Active Games: Increasing the Attractiveness of Active Video Game Play for Youth
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
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North Dakota
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Grand Forks, North Dakota, United States, 58203
- USDA Grand Forks Human Nutrition Research Center
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Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Sedentary lifestyle
- BMI between 5th and 95th percentile
Exclusion Criteria:
- taking any medications that affect energy use or eating
- actively trying to lose weight
- has any medical conditions that prevent him/her from safely joining in physical activity
- exercises more than three times per week for one hour at a time
- does not engage in more than 14 hours per week of screen-based activities
- does not own an active video game system
- plays active video games more than 30 minutes per week
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Factorial Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
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Experimental: High Autonomy
Children will choose active video games for use during the study.
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Children will be given two active video games (AVGs) of their choice.
After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games.
At each exchange, children will be allowed to select their next game.
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Experimental: Low Autonomy
Children will be assigned active video games for use during the study.
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Children will be given their most-liked active video game (AVG) from the baseline relative reinforcing value assessment.
After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games.
At each exchange, children will receive a pre-determined game.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in relative reinforcing value (RRV) of active video games
Time Frame: Week 0, Week 6, Week 10
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RRV of active video games will be assessed by evaluating the number of responses (mouse button presses) a participant is willing to complete to gain access to active video game play or an alternative (sedentary video game or traditional active play).
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Week 0, Week 6, Week 10
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in minutes of physical activity, as assessed by activity tracker
Time Frame: Week 0, Week 6, Week 10
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Minutes of physical activity will be assessed by having participants wear an Actigraph accelerometer for 7 days (minimum 10 hours per day) on the right hip.
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Week 0, Week 6, Week 10
|
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Change in minutes spent in traditional active play, active and sedentary video game play, and other sedentary screen-based activities
Time Frame: Week 0, Week 6, Week 10
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Changes in minutes spent in traditional active play, active and sedentary video game play, and other sedentary screen-based activities (computer, phone TV), will be assessed by 24-hour activity recalls which participants will fill out for the prior day's activities for two weekend and two weekdays.
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Week 0, Week 6, Week 10
|
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Beverage and snack food consumption
Time Frame: Week 0, Week 6, Week 10
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Average weekly intake of certain foods and beverages will be assessed by self-report questionnaire responses of the Beverage and Snack Questionnaire (BSQ).
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Week 0, Week 6, Week 10
|
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Children's exercise self-efficacy
Time Frame: Week 0, Week 6, Week 10
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Changes in children's exercise self-efficacy will be assessed by self-report questionnaire responses of the Children's Self-Perception of Adequacy in and Predilection of Physical Activity Scale (CSAPPA).
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Week 0, Week 6, Week 10
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Children's intrinsic, external, interrogated, identified, introjected and amotivation for physical activity
Time Frame: Week 0, Week 6, Week 10
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Changes in children's intrinsic, external, interrogated, identified, introjected and amotivation for physical activity will be assessed by self-report questionnaire responses of the Behavioral Regulation in Exercise, 2nd Edition (BREQ-2).
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Week 0, Week 6, Week 10
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Children's intrinsic, external, interrogated, identified, introjected and amotivation for active video game play
Time Frame: Week 0, Week 6, Week 10
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Changes in children's intrinsic, external, interrogated, identified, introjected and amotivation for active video game play will be assessed by self-report questionnaire responses of the Behavioral Regulation in Exercise, 2nd Edition (BREQ-2), modified to measure active video game play.
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Week 0, Week 6, Week 10
|
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Children's intrinsic, external, interrogated, identified, introjected and amotivation for sedentary video game play
Time Frame: Week 0, Week 6, Week 10
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Changes in children's intrinsic, external, interrogated, identified, introjected and amotivation for sedentary video game play will be assessed by self-report questionnaire responses of the Behavioral Regulation in Exercise, 2nd Edition (BREQ-2), modified to measure sedentary video game play.
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Week 0, Week 6, Week 10
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Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Principal Investigator: James N Roemmich, PhD, USDA Grand Forks Human Nutrition Research Center
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Estimated)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- GFHNRC406
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
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