A Brief Cognitive Intervention After Intrusive Memories of Trauma With Young Refugees: An Extension
Intrusive Memories of Trauma Experienced by Young Refugees: Using Single Case Experimental Design to Investigate a Brief Cognitive Intervention Involving Computer Gameplay: An Extension
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
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-
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Stockholm, Sweden
- Swedish Language Classes for Refugees, Clinics
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Refugee or asylum seeker
- Experiencing intrusive memories of trauma
- Have access to a smartphone
- Able to speak or read the study material in Swedish, English, Arabic or Farsi
- Able to attend five to six meetings with a researcher
Exclusion Criteria:
- Exhibit psychotic symptoms or other symptoms of severe mental illness
Study Plan
How is the study designed?
Design Details
- Primary Purpose: OTHER
- Allocation: NON_RANDOMIZED
- Interventional Model: SINGLE_GROUP
- Masking: NONE
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
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NO_INTERVENTION: Baseline phase ('A')
Measurements collected in a pen-and-paper diary four times a day (morning, afternoon, evening and night) over one week for the primary outcome (occurrence of intrusive memories of trauma).
Individual baseline phases will be used as control periods.
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EXPERIMENTAL: Intervention phase ('B')
A one-session intervention with a researcher including a simple cognitive task (a memory cue, 10 minutes time gap and ca.
20 minutes of Tetris game-play) followed by instructions to engage in the task selfguided over the subsequent week.
Measurements collected in a pen-and-paper diary four times a day over one week following the intervention for the primary outcome (occurrence of intrusive memories of trauma).
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A one-session intervention with a researcher including a simple cognitive task (a memory cue, 10 minutes time gap and ca.
20 minutes of Tetris game play) with instructions to engage in the task self-guided in the subsequent week.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Change in number of intrusive memories of trauma
Time Frame: Change between baseline week 1 and Intervention week 1
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Number of intrusive memories of traumatic event recorded by participants in a diary daily (morning, afternoon, evening and night) over one week.
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Change between baseline week 1 and Intervention week 1
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Feasibility and acceptability ratings for using a smartphone game-play intervention
Time Frame: Intervention week 1
|
Feasibility and Acceptability of the intervention assessed with 10 self-rated items, e.g.
"Would you recommend playing Tetris to a friend?".
Scores range from 0 - 10 with higher scores indicating greater acceptability/ feasibility.
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Intervention week 1
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Feasibility and acceptability - open ended questions
Time Frame: Intervention week 1
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Two items with open-ended follow-up questions: "How did you feel about playing Tetris after you had an intrusive memory?" and "Why"?
or "How much would you prefer an intervention that is delivered by a computer/ smartphone compared to seeing a doctor/psychologist in person?" and "Why"?
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Intervention week 1
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Self-guided intervention adherence - usage of the gameplay intervention in daily life
Time Frame: Intervention week 1
|
Usage of the gameplay intervention assessed with 4 self-rated items: 1. Did you play Tetris in the last week since the last meeting?
(Yes/No).
2. If yes, how many days did you play Tetris in the last week since we first practiced the game together?
3. How long did you spend playing Tetris at a time?
(<10 min - >30 min), 4. How often did you manage to play Tetris after you experienced an intrusive memory?
(11-point scale; 0 = not at all; 10 = every time).
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Intervention week 1
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Impact of intrusive memories on concentration, control, sleep and stress - ratings
Time Frame: Baseline week 1 and Intervention week 1
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A bespoke measure of 6 self-rated items to assess the impact of intrusive memories on concentration, control, sleep and stress (all rated on an 11-point scale): 2 items assessing experienced concentration difficulties due to intrusive memories and in general ( high scores indicating more concentration difficulties);1 item assessing feeling of control over intrusive memories (0 = no control; 10 = in full control); 2 items assessing sleep disturbances due to intrusive memories (higher scores indicating more sleep disturbance); and 1 item assessing to what degree intrusive memories affected stress levels (0 = not at all; 10 = affected very much).
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Baseline week 1 and Intervention week 1
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Rating of how long intrusive memories disrupted concentration on average
Time Frame: Baseline week 1 and Intervention week 1
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1 item assessing for how long intrusive memories disrupted concentration on average (<1 minute - > 60 minutes)
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Baseline week 1 and Intervention week 1
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Impact of intrusive memories - open ended questions
Time Frame: Baseline week 1 and Intervention week 1
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Two open-ended questions are included: "How do intrusive memories interfere with your concentration?" and "How do intrusive memories interfere with your ability to settle in to this country and learn new skills, e.g. a new language?"
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Baseline week 1 and Intervention week 1
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Impact of the intervention on concentration, emotion and functioning - ratings
Time Frame: Intervention week 1
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A bespoke measure comprising 3 self-rated items to assess the impact of the intervention on concentration, emotion and functioning at the time of playing (11-point scale, 0= not helpful, 10= very helpful).
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Intervention week 1
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Subjective impact of the intervention - open ended questions
Time Frame: Intervention week 1
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2 open ended questions about the subjective impact of the intervention in the shorter, and longer term: "How would you describe the impact of this intervention in the short term?"; "How would you describe the impact of this intervention in the longer term"?
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Intervention week 1
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World Health Organization Disability Assessment Schedule 2.0 (WHODAS)
Time Frame: Baseline week 1 and intervention week 1
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A 12 item self-rated questionnaire asking about difficulties due to health conditions, including mental or emotional problems.
Scores range from 1 to 5 where 1=none and 5=extreme or cannot do.
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Baseline week 1 and intervention week 1
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Collaborators and Investigators
Sponsor
Sponsor
Publications and helpful links
Study record dates
Study Major Dates
Study Start (ACTUAL)
Study Start
Primary Completion (ACTUAL)
Primary Completion
Study Completion (ACTUAL)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (ACTUAL)
First Posted
Study Record Updates
Last Update Posted (ACTUAL)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 2018/2149-32
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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