- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06897332
Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks
With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored.
This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:
- Examining the relationship between brain cortical activity and kinematics in both conditions.
- Comparing brain cortical activity between hand-tracking and controller-based interactions.
Study Overview
Status
Conditions
Study Type
Enrollment (Estimated)
Contacts and Locations
Study Contact
- Name: Gauthier Everard, PT, PhD
- Phone Number: +32 472 500 158
- Email: gauthier.everard@uclouvain.be
Study Contact Backup
- Name: Thérèse Ntabuhashe Bibentyo, Er, PhD student
Study Locations
-
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Brussels-Capital Region
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Brussels, Brussels-Capital Region, Belgium, 1200
- Neuro Musculo Skeletal Lab
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Contact:
- Gauthier Everard, PT, PhD
- Phone Number: +32 472 500 158
- Email: gauthier.everard@uclouvain.be
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Principal Investigator:
- Thierry Lejeune, MD, PhD
-
Sub-Investigator:
- Gauthier Everard, PT, PhD
-
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Sampling Method
Study Population
Description
Inclusion Criteria:
- Age over 18 years old
- Normal-to-corrected vision
- Ability to understand simple instructions
Exclusion Criteria:
- History of seizure
- Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality
- Neurologic or orthopaedic pathology potentially affecting upper extremity movement
Study Plan
How is the study designed?
Design Details
Cohorts and Interventions
Group / Cohort |
Intervention / Treatment |
|---|---|
|
Healthy individuals
|
Participants will perform a manual dexterity task involving the displacement of physical cubes
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Brain cortical activity
Time Frame: Baseline (at rest: before task performance) and Day 1 (during each of the three task performances within the single study session)
|
Measures of brain cortical activity using EEG/fNIRS
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Baseline (at rest: before task performance) and Day 1 (during each of the three task performances within the single study session)
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Average speed
Time Frame: Day 1 (during each of the three task performances within the single study session)
|
Mean instant velocity of the upper extremity during task performance
|
Day 1 (during each of the three task performances within the single study session)
|
|
Maximal movement speed
Time Frame: Day 1 (during each of the three task performances within the single study session)
|
Peak instant velocity of the upper extremity during task performance
|
Day 1 (during each of the three task performances within the single study session)
|
|
Movement smoothness
Time Frame: Day 1 (during each of the three task performances within the single study session)
|
Spectral arc length of the normalised instant velocity (SPARC) of the upper extremity during task performance
|
Day 1 (during each of the three task performances within the single study session)
|
|
Variation of velocity
Time Frame: Day 1 (during each of the three task performances within the single study session)
|
Coefficient of variation of the instant velocity of the upper extremity during task performance
|
Day 1 (during each of the three task performances within the single study session)
|
|
Average distance between thumb and other fingers
Time Frame: Day 1 (during each of the three task performances within the single study session)
|
Mean distance between thumb and other fingers during task performance
|
Day 1 (during each of the three task performances within the single study session)
|
|
Variation of distance between thumb and other fingers
Time Frame: Day 1 (during each of the three task performances within the single study session)
|
Coefficient of variation of the distance between thumb and other fingers during task performance
|
Day 1 (during each of the three task performances within the single study session)
|
Collaborators and Investigators
Collaborators
Investigators
- Principal Investigator: Thierry Lejeune, MD, PhD, Cliniques Universitaires Saint-Luc UCL
Study record dates
Study Major Dates
Study Start (Estimated)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
- Real vs iVR Manual Dexterity
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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