Digital Art and Artificial Intelligence

February 10, 2025 updated by: Olivier Beauchet

Digital Art and Artificial Intelligence : Encouraging the Discovery of the Senses Via the Impressionist Painters for the Well-being of Adults - Qualitative Study

The study aims at examining the impact of an immersive and interactive digital application (App) that uses impressionist artworks to promote the mental well-being of both young and older adults. The goal is to study the usability and accessibility of this App, particularly for older adults, who may have sensory impairments and lower digital literacy compared to younger adults.

The study is based on the hypothesis that the App, which allows interaction with paintings by Claude Monet and Helen McNicoll, can trigger positive emotions, thereby improving users' well-being. The App uses artificial intelligence to create extensions of the paintings and music based on the sonification of electrophysiological signals captured from plants.

The study seeks to answer four research questions:

  1. The usage behaviors of young and older adults with the App.
  2. The impressions and feedback from users after testing the App.
  3. The obstacles and enablers to the App's use.
  4. The expectations and needs of users for better use of the App.

The study's objectives include analyzing the usage behaviors, impressions, barriers, and needs of both young and older adults. It is a qualitative study based on non-participatory observations and semi-structured interviews with young and older participants who have used the App.

The App is based on impressionist artworks, a style known for evoking positive emotions, and aims to promote mental health by harnessing the emotional power of digital art and artificial intelligence.

Study Overview

Status

Recruiting

Conditions

Intervention / Treatment

Study Type

Interventional

Enrollment (Estimated)

30

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Contact

Study Contact Backup

Study Locations

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult
  • Older Adult

Accepts Healthy Volunteers

Yes

Study Population

Male and female, from 18 to 35 years old to 60 years old and more, with a concordance between gender and sex.

Description

  1. For adults of any age:

    1. Inclusion criteria:

      • Concordance of sex and gender.
      • No psychiatric or cognitive disorders.
      • Ability to understand spoken and written French.
      • Provide written consent to participate in the study.
    2. Exclusion criteria:

      • Non-binary.
      • Inability to provide informed consent to participate in the study.
      • Participation in a concurrent experimental clinical study to avoid interference with our study.
      • Inability to understand spoken and written French.
      • Having moderate to severe visual or auditory impairment.
  2. Young adults:

    The inclusion criterion is being aged between 18 and 35 years.

  3. Older adults:

The inclusion criterion is being aged 60 years or older.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Other
  • Allocation: Non-Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Young adults
Male and female, aged 18 to 35 years

First, participants will complete questionnaires that will provide us with their socio-demographic information, their level of knowledge in visual arts and music, as well as their level of eco-anxiety.

Second, participants will use the application on a touchscreen tablet:

  1. A member of the research team will give a brief explanation of the application.
  2. The participant will use the application on the touchscreen tablet.
  3. A member of the research team will be present in the room during the test as an observer.

Third, the participant will answer questions from a member of the research team: impressions of the tool, digital skills and abilities, enablers and barriers to the use of the tool, expectations, needs, and interests in the application.

Experimental: Old adults
Male and female, aged 60 years and more

First, participants will complete questionnaires that will provide us with their socio-demographic information, their level of knowledge in visual arts and music, as well as their level of eco-anxiety.

Second, participants will use the application on a touchscreen tablet:

  1. A member of the research team will give a brief explanation of the application.
  2. The participant will use the application on the touchscreen tablet.
  3. A member of the research team will be present in the room during the test as an observer.

Third, the participant will answer questions from a member of the research team: impressions of the tool, digital skills and abilities, enablers and barriers to the use of the tool, expectations, needs, and interests in the application.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Observation grid for behaviors and difficulties encountered
Time Frame: Day 1, during the use of the app, duration : 30 minutes
Observation guide. Observation by a member of the research team will examine how participants use the App, in order to document usage behaviors and difficulties encountered.
Day 1, during the use of the app, duration : 30 minutes
Impressions and feedback
Time Frame: Day 1, right after the use of the app, duration : 30 minutes

Semi-structured interview. The characteristics of these interviews are as follows:

Format: The interviews are conducted with the participant and one or two members of the principal researcher's team.

Interview guide: A structured guide is used to organize, standardize, and systematize the collection of information. This guide covers the following topics: impressions of the App (design, aesthetics, usability); participant's digital skills and abilities (integration and understanding of the tool); ease of interaction, enablers and barriers; impressions of AI in general; expectations, needs, and interests in such an App.

Recording: With the participants' consent, the interviews are audio-recorded. The recording will be done using Audacity software, with the aim of producing a verbatim transcript for data analysis.

Duration: 30 minutes.

Day 1, right after the use of the app, duration : 30 minutes
Enablers and barriers
Time Frame: Day 1, right after the use of the app, duration : 30 minutes

Semi-structured interview. The characteristics of these interviews are as follows:

Format: The interviews are conducted with the participant and one or two members of the principal researcher's team.

Interview guide: A structured guide is used to organize, standardize, and systematize the collection of information. This guide covers the following topics: impressions of the App (design, aesthetics, usability); participant's digital skills and abilities (integration and understanding of the tool); ease of interaction, enablers and barriers; impressions of AI in general; expectations, needs, and interests in such an App.

Recording: With the participants' consent, the interviews are audio-recorded. The recording will be done using Audacity software, with the aim of producing a verbatim transcript for data analysis.

Duration: 30 minutes.

Day 1, right after the use of the app, duration : 30 minutes
Expectations and needs
Time Frame: Day 1, right after the use of the app, duration : 30 minutes

Semi-structured interview. The characteristics of these interviews are as follows:

Format: The interviews are conducted with the participant and one or two members of the principal researcher's team.

Interview guide: A structured guide is used to organize, standardize, and systematize the collection of information. This guide covers the following topics: impressions of the App (design, aesthetics, usability); participant's digital skills and abilities (integration and understanding of the tool); ease of interaction, enablers and barriers; impressions of AI in general; expectations, needs, and interests in such an App.

Recording: With the participants' consent, the interviews are audio-recorded. The recording will be done using Audacity software, with the aim of producing a verbatim transcript for data analysis.

Duration: 30 minutes.

Day 1, right after the use of the app, duration : 30 minutes

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Sociodemographics
Time Frame: Day 1

A sociodemographic questionnaire is administered before using the App. This data is collected by a member of the principal researcher's (PR) team. It includes:

Date of birth Sex and gender Ethnicity Native language Level of education Professional activity (past or current) or field of study Income level.

Day 1
level of visual art knowledge
Time Frame: Day 1
The Vienna Art Interest and Art Knowledge scale (VAIAK). The VAIAK is a psychometric scale developed to assess two main aspects related to art: personal interest in art and level of artistic knowledge. Due to the complexity of the scale and the number of questions, we will only use the part of the scale that evaluates interest in art. This part of the scale measures a person's interest and engagement with art. It includes aspects such as the frequency of museum visits, interest in different forms of art, and personal involvement in artistic activities. This section is divided into two subscales: the first asks, in 8 questions, to define the personal importance given to art and the enjoyment derived from these experiences on a 7-point scale ranging from "not at all" to "extremely." The second asks, in 4 questions, to define the frequency of interactions with art on a 7-point scale ranging from "less than once a year" to "once a week or more."
Day 1
level of music knowledge
Time Frame: Day 1
The Music Engagement Questionnaire (MusEQ). The MusEQ is used to explore the benefits of musical engagement in terms of cognitive and emotional regulation, active production, social connection, and physical exercise. This scale contains 32 questions that the participant answers using a 5-point Likert scale. These questions are divided into 6 subscales, which assess: 1) daily behavior related to music, 2) emotions, 3) practice, 4) consumption, 5) behavior, and 6) preferences. The scores for each subscale are calculated based on a combination of the responses.
Day 1
Ecoanxiety level - Climate change
Time Frame: Day 1
The Climate Change Anxiety Scale (CCAS): developed by Clayton & Karaszia, this climate change anxiety scale measures the emotional response to climate change through 22 items. It includes four subscales: cognitive and emotional impairment, functional impairment, personal experience of climate change, and behavioral engagement. Each item is rated on a 5-point Likert scale ranging from "Never" to "Almost always," scoring from 0 to 4 points for a total score between 0 and 88. The higher the score, the greater the level of eco-anxiety. A low score indicates relatively low anxiety related to climate change. The thresholds used in this project are: 0 to 22: low anxiety, 23 to 44: moderate anxiety, 45 to 66: high anxiety, and 67 to 88: very high anxiety.
Day 1
Ecoanxiety level - Environmental issues
Time Frame: Day 1
The Hogg Eco-Anxiety Scale (HEAS-13): developed by Hogg, this 13-item scale measures anxiety in response to environmental issues and the climate crisis, approaching eco-anxiety from an ecological perspective. Each item is rated on a 4-point Likert scale ranging from "Never" to "Almost every day," scoring from 0 to 3 points for a total score between 0 and 39. A low score indicates relatively low anxiety related to ecological issues. The thresholds used in this project are: 0 to 12: low anxiety, 13 to 25: moderate anxiety, and 26 to 39: high anxiety.
Day 1

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

January 22, 2025

Primary Completion (Estimated)

February 1, 2026

Study Completion (Estimated)

February 1, 2026

Study Registration Dates

First Submitted

September 18, 2024

First Submitted That Met QC Criteria

September 19, 2024

First Posted (Actual)

September 24, 2024

Study Record Updates

Last Update Posted (Actual)

March 25, 2025

Last Update Submitted That Met QC Criteria

February 10, 2025

Last Verified

February 1, 2025

More Information

Terms related to this study

Other Study ID Numbers

  • 2025-2244

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

UNDECIDED

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

Clinical Trials on Adults

Clinical Trials on Art application

Subscribe