tool for HIV Prevention with adolescents.
Adolescents are at risk for contracting HIV while affect dysregulation is common among adolescents.
Research has demonstrated connections between poor affect management abilities and risky sexual behavior among adolescents.
This research suggests that the ability to regulate one's emotions is key to avoiding risk behaviors and that adolescents are at greater risk for poor affect management skills.
Fortunately, these skills can be taught via teaching and modeling, making them an excellent target for intervention, which has previously been approached through role-playing.
Immersive virtual reality offers many advantages over group based role-plays, used in HIV prevention interventions for adolescents, in its ability to simulate real-world environments and enhance the impact of HIV prevention interventions.
Immersive virtual reality is a promising technology for giving teens the opportunity to experientially practice using effective affect regulation skills in a highly realistic, context specific virtual environment.
Additional benefits of this technology will likely be increased engagement and retention in HIV prevention interventions among young adolescents.
The overall aims of Phase I and Phase II of this project are to develop, refine, and evaluate virtual reality environments for adolescents targeting affect management.
In Phase I, the research team developed and refined an immersive virtual environment that elicited affect in a high-risk situation.
The final immersive virtual reality environments (completed in Phase II) can be used by health promotion interventionists in conjunction with an HIV prevention intervention manual as a means to elicit affect and provide adolescents with a "real world" environment in which to practice emotion regulation skills related to substance use and HIV prevention.
These aims will be achieved through the collaboration of researchers at Rhode Island Hospital/Brown and Virtually Better, Inc. a small business that specializes in creating immersive virtual reality environments for treatment, education, and training purposes.
This tool will represent a significant advance in the way in which affect regulation skills are practiced and honed, currently achieved via role plays or imaginal exposure, by increasing the salience of cues used to elicit affect, thus making it highly marketable to interventionists, schools, and mental health clinicians.
Study Type
Interventional
Enrollment (Actual)
196
Phase
- Phase 2
- Phase 1
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Locations
-
-
Rhode Island
-
Providence, Rhode Island, United States, 02903
- Rhode Island Hospital
-
-
Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
12 years to 16 years (Child)
Accepts Healthy Volunteers
No
Genders Eligible for Study
All
Description
Inclusion Criteria:
- 7th & 8th graders at participating public schools.
Exclusion Criteria:
- Adolescent is illiterate.
- Adolescent has parent/guardian who does not speak English.
- Adolescents has high risk of motion sickness.
- For Phase II only, previous participation in Project Trac or Phase I.
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: 1
Virtual Reality
|
4-session group intervention including affect management training as well as sexual health skills training to prevent the transmission of HIV.
Group will practice skills using 3-D goggles for some activities.
Other Names:
|
|
Experimental: 2
Health Promotion
|
4-session group intervention including affect management training as well as sexual health skills training to prevent the transmission of HIV.
Group will practice skills using traditional role-plays for some activities.
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Time Frame |
|---|---|
|
Adolescent-reported self-efficacy for HIV prevention behaviors
Time Frame: 3 months
|
3 months
|
Secondary Outcome Measures
Outcome Measure |
Time Frame |
|---|---|
|
Adolescent-reported condom use self-efficacy
Time Frame: 3 months
|
3 months
|
Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Sponsor
Collaborators
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start
May 1, 2010
Primary Completion (Actual)
January 1, 2016
Study Registration Dates
First Submitted
January 9, 2015
First Submitted That Met QC Criteria
January 9, 2015
First Posted (Estimate)
January 14, 2015
Study Record Updates
Last Update Posted (Estimate)
April 6, 2016
Last Update Submitted That Met QC Criteria
April 5, 2016
Last Verified
April 1, 2016
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- 0079-10
- 5R42MH087322-03 (U.S. NIH Grant/Contract)
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.